Moved lua engine into server.

This commit is contained in:
Filip Maj 2016-01-24 10:32:37 -05:00
parent e043be5ca4
commit 74be19c51d
2 changed files with 2 additions and 1 deletions

View File

@ -38,7 +38,6 @@ namespace FFXIVClassic_Lobby_Server
class PacketProcessor class PacketProcessor
{ {
Server mServer; Server mServer;
LuaEngine luaEngine = new LuaEngine();
Dictionary<uint, ConnectedPlayer> mPlayers; Dictionary<uint, ConnectedPlayer> mPlayers;
List<ClientConnection> mConnections; List<ClientConnection> mConnections;

View File

@ -15,6 +15,7 @@ using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
namespace FFXIVClassic_Lobby_Server namespace FFXIVClassic_Lobby_Server
{ {
@ -28,6 +29,7 @@ namespace FFXIVClassic_Lobby_Server
private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>(); private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
private List<ClientConnection> mConnectionList = new List<ClientConnection>(); private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private LuaEngine luaEngine = new LuaEngine();
private WorldManager mWorldManager; private WorldManager mWorldManager;
private StaticActors mStaticActors = new StaticActors(); private StaticActors mStaticActors = new StaticActors();
private PacketProcessor mProcessor; private PacketProcessor mProcessor;