Implemented MotD. Groups are now sent from world server to client, and also initialized. Retainers finished and are also sent.

This commit is contained in:
Filip Maj 2016-12-18 09:50:23 -05:00
parent 31446f37fa
commit 7036ef363d
18 changed files with 309 additions and 74 deletions

View File

@ -90,13 +90,7 @@ namespace FFXIVClassic_Map_Server
case 0x0002:
subpacket.DebugPrintSubPacket();
session = mServer.AddSession(subpacket.header.targetId);
client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
LuaEngine.OnBeginLogin(session.GetActor());
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.OnLogin(session.GetActor());
client.FlushQueuedSendPackets();
break;
@ -115,9 +109,13 @@ namespace FFXIVClassic_Map_Server
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
break;
//Langauge Code
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
session = mServer.AddSession(subpacket.header.targetId);
LuaEngine.OnBeginLogin(session.GetActor());
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.OnLogin(session.GetActor());
session.languageCode = langCode.languageCode;
break;
//Unknown - Happens a lot at login, then once every time player zones

View File

@ -484,15 +484,6 @@ namespace FFXIVClassic_Map_Server.Actors
QueuePacket(GetSpawnPackets(actorId, spawnType));
//GetSpawnPackets(actorId, spawnType).DebugPrintPacket();
#region Groups
RetainerGroup retainerGroup = new RetainerGroup(0x800000000004e639);
PartyGroup partyGroup = new PartyGroup(0x8000000000696df2, actorId);
retainerGroup.add(this);
partyGroup.add(this);
retainerGroup.sendMemberPackets(this);
partyGroup.sendMemberPackets(this);
#endregion
#region Inventory & Equipment
QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId));
inventories[Inventory.NORMAL].SendFullInventory();

View File

@ -9,6 +9,12 @@ namespace FFXIVClassic_World_Server.Actor.Group.Work
class LinkshellWork
{
public GroupGlobalSave _globalSave = new GroupGlobalSave();
public GroupMemberSave[] _memberSave = new GroupMemberSave[128];
public GroupMemberSave[] _memberSave = new GroupMemberSave[128];
public LinkshellWork()
{
for (int i = 0; i < _memberSave.Length; i++)
_memberSave[i] = new GroupMemberSave();
}
}
}

View File

@ -4,5 +4,11 @@ namespace FFXIVClassic_World_Server.Actor.Group.Work
class RetainerWork
{
public GroupMemberSave[] _memberSave = new GroupMemberSave[128];
public RetainerWork()
{
for (int i = 0; i < _memberSave.Length; i++)
_memberSave[i] = new GroupMemberSave();
}
}
}

View File

@ -8,7 +8,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
class Group
{
public const uint PlayerPartyGroup = 10001;
public const uint CompanyGroup = 20001;
public const uint CompanyGroup = 20002;
public const uint GroupInvitationRelationGroup = 50001;
public const uint TradeRelationGroup = 50002;

View File

@ -14,7 +14,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
public ulong dbId;
public string name;
public LinkshellWork linkshellWork = new LinkshellWork();
public LinkshellWork work = new LinkshellWork();
private List<LinkshellMember> members = new List<LinkshellMember>();
@ -22,31 +22,31 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
this.dbId = dbId;
this.name = name;
linkshellWork._globalSave.crestIcon[0] = crestId;
linkshellWork._globalSave.master = master;
linkshellWork._globalSave.rank = rank;
work._globalSave.crestIcon[0] = crestId;
work._globalSave.master = master;
work._globalSave.rank = rank;
}
public void setMaster(uint actorId)
{
linkshellWork._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
work._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
}
public void setCrest(ushort crestId)
{
linkshellWork._globalSave.crestIcon[0] = crestId;
work._globalSave.crestIcon[0] = crestId;
}
public void setRank(byte rank = 1)
{
linkshellWork._globalSave.rank = rank;
work._globalSave.rank = rank;
}
public void setMemberRank(int index, byte rank)
{
if (members.Count >= index)
return;
linkshellWork._memberSave[index].rank = rank;
work._memberSave[index].rank = rank;
}
public void AddMember(uint charaId)
@ -87,7 +87,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (LinkshellMember member in members)
groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, Server.GetServer().GetSession(member.charaId) != null, Server.GetServer().GetNameForId(member.charaId)));
groupMembers.Add(new GroupMember(member.charaId, -1, 0, false, true, Server.GetServer().GetNameForId(member.charaId)));
return groupMembers;
}
@ -95,14 +95,14 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "linkshellWork._globalSave.master");
groupWork.addProperty(this, "linkshellWork._globalSave.crestIcon[0]");
groupWork.addProperty(this, "linkshellWork._globalSave.rank");
groupWork.addProperty(this, "work._globalSave.master");
groupWork.addProperty(this, "work._globalSave.crestIcon[0]");
groupWork.addProperty(this, "work._globalSave.rank");
for (int i = 0; i < members.Count; i++)
{
linkshellWork._memberSave[i].rank = members[i].rank;
groupWork.addProperty(this, String.Format("linkshellWork._memberSave[{0}].rank", i));
work._memberSave[i].rank = members[i].rank;
groupWork.addProperty(this, String.Format("work._memberSave[{0}].rank", i));
}
groupWork.setTarget("/_init");

View File

@ -17,6 +17,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
public Party(ulong groupId, uint leaderCharaId) : base(groupId)
{
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | leaderCharaId);
members.Add(leaderCharaId);
}
public void SetLeader(uint actorId)

View File

@ -13,7 +13,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
public RetainerWork work = new RetainerWork();
public uint owner;
public Dictionary<uint, RetainerGroupMember> members = new Dictionary<uint, RetainerGroupMember>();
public List<RetainerGroupMember> members = new List<RetainerGroupMember>();
public RetainerGroup(ulong groupId, uint owner) : base(groupId)
{
@ -33,10 +33,20 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
groupWork.addProperty(this, "work._memberSave[0].placeName");
groupWork.addProperty(this, "work._memberSave[0].conditions");
groupWork.addProperty(this, "work._memberSave[0].level");
for (int i = 0; i < members.Count; i++)
{
work._memberSave[i].cdIDOffset = members[i].cdIDOffset;
work._memberSave[i].placeName = members[i].placeName;
work._memberSave[i].conditions = members[i].conditions;
work._memberSave[i].level = members[i].level;
groupWork.addProperty(this, String.Format("work._memberSave[{0}].cdIDOffset", i));
groupWork.addProperty(this, String.Format("work._memberSave[{0}].placeName", i));
groupWork.addProperty(this, String.Format("work._memberSave[{0}].conditions", i));
groupWork.addProperty(this, String.Format("work._memberSave[{0}].level", i));
}
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
@ -45,7 +55,7 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
public override int GetMemberCount()
{
return members.Count;
return members.Count + 1;
}
public override uint GetTypeId()
@ -55,9 +65,15 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
public override List<GroupMember> BuildMemberList()
{
List<GroupMember> groupMembers = new List<GroupMember>();
foreach (RetainerGroupMember member in members.Values)
groupMembers.Add(new GroupMember(member.retainerId, -1, 0, false, true, member.name));
List<GroupMember> groupMembers = new List<GroupMember>();
//Add retainers
foreach (RetainerGroupMember member in members)
groupMembers.Add(new GroupMember(member.id, -1, 0, false, true, member.name));
//Add player
groupMembers.Add(new GroupMember(owner, -1, 0, false, true, Server.GetServer().GetNameForId(owner)));
return groupMembers;
}
}

View File

@ -8,7 +8,23 @@ namespace FFXIVClassic_World_Server.DataObjects.Group
{
class RetainerGroupMember
{
public uint retainerId;
public uint id;
public string name;
public uint classActorId;
public byte cdIDOffset;
public ushort placeName;
public byte conditions;
public byte level;
public RetainerGroupMember(uint id, string name, uint classActorId, byte cdIDOffset, ushort placeName, byte conditions, byte level)
{
this.id = id;
this.name = name;
this.classActorId = classActorId;
this.cdIDOffset = cdIDOffset;
this.placeName = placeName;
this.conditions = conditions;
this.level = level;
}
}
}

View File

@ -118,11 +118,44 @@ namespace FFXIVClassic_World_Server
{
return 0;
}
}
}
public static Dictionary<uint, RetainerGroupMember> GetRetainers(uint charaId)
public static List<RetainerGroupMember> GetRetainers(uint charaId)
{
throw new NotImplementedException();
List<RetainerGroupMember> members = new List<RetainerGroupMember>();
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
MySqlCommand cmd = new MySqlCommand("SELECT id, name, classActorId, cdIDOffset, placeName, conditions, level FROM server_retainers INNER JOIN characters_retainers ON retainerId = server_retainers.id WHERE characterId = @charaId", conn);
cmd.Parameters.AddWithValue("@charaId", charaId);
using (MySqlDataReader Reader = cmd.ExecuteReader())
{
while (Reader.Read())
{
uint id = Reader.GetUInt32("id") | 0xE0000000;
string name = Reader.GetString("name");
uint classActorId = Reader.GetUInt32("classActorId");
byte cdIDOffset = Reader.GetByte("cdIDOffset");
ushort placeName = Reader.GetUInt16("placeName");
byte conditions = Reader.GetByte("conditions");
byte level = Reader.GetByte("level");
members.Add(new RetainerGroupMember(id, name, classActorId, cdIDOffset, placeName, conditions, level));
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return members;
}
public static Linkshell GetLinkshell(ulong groupIndex, ulong id)
@ -203,8 +236,8 @@ namespace FFXIVClassic_World_Server
try
{
conn.Open();
MySqlCommand cmd = new MySqlCommand("SELECT characterId, linkshellId, rank FROM characters_linkshells WHERE characterid = @charaId", conn);
cmd.Parameters.AddWithValue("@lsId", charaId);
MySqlCommand cmd = new MySqlCommand("SELECT characterId, linkshellId, rank FROM characters_linkshells WHERE characterId = @charaId", conn);
cmd.Parameters.AddWithValue("@charaId", charaId);
using (MySqlDataReader Reader = cmd.ExecuteReader())
{
while (Reader.Read())
@ -232,7 +265,45 @@ namespace FFXIVClassic_World_Server
public static ulong CreateLinkshell(string name, ushort crest, uint master)
{
throw new NotImplementedException();
string query;
MySqlCommand cmd;
ulong lastId = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
query = @"
INSERT INTO server_linkshells
(name, crestIcon, master, rank)
VALUES
(@name, @crestIcon, @master, @rank)
ON DUPLICATE KEY UPDATE
questData = @questData, questFlags = @questFlags
";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@name", name);
cmd.Parameters.AddWithValue("@crestIcon", crest);
cmd.Parameters.AddWithValue("@master", master);
cmd.Parameters.AddWithValue("@rank", 0xa);
if (cmd.ExecuteNonQuery() == 1)
lastId = (ulong)cmd.LastInsertedId;
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return lastId;
}
public static bool DeleteLinkshell(ulong lsId)
@ -240,7 +311,7 @@ namespace FFXIVClassic_World_Server
throw new NotImplementedException();
}
public static bool LinkshellAddPlayer(ulong dbId, uint charaId)
public static bool LinkshellAddPlayer(ulong lsId, uint charaId)
{
throw new NotImplementedException();
}
@ -249,6 +320,31 @@ namespace FFXIVClassic_World_Server
{
throw new NotImplementedException();
}
public static bool ChangeLinkshellCrest(ulong lsId, ushort newCrestId)
{
bool success = false;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
MySqlCommand cmd = new MySqlCommand("UPDATE server_linkshells SET crestIcon = @crestIcon WHERE id = @lsId", conn);
cmd.Parameters.AddWithValue("@lsId", lsId);
cmd.Parameters.AddWithValue("@crestIcon", newCrestId);
cmd.ExecuteNonQuery();
success = true;
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
return success;
}
}
}

View File

@ -100,6 +100,7 @@
<Compile Include="Packets\Send\Subpackets\Groups\GroupMembersX32Packet.cs" />
<Compile Include="Packets\Send\Subpackets\Groups\GroupMembersX64Packet.cs" />
<Compile Include="Packets\Send\Subpackets\Groups\SynchGroupWorkValuesPacket.cs" />
<Compile Include="Packets\Send\Subpackets\SendMessagePacket.cs" />
<Compile Include="Packets\Send\_0x2Packet.cs" />
<Compile Include="Packets\Send\_0x7Packet.cs" />
<Compile Include="Packets\Send\_0x8PingPacket.cs" />

View File

@ -43,9 +43,29 @@ namespace FFXIVClassic_World_Server
}
}
//Modifies the LS
public bool ModifyLinkshell()
//Modifies the LS master
public bool ChangeLinkshellMaster(string name, uint newMaster)
{
foreach (Linkshell ls in mLinkshellList.Values)
{
if (ls.name.Equals(name))
{
return false;
}
}
return false;
}
//Modifies the LS crest
public bool ChangeLinkshellCrest(string name, ushort newCrestId)
{
foreach (Linkshell ls in mLinkshellList.Values)
{
if (ls.name.Equals(name))
{
return Database.ChangeLinkshellCrest(ls.dbId, newCrestId);
}
}
return false;
}

View File

@ -1,6 +1,7 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using FFXIVClassic_World_Server.Packets.Receive;
using FFXIVClassic_World_Server.Packets.Receive.Subpackets;
using FFXIVClassic_World_Server.Packets.Send;
using FFXIVClassic_World_Server.Packets.Send.Login;
using FFXIVClassic_World_Server.Packets.WorldPackets.Receive;
@ -51,7 +52,9 @@ namespace FFXIVClassic_World_Server
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
{
mServer.AddSession(client, Session.Channel.ZONE, hello.sessionId);
mServer.GetWorldManager().DoLogin(mServer.GetSession(hello.sessionId));
Session session = mServer.GetSession(hello.sessionId);
session.routing1 = mServer.GetWorldManager().GetZoneServer(session.currentZoneId);
session.routing1.SendSessionStart(session);
}
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);
@ -75,10 +78,12 @@ namespace FFXIVClassic_World_Server
}
//Game Message
else if (subpacket.header.type == 0x03)
{
{
//Send to the correct zone server
uint targetSession = subpacket.header.targetId;
InterceptProcess(mServer.GetSession(targetSession), subpacket);
if (mServer.GetSession(targetSession).routing1 != null)
mServer.GetSession(targetSession).routing1.SendPacket(subpacket);
@ -142,5 +147,20 @@ namespace FFXIVClassic_World_Server
}
}
public void InterceptProcess(Session session, SubPacket subpacket)
{
switch (subpacket.gameMessage.opcode)
{
case 0x6:
mServer.GetWorldManager().DoLogin(session);
break;
//Special case for groups. If it's a world group, send values, else send to zone server
case 0x133:
GroupCreatedPacket groupCreatedPacket = new GroupCreatedPacket(subpacket.data);
if (!mServer.GetWorldManager().SendGroupInit(session, groupCreatedPacket.groupId))
session.clientConnection.QueuePacket(subpacket, true, false);
break;
}
}
}
}

View File

@ -0,0 +1,58 @@
using System;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_World_Server.Packets.Send.Subpackets
{
class SendMessagePacket
{
public const int MESSAGE_TYPE_NONE = 0;
public const int MESSAGE_TYPE_SAY = 1;
public const int MESSAGE_TYPE_SHOUT = 2;
public const int MESSAGE_TYPE_TELL = 3;
public const int MESSAGE_TYPE_PARTY = 4;
public const int MESSAGE_TYPE_LINKSHELL1 = 5;
public const int MESSAGE_TYPE_LINKSHELL2 = 6;
public const int MESSAGE_TYPE_LINKSHELL3 = 7;
public const int MESSAGE_TYPE_LINKSHELL4 = 8;
public const int MESSAGE_TYPE_LINKSHELL5 = 9;
public const int MESSAGE_TYPE_LINKSHELL6 = 10;
public const int MESSAGE_TYPE_LINKSHELL7 = 11;
public const int MESSAGE_TYPE_LINKSHELL8 = 12;
public const int MESSAGE_TYPE_SAY_SPAM = 22;
public const int MESSAGE_TYPE_SHOUT_SPAM = 23;
public const int MESSAGE_TYPE_TELL_SPAM = 24;
public const int MESSAGE_TYPE_CUSTOM_EMOTE = 25;
public const int MESSAGE_TYPE_EMOTE_SPAM = 26;
public const int MESSAGE_TYPE_STANDARD_EMOTE = 27;
public const int MESSAGE_TYPE_URGENT_MESSAGE = 28;
public const int MESSAGE_TYPE_GENERAL_INFO = 29;
public const int MESSAGE_TYPE_SYSTEM = 32;
public const int MESSAGE_TYPE_SYSTEM_ERROR = 33;
public const ushort OPCODE = 0x0003;
public const uint PACKET_SIZE = 0x248;
public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)messageType);
binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x200 ? 0x200 : Encoding.ASCII.GetByteCount(message));
}
}
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}

View File

@ -8,6 +8,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
{
public bool invalidPacket = false;
public string currentName;
public ushort argCode;
public string name;
public ushort crestid;
@ -21,6 +22,7 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group
{
try
{
currentName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
argCode = binReader.ReadUInt16();
switch (argCode)

View File

@ -36,10 +36,8 @@ namespace FFXIVClassic_World_Server
ulong groupId = mWorldManager.GetGroupIndex();
RetainerGroup retainerGroup = new RetainerGroup(groupId, charaId);
Dictionary<uint, RetainerGroupMember> members = Database.GetRetainers(charaId);
if (members == null)
return null;
List<RetainerGroupMember> members = Database.GetRetainers(charaId);
retainerGroup.members = members;
mRetainerGroupList.Add(charaId, retainerGroup);
mCurrentWorldGroupsReference.Add(groupId, retainerGroup);

View File

@ -218,7 +218,9 @@ namespace FFXIVClassic_World_Server
//Linkshell modify request
case 0x1024:
ModifyLinkshellPacket modifyLinkshellpacket = new ModifyLinkshellPacket(subpacket.data);
mWorldManager.GetLinkshellManager().ModifyLinkshell();
if (modifyLinkshellpacket.argCode == 0)
mWorldManager.GetLinkshellManager().ChangeLinkshellCrest(modifyLinkshellpacket.currentName, modifyLinkshellpacket.crestid);
break;
//Group Add/Remove Member
case 0x1022:
@ -226,17 +228,6 @@ namespace FFXIVClassic_World_Server
break;
}
}
//Special case for groups. If it's a world group, send values, else send to zone server
else if (subpacket.gameMessage.opcode == 0x133)
{
GroupCreatedPacket groupCreatedPacket = new GroupCreatedPacket(subpacket.data);
if (!mWorldManager.SendGroupInit(session, groupCreatedPacket.groupId))
{
ClientConnection conn = mZoneSessionList[sessionId].clientConnection;
conn.QueuePacket(subpacket, true, false);
conn.FlushQueuedSendPackets();
}
}
else if (mZoneSessionList.ContainsKey(sessionId))
{
ClientConnection conn = mZoneSessionList[sessionId].clientConnection;

View File

@ -1,6 +1,7 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using FFXIVClassic_World_Server.DataObjects.Group;
using FFXIVClassic_World_Server.Packets.Send.Subpackets;
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
using FFXIVClassic_World_Server.Packets.WorldPackets.Send;
using MySql.Data.MySqlClient;
@ -205,9 +206,23 @@ namespace FFXIVClassic_World_Server
//Login Zone In
public void DoLogin(Session session)
{
session.routing1 = GetZoneServer(session.currentZoneId);
session.routing1.SendSessionStart(session);
{
SendMotD(session);
//Send party, retainer, ls groups
mPartyManager.GetParty(session.sessionId).SendGroupPackets(session);
mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session);
List<Linkshell> linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId);
foreach (Linkshell ls in linkshells)
ls.SendGroupPackets(session);
}
private void SendMotD(Session session)
{
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------"), true, false);
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to <Server Name>!"), true, false);
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!"), true, false);
session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!"), true, false);
}
public class ZoneEntrance
@ -271,7 +286,7 @@ namespace FFXIVClassic_World_Server
public ulong GetGroupIndex()
{
return mRunningGroupIndex;
return mRunningGroupIndex | 0x8000000000000000;
}
public bool SendGroupInit(Session session, ulong groupId)