Merge branch 'group_work' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into group_work

This commit is contained in:
Filip Maj 2017-01-08 21:43:04 -05:00
commit 68772a2011
4 changed files with 15 additions and 14 deletions

View File

@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.Actors
public float positionX, positionY, positionZ, rotation;
public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
public ushort moveState, oldMoveState;
public float[] moveSpeeds = new float[5];
public float[] moveSpeeds = new float[4];
public uint zoneId, zoneId2;
public Area zone = null;
@ -53,7 +53,7 @@ namespace FFXIVClassic_Map_Server.Actors
this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN;
this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE;
}
public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
@ -289,17 +289,17 @@ namespace FFXIVClassic_Map_Server.Actors
public void ChangeSpeed(int type, float value)
{
moveSpeeds[type] = value;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}
public void ChangeSpeed(float speedStop, float speedWalk, float speedRun)
public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive)
{
moveSpeeds[0] = speedStop;
moveSpeeds[1] = speedWalk;
moveSpeeds[2] = speedRun;
moveSpeeds[3] = speedRun;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
moveSpeeds[3] = speedActive;
SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]);
zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
}

View File

@ -12,6 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float DEFAULT_STOP = 0.0f;
public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f;
public const float DEFAULT_ACTIVE = 5.0f;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
@ -30,19 +31,19 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)2);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((Single)DEFAULT_ACTIVE);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
binWriter.Write((UInt32)4);
}
}
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed, float activeSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -59,12 +60,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)2);
binWriter.Write((Single)runSpeed);
binWriter.Write((Single)activeSpeed);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
binWriter.Write((UInt32)4);
}
}

View File

@ -24,7 +24,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
player:SetMountState(2);
end
player:ChangeSpeed(0.0, 5.0, 10.0);
player:ChangeSpeed(0.0, 5.0, 10.0, 10.0);
player:ChangeState(15);
else
player:ChangeMusic(player:GetZone().bgmDay);
@ -38,7 +38,7 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
end
player:SetMountState(0);
player:ChangeSpeed(0.0, 2.0, 5.0)
player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
player:ChangeState(0);
end

View File

@ -9,5 +9,5 @@ function onTrigger(player, argc, stop, walk, run)
walk = tonumber(walk) or 2;
run = tonumber(run) or 5;
player:ChangeSpeed(stop, walk, run);
player:ChangeSpeed(stop, walk, run, run);
end;