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Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.
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@@ -17,6 +17,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
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public Party(ulong groupId, uint leaderCharaId) : base(groupId)
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{
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partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | leaderCharaId);
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members.Add(leaderCharaId);
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}
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public void SetLeader(uint actorId)
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