|  |  |  | @@ -9,17 +9,32 @@ namespace FFXIVClassic_Map_Server.Actors | 
		
	
		
			
				|  |  |  |  | { | 
		
	
		
			
				|  |  |  |  |     class StaticActors | 
		
	
		
			
				|  |  |  |  |     { | 
		
	
		
			
				|  |  |  |  |         private Dictionary<uint, Actor> mStaticActors = new Dictionary<uint, Actor>(); | 
		
	
		
			
				|  |  |  |  |         private Dictionary<uint, Actor> mStaticActors = new Dictionary<uint, Actor>();         | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |         public StaticActors() | 
		
	
		
			
				|  |  |  |  |         { | 
		
	
		
			
				|  |  |  |  |              | 
		
	
		
			
				|  |  |  |  |             //Judges | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F5BAF1, new Judge(0x4BAF1, "JudgeMaster")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F5E201, new Judge(0x4E201, "CommonJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F5E206, new Judge(0x4E206, "TutorialJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F5E20D, new Judge(0x4E20D, "ChocoboJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F50911, new Judge(0x50911, "DeceptionJudge")); | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4baf1, new Judge(0xa0f4baf1, "JudgeMaster")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e201, new Judge(0xa0f4e201, "CommonJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e202, new Judge(0xa0f4e202, "BattleJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e203, new Judge(0xa0f4e203, "CraftJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e204, new Judge(0xa0f4e204, "HarvestJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e205, new Judge(0xa0f4e205, "NegotiationJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e206, new Judge(0xa0f4e206, "TutorialJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e207, new Judge(0xa0f4e207, "TutorialDummyJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e208, new Judge(0xa0f4e208, "AutoAttackJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e209, new Judge(0xa0f4e209, "HateControlJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e20a, new Judge(0xa0f4e20a, "BattleProcessJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e20b, new Judge(0xa0f4e20b, "GameCalculateJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e20c, new Judge(0xa0f4e20c, "ActionJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e20d, new Judge(0xa0f4e20d, "ChocoboJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e20e, new Judge(0xa0f4e20e, "InstanceRaidGuideJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e20f, new Judge(0xa0f4e20f, "MusicChangePrefaceJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f4e210, new Judge(0xa0f4e210, "CutSceneOnceBeaconPrefaceJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f50911, new Judge(0xa0f50911, "DepictionJudge")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f50912, new Judge(0xa0f50912, "ItemDropJudge")); | 
		
	
		
			
				|  |  |  |  |              | 
		
	
		
			
				|  |  |  |  |             //Commands | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F02EE2, new Command(0xA0F02EE2, "ResetOccupiedCommand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F02EE3, new Command(0xA0F02EE3, "CombinationManagementCommand")); | 
		
	
	
		
			
				
					
					|  |  |  | @@ -90,13 +105,750 @@ namespace FFXIVClassic_Map_Server.Actors | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EED, new Command(0xA0F05EED, "PlaceDrivenCommand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EEE, new Command(0xA0F05EEE, "ContentCommand"));             | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EEF, new Command(0xA0F05EEF, "ConfirmGroupCommand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EF0, new Command(0xA0F05EF0, "ConfirmWarpCOmmand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EF0, new Command(0xA0F05EF0, "ConfirmWarpCommand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EF1, new Command(0xA0F05EF1, "ConfirmTradeCommand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EF2, new Command(0xA0F05EF2, "ConfirmRaiseCommand"));             | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F05EF8, new Command(0xA0F05EF8, "EmoteSitCommand ")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F06A0E, new Command(0xA0F06A0E, "AttackWeaponSKill")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F07339, new Command(0xA0F07339, "NegotiateCommand")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xA0F07595, new Command(0xA0F07595, "DebugInputCommand")); | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |             //Quests | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb1, new Quest(0xa0f1adb1, "Man0l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb2, new Quest(0xa0f1adb2, "Man0l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb3, new Quest(0xa0f1adb3, "Man1l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb4, new Quest(0xa0f1adb4, "Man2l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb5, new Quest(0xa0f1adb5, "Man0g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb6, new Quest(0xa0f1adb6, "Man0g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb7, new Quest(0xa0f1adb7, "Man1g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb8, new Quest(0xa0f1adb8, "Man2g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adb9, new Quest(0xa0f1adb9, "Man0u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adba, new Quest(0xa0f1adba, "Man0u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adbb, new Quest(0xa0f1adbb, "Man1u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adbc, new Quest(0xa0f1adbc, "Man2u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adbd, new Quest(0xa0f1adbd, "Man200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adbe, new Quest(0xa0f1adbe, "Man206")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adbf, new Quest(0xa0f1adbf, "Man300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adc0, new Quest(0xa0f1adc0, "Man304")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adc1, new Quest(0xa0f1adc1, "Man308")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adc2, new Quest(0xa0f1adc2, "Man402")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adc3, new Quest(0xa0f1adc3, "Man406")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adc4, new Quest(0xa0f1adc4, "Man502")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adc5, new Quest(0xa0f1adc5, "Man504")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adec, new Quest(0xa0f1adec, "Pgl200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aded, new Quest(0xa0f1aded, "Pgl300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adee, new Quest(0xa0f1adee, "Pgl306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1adef, new Quest(0xa0f1adef, "Pgl400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae00, new Quest(0xa0f1ae00, "Gla200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae01, new Quest(0xa0f1ae01, "Gla300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae02, new Quest(0xa0f1ae02, "Gla306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae03, new Quest(0xa0f1ae03, "Gla400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae14, new Quest(0xa0f1ae14, "Exc200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae15, new Quest(0xa0f1ae15, "Exc300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae16, new Quest(0xa0f1ae16, "Exc306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae17, new Quest(0xa0f1ae17, "Exc400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae18, new Quest(0xa0f1ae18, "Exc500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae19, new Quest(0xa0f1ae19, "Exc506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae3c, new Quest(0xa0f1ae3c, "Trl0l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae3d, new Quest(0xa0f1ae3d, "Trl0g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae3e, new Quest(0xa0f1ae3e, "Trl0u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae3f, new Quest(0xa0f1ae3f, "Trl0l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae40, new Quest(0xa0f1ae40, "Trl0l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae41, new Quest(0xa0f1ae41, "Trl0l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae50, new Quest(0xa0f1ae50, "Arc200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae51, new Quest(0xa0f1ae51, "Arc300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae52, new Quest(0xa0f1ae52, "Arc306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae53, new Quest(0xa0f1ae53, "Arc400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae54, new Quest(0xa0f1ae54, "Arc500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae55, new Quest(0xa0f1ae55, "Arc506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae64, new Quest(0xa0f1ae64, "Lnc200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae65, new Quest(0xa0f1ae65, "Lnc300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae66, new Quest(0xa0f1ae66, "Lnc306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae67, new Quest(0xa0f1ae67, "Lnc400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae68, new Quest(0xa0f1ae68, "Lnc500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1ae69, new Quest(0xa0f1ae69, "Lnc506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aea0, new Quest(0xa0f1aea0, "Thm200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aea1, new Quest(0xa0f1aea1, "Thm300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aea2, new Quest(0xa0f1aea2, "Thm306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aea3, new Quest(0xa0f1aea3, "Thm400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeb4, new Quest(0xa0f1aeb4, "Cnj200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeb5, new Quest(0xa0f1aeb5, "Cnj300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeb6, new Quest(0xa0f1aeb6, "Cnj306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeb7, new Quest(0xa0f1aeb7, "Cnj400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeb8, new Quest(0xa0f1aeb8, "Cnj500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeb9, new Quest(0xa0f1aeb9, "Cnj506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aec8, new Quest(0xa0f1aec8, "Acn200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aec9, new Quest(0xa0f1aec9, "Acn300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aeca, new Quest(0xa0f1aeca, "Acn306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aecb, new Quest(0xa0f1aecb, "Acn400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aecc, new Quest(0xa0f1aecc, "Acn500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aecd, new Quest(0xa0f1aecd, "Acn506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aedc, new Quest(0xa0f1aedc, "Wdk200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aedd, new Quest(0xa0f1aedd, "Wdk300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aede, new Quest(0xa0f1aede, "Wdk306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aedf, new Quest(0xa0f1aedf, "Wdk400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aee0, new Quest(0xa0f1aee0, "Wdk500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aee1, new Quest(0xa0f1aee1, "Wdk506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aef0, new Quest(0xa0f1aef0, "Bsm200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aef1, new Quest(0xa0f1aef1, "Bsm300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aef2, new Quest(0xa0f1aef2, "Bsm306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aef3, new Quest(0xa0f1aef3, "Bsm400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aef4, new Quest(0xa0f1aef4, "Bsm500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1aef5, new Quest(0xa0f1aef5, "Bsm506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af18, new Quest(0xa0f1af18, "Gld200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af19, new Quest(0xa0f1af19, "Gld300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af1a, new Quest(0xa0f1af1a, "Gld306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af1b, new Quest(0xa0f1af1b, "Gld400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af1c, new Quest(0xa0f1af1c, "Gld500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af1d, new Quest(0xa0f1af1d, "Gld506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af2c, new Quest(0xa0f1af2c, "Tan200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af2d, new Quest(0xa0f1af2d, "Tan300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af2e, new Quest(0xa0f1af2e, "Tan306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af2f, new Quest(0xa0f1af2f, "Tan400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af30, new Quest(0xa0f1af30, "Tan500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af31, new Quest(0xa0f1af31, "Tan506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af40, new Quest(0xa0f1af40, "Wvr200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af41, new Quest(0xa0f1af41, "Wvr300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af42, new Quest(0xa0f1af42, "Wvr306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af43, new Quest(0xa0f1af43, "Wvr400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af44, new Quest(0xa0f1af44, "Wvr500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af45, new Quest(0xa0f1af45, "Wvr506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af54, new Quest(0xa0f1af54, "Alc200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af55, new Quest(0xa0f1af55, "Alc300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af56, new Quest(0xa0f1af56, "Alc306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af57, new Quest(0xa0f1af57, "Alc400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af58, new Quest(0xa0f1af58, "Alc500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af59, new Quest(0xa0f1af59, "Alc506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af68, new Quest(0xa0f1af68, "Cul200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af69, new Quest(0xa0f1af69, "Cul300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af6a, new Quest(0xa0f1af6a, "Cul306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af6b, new Quest(0xa0f1af6b, "Cul400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af6c, new Quest(0xa0f1af6c, "Cul500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af6d, new Quest(0xa0f1af6d, "Cul506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af7c, new Quest(0xa0f1af7c, "Min200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af7d, new Quest(0xa0f1af7d, "Min300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af7e, new Quest(0xa0f1af7e, "Min306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af7f, new Quest(0xa0f1af7f, "Min400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af80, new Quest(0xa0f1af80, "Min500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af81, new Quest(0xa0f1af81, "Min506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af90, new Quest(0xa0f1af90, "Hrv200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af91, new Quest(0xa0f1af91, "Hrv300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af92, new Quest(0xa0f1af92, "Hrv306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af93, new Quest(0xa0f1af93, "Hrv400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af94, new Quest(0xa0f1af94, "Hrv500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1af95, new Quest(0xa0f1af95, "Hrv506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afa4, new Quest(0xa0f1afa4, "Fsh200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afa5, new Quest(0xa0f1afa5, "Fsh300")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afa6, new Quest(0xa0f1afa6, "Fsh306")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afa7, new Quest(0xa0f1afa7, "Fsh400")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afa8, new Quest(0xa0f1afa8, "Fsh500")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afa9, new Quest(0xa0f1afa9, "Fsh506")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afcc, new Quest(0xa0f1afcc, "DftSea")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afcd, new Quest(0xa0f1afcd, "DftFst")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afce, new Quest(0xa0f1afce, "DftRoc")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afcf, new Quest(0xa0f1afcf, "DftWil")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afd0, new Quest(0xa0f1afd0, "DftSrt")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1afd1, new Quest(0xa0f1afd1, "DftLak")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b008, new Quest(0xa0f1b008, "Etc0l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b009, new Quest(0xa0f1b009, "Etc0l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b00a, new Quest(0xa0f1b00a, "Etc0l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b00b, new Quest(0xa0f1b00b, "Etc0l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b00c, new Quest(0xa0f1b00c, "Etc0l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b00d, new Quest(0xa0f1b00d, "Etc0l6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b00e, new Quest(0xa0f1b00e, "Etc0l7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b00f, new Quest(0xa0f1b00f, "Etc0l8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b010, new Quest(0xa0f1b010, "Etc0l9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b011, new Quest(0xa0f1b011, "Etc0g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b012, new Quest(0xa0f1b012, "Etc0g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b013, new Quest(0xa0f1b013, "Etc0g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b014, new Quest(0xa0f1b014, "Etc0g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b015, new Quest(0xa0f1b015, "Etc0g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b016, new Quest(0xa0f1b016, "Etc0g6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b017, new Quest(0xa0f1b017, "Etc0g7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b018, new Quest(0xa0f1b018, "Etc0g8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b019, new Quest(0xa0f1b019, "Etc0g9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b01a, new Quest(0xa0f1b01a, "Etc0u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b01b, new Quest(0xa0f1b01b, "Etc0u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b01c, new Quest(0xa0f1b01c, "Etc0u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b01d, new Quest(0xa0f1b01d, "Etc0u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b01e, new Quest(0xa0f1b01e, "Etc0u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b01f, new Quest(0xa0f1b01f, "Etc0u6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b020, new Quest(0xa0f1b020, "Etc0u7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b021, new Quest(0xa0f1b021, "Etc0u8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b022, new Quest(0xa0f1b022, "Etc0u9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b023, new Quest(0xa0f1b023, "Sum6a0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b024, new Quest(0xa0f1b024, "Sum7l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b025, new Quest(0xa0f1b025, "Sum7t0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b026, new Quest(0xa0f1b026, "Sum8a0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b027, new Quest(0xa0f1b027, "Sum8l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b028, new Quest(0xa0f1b028, "Sum8t0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b029, new Quest(0xa0f1b029, "Etc1l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b02a, new Quest(0xa0f1b02a, "Etc1l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b02b, new Quest(0xa0f1b02b, "Etc1l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b02c, new Quest(0xa0f1b02c, "Etc1l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b02d, new Quest(0xa0f1b02d, "Etc1l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b02e, new Quest(0xa0f1b02e, "Etc1l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b02f, new Quest(0xa0f1b02f, "Etc1l6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b030, new Quest(0xa0f1b030, "Etc1l7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b031, new Quest(0xa0f1b031, "Etc1l8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b032, new Quest(0xa0f1b032, "Etc1l9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b033, new Quest(0xa0f1b033, "Etc2l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b034, new Quest(0xa0f1b034, "Etc2l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b035, new Quest(0xa0f1b035, "Etc2l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b036, new Quest(0xa0f1b036, "Etc2l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b037, new Quest(0xa0f1b037, "Etc2l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b038, new Quest(0xa0f1b038, "Etc2l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b039, new Quest(0xa0f1b039, "Etc2l6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b03a, new Quest(0xa0f1b03a, "Etc2l7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b03b, new Quest(0xa0f1b03b, "Etc2l8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b03c, new Quest(0xa0f1b03c, "Etc2l9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b03d, new Quest(0xa0f1b03d, "Etc3l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b03e, new Quest(0xa0f1b03e, "Etc1g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b03f, new Quest(0xa0f1b03f, "Etc1g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b040, new Quest(0xa0f1b040, "Etc1g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b041, new Quest(0xa0f1b041, "Etc1g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b042, new Quest(0xa0f1b042, "Etc1g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b043, new Quest(0xa0f1b043, "Etc1g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b044, new Quest(0xa0f1b044, "Etc1g6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b045, new Quest(0xa0f1b045, "Etc1g7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b046, new Quest(0xa0f1b046, "Etc1g8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b047, new Quest(0xa0f1b047, "Etc1g9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b048, new Quest(0xa0f1b048, "Etc2g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b049, new Quest(0xa0f1b049, "Etc2g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b04a, new Quest(0xa0f1b04a, "Etc2g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b04b, new Quest(0xa0f1b04b, "Etc2g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b04c, new Quest(0xa0f1b04c, "Etc2g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b04d, new Quest(0xa0f1b04d, "Etc2g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b04e, new Quest(0xa0f1b04e, "Etc2g6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b04f, new Quest(0xa0f1b04f, "Etc2g7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b050, new Quest(0xa0f1b050, "Etc2g8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b051, new Quest(0xa0f1b051, "Etc2g9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b052, new Quest(0xa0f1b052, "Etc3g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b053, new Quest(0xa0f1b053, "Etc1u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b054, new Quest(0xa0f1b054, "Etc1u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b055, new Quest(0xa0f1b055, "Etc1u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b056, new Quest(0xa0f1b056, "Etc1u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b057, new Quest(0xa0f1b057, "Etc1u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b058, new Quest(0xa0f1b058, "Etc1u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b059, new Quest(0xa0f1b059, "Etc1u6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b05a, new Quest(0xa0f1b05a, "Etc1u7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b05b, new Quest(0xa0f1b05b, "Etc1u8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b05c, new Quest(0xa0f1b05c, "Etc1u9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b05d, new Quest(0xa0f1b05d, "Etc2u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b05e, new Quest(0xa0f1b05e, "Etc2u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b05f, new Quest(0xa0f1b05f, "Etc2u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b060, new Quest(0xa0f1b060, "Etc2u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b061, new Quest(0xa0f1b061, "Etc2u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b062, new Quest(0xa0f1b062, "Etc2u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b063, new Quest(0xa0f1b063, "Etc2u6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b064, new Quest(0xa0f1b064, "Etc2u7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b065, new Quest(0xa0f1b065, "Etc2u8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b066, new Quest(0xa0f1b066, "Etc2u9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b067, new Quest(0xa0f1b067, "Etc3u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b068, new Quest(0xa0f1b068, "Etc1i0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b069, new Quest(0xa0f1b069, "Etc1i1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b06a, new Quest(0xa0f1b06a, "Etc1i2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b06b, new Quest(0xa0f1b06b, "Etc1i3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b06c, new Quest(0xa0f1b06c, "Etc1i4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b06d, new Quest(0xa0f1b06d, "Etc1i5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b06e, new Quest(0xa0f1b06e, "Etc1i6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b06f, new Quest(0xa0f1b06f, "Etc1i7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b070, new Quest(0xa0f1b070, "Etc1i8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b071, new Quest(0xa0f1b071, "Etc1i9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b072, new Quest(0xa0f1b072, "Etc2i0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b073, new Quest(0xa0f1b073, "Etc2i1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b074, new Quest(0xa0f1b074, "Etc2i2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b075, new Quest(0xa0f1b075, "Etc2i3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b076, new Quest(0xa0f1b076, "Etc2i4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b077, new Quest(0xa0f1b077, "Etc2i5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b078, new Quest(0xa0f1b078, "Etc2i6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b079, new Quest(0xa0f1b079, "Etc2i7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b07a, new Quest(0xa0f1b07a, "Etc2i8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b07b, new Quest(0xa0f1b07b, "Etc2i9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b07c, new Quest(0xa0f1b07c, "Etc3i0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b07d, new Quest(0xa0f1b07d, "Etc3i1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b07e, new Quest(0xa0f1b07e, "Etc3i2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b07f, new Quest(0xa0f1b07f, "Etc3i3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b080, new Quest(0xa0f1b080, "Etc3i4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b081, new Quest(0xa0f1b081, "Etc3i5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b082, new Quest(0xa0f1b082, "Etc3i6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b083, new Quest(0xa0f1b083, "Etc3i7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b084, new Quest(0xa0f1b084, "Etc3i8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b085, new Quest(0xa0f1b085, "Etc3i9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b086, new Quest(0xa0f1b086, "Etc3u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b087, new Quest(0xa0f1b087, "Etc3u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b088, new Quest(0xa0f1b088, "Etc3u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b089, new Quest(0xa0f1b089, "Etc3u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b08a, new Quest(0xa0f1b08a, "Etc3u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b08b, new Quest(0xa0f1b08b, "Etc3u6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b08c, new Quest(0xa0f1b08c, "Etc3u7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b08d, new Quest(0xa0f1b08d, "Etc3u8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b08e, new Quest(0xa0f1b08e, "Etc3u9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b08f, new Quest(0xa0f1b08f, "Etc3g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b090, new Quest(0xa0f1b090, "Etc3g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b091, new Quest(0xa0f1b091, "Etc3g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b092, new Quest(0xa0f1b092, "Etc3g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b093, new Quest(0xa0f1b093, "Etc3g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b094, new Quest(0xa0f1b094, "Etc3g6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b095, new Quest(0xa0f1b095, "Etc3g7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b096, new Quest(0xa0f1b096, "Etc3g8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b097, new Quest(0xa0f1b097, "Etc3g9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b098, new Quest(0xa0f1b098, "Etc3l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b099, new Quest(0xa0f1b099, "Etc3l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b09a, new Quest(0xa0f1b09a, "Etc3l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b09b, new Quest(0xa0f1b09b, "Etc3l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b09c, new Quest(0xa0f1b09c, "Etc3l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b09d, new Quest(0xa0f1b09d, "Etc3l6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b09e, new Quest(0xa0f1b09e, "Etc3l7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b09f, new Quest(0xa0f1b09f, "Etc3l8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a0, new Quest(0xa0f1b0a0, "Etc3l9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a1, new Quest(0xa0f1b0a1, "Wld0u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a2, new Quest(0xa0f1b0a2, "Wld0u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a3, new Quest(0xa0f1b0a3, "Wld0u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a4, new Quest(0xa0f1b0a4, "Wld0u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a5, new Quest(0xa0f1b0a5, "Wld0u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a6, new Quest(0xa0f1b0a6, "Wld0u6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a7, new Quest(0xa0f1b0a7, "Wld0u7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a8, new Quest(0xa0f1b0a8, "Wld0u8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0a9, new Quest(0xa0f1b0a9, "Wld0u9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0aa, new Quest(0xa0f1b0aa, "Wld0g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ab, new Quest(0xa0f1b0ab, "Wld0g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ac, new Quest(0xa0f1b0ac, "Wld0g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ad, new Quest(0xa0f1b0ad, "Wld0g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ae, new Quest(0xa0f1b0ae, "Wld0g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0af, new Quest(0xa0f1b0af, "Wld0g6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b0, new Quest(0xa0f1b0b0, "Wld0g7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b1, new Quest(0xa0f1b0b1, "Wld0g8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b2, new Quest(0xa0f1b0b2, "Wld0g9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b3, new Quest(0xa0f1b0b3, "Wld0l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b4, new Quest(0xa0f1b0b4, "Wld0l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b5, new Quest(0xa0f1b0b5, "Wld0l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b6, new Quest(0xa0f1b0b6, "Wld0l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b7, new Quest(0xa0f1b0b7, "Wld0l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b8, new Quest(0xa0f1b0b8, "Wld0l6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0b9, new Quest(0xa0f1b0b9, "Wld0l7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ba, new Quest(0xa0f1b0ba, "Wld0l8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0bb, new Quest(0xa0f1b0bb, "Wld0l9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0bc, new Quest(0xa0f1b0bc, "Wld0i1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0bd, new Quest(0xa0f1b0bd, "Wld0i2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0be, new Quest(0xa0f1b0be, "Wld0i3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0bf, new Quest(0xa0f1b0bf, "Wld0i4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c0, new Quest(0xa0f1b0c0, "Wld0i5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c1, new Quest(0xa0f1b0c1, "Wld0i6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c2, new Quest(0xa0f1b0c2, "Wld0i7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c3, new Quest(0xa0f1b0c3, "Wld0i8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c4, new Quest(0xa0f1b0c4, "Wld0i9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c5, new Quest(0xa0f1b0c5, "Spl0u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c6, new Quest(0xa0f1b0c6, "Spl0u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c7, new Quest(0xa0f1b0c7, "Spl0u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c8, new Quest(0xa0f1b0c8, "Spl0u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0c9, new Quest(0xa0f1b0c9, "Spl0u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ca, new Quest(0xa0f1b0ca, "Spl0g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0cb, new Quest(0xa0f1b0cb, "Spl0g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0cc, new Quest(0xa0f1b0cc, "Spl0g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0cd, new Quest(0xa0f1b0cd, "Spl0g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ce, new Quest(0xa0f1b0ce, "Spl0g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0cf, new Quest(0xa0f1b0cf, "Spl0i1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d0, new Quest(0xa0f1b0d0, "Spl0i2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d1, new Quest(0xa0f1b0d1, "Spl0i3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d2, new Quest(0xa0f1b0d2, "Spl0i4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d3, new Quest(0xa0f1b0d3, "Spl0i5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d4, new Quest(0xa0f1b0d4, "Spl0l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d5, new Quest(0xa0f1b0d5, "Spl0l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d6, new Quest(0xa0f1b0d6, "Spl0l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d7, new Quest(0xa0f1b0d7, "Spl0l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d8, new Quest(0xa0f1b0d8, "Spl0l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0d9, new Quest(0xa0f1b0d9, "Noc000")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0da, new Quest(0xa0f1b0da, "Etc303")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0db, new Quest(0xa0f1b0db, "Etc101")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0dc, new Quest(0xa0f1b0dc, "Etc102")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0dd, new Quest(0xa0f1b0dd, "Etc103")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0de, new Quest(0xa0f1b0de, "Etc104")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0df, new Quest(0xa0f1b0df, "Etc105")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e0, new Quest(0xa0f1b0e0, "Sum6m0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e1, new Quest(0xa0f1b0e1, "Noc001")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e2, new Quest(0xa0f1b0e2, "Etc200")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e3, new Quest(0xa0f1b0e3, "Etc201")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e4, new Quest(0xa0f1b0e4, "Etc202")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e5, new Quest(0xa0f1b0e5, "Etc202")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e6, new Quest(0xa0f1b0e6, "Etc202")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e7, new Quest(0xa0f1b0e7, "Etc202")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0e8, new Quest(0xa0f1b0e8, "Etc202")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ec, new Quest(0xa0f1b0ec, "Etc5g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0ed, new Quest(0xa0f1b0ed, "Etc5g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0f6, new Quest(0xa0f1b0f6, "Etc5l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0f7, new Quest(0xa0f1b0f7, "Etc5l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0f8, new Quest(0xa0f1b0f8, "Etc5l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b0f9, new Quest(0xa0f1b0f9, "Etc5l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b100, new Quest(0xa0f1b100, "Etc5u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b101, new Quest(0xa0f1b101, "Etc5u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b102, new Quest(0xa0f1b102, "Etc5u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b103, new Quest(0xa0f1b103, "Etc5u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b10a, new Quest(0xa0f1b10a, "Spl000")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b10b, new Quest(0xa0f1b10b, "Spl101")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b10c, new Quest(0xa0f1b10c, "Spl102")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b10d, new Quest(0xa0f1b10d, "Spl103")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b10e, new Quest(0xa0f1b10e, "Noc002")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b10f, new Quest(0xa0f1b10f, "Noc003")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b113, new Quest(0xa0f1b113, "Sum6g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b114, new Quest(0xa0f1b114, "Etc106")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b115, new Quest(0xa0f1b115, "Etc304")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b116, new Quest(0xa0f1b116, "Sum6w0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b261, new Quest(0xa0f1b261, "War0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b262, new Quest(0xa0f1b262, "War0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b263, new Quest(0xa0f1b263, "War0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b264, new Quest(0xa0f1b264, "War0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b265, new Quest(0xa0f1b265, "War0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b266, new Quest(0xa0f1b266, "War0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b275, new Quest(0xa0f1b275, "Mnk0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b276, new Quest(0xa0f1b276, "Mnk0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b277, new Quest(0xa0f1b277, "Mnk0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b278, new Quest(0xa0f1b278, "Mnk0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b279, new Quest(0xa0f1b279, "Mnk0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b27a, new Quest(0xa0f1b27a, "Mnk0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b289, new Quest(0xa0f1b289, "Whm0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b28a, new Quest(0xa0f1b28a, "Whm0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b28b, new Quest(0xa0f1b28b, "Whm0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b28c, new Quest(0xa0f1b28c, "Whm0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b28d, new Quest(0xa0f1b28d, "Whm0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b28e, new Quest(0xa0f1b28e, "Whm0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b29d, new Quest(0xa0f1b29d, "Blm0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b29e, new Quest(0xa0f1b29e, "Blm0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b29f, new Quest(0xa0f1b29f, "Blm0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2a0, new Quest(0xa0f1b2a0, "Blm0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2a1, new Quest(0xa0f1b2a1, "Blm0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2a2, new Quest(0xa0f1b2a2, "Blm0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2b1, new Quest(0xa0f1b2b1, "Pld0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2b2, new Quest(0xa0f1b2b2, "Pld0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2b3, new Quest(0xa0f1b2b3, "Pld0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2b4, new Quest(0xa0f1b2b4, "Pld0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2b5, new Quest(0xa0f1b2b5, "Pld0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2b6, new Quest(0xa0f1b2b6, "Pld0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2c5, new Quest(0xa0f1b2c5, "Brd0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2c6, new Quest(0xa0f1b2c6, "Brd0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2c7, new Quest(0xa0f1b2c7, "Brd0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2c8, new Quest(0xa0f1b2c8, "Brd0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2c9, new Quest(0xa0f1b2c9, "Brd0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2ca, new Quest(0xa0f1b2ca, "Brd0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2d9, new Quest(0xa0f1b2d9, "Drg0j1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2da, new Quest(0xa0f1b2da, "Drg0j2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2db, new Quest(0xa0f1b2db, "Drg0j3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2dc, new Quest(0xa0f1b2dc, "Drg0j4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2dd, new Quest(0xa0f1b2dd, "Drg0j5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b2de, new Quest(0xa0f1b2de, "Drg0j6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b329, new Quest(0xa0f1b329, "Com0l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b32a, new Quest(0xa0f1b32a, "Com0l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b32b, new Quest(0xa0f1b32b, "Com0l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b32c, new Quest(0xa0f1b32c, "Com0l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b32d, new Quest(0xa0f1b32d, "Com0l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b32e, new Quest(0xa0f1b32e, "Com0l6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b32f, new Quest(0xa0f1b32f, "Com0l7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b330, new Quest(0xa0f1b330, "Com0l8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b331, new Quest(0xa0f1b331, "Com0l9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b332, new Quest(0xa0f1b332, "Com5l0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b333, new Quest(0xa0f1b333, "Com5l1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b334, new Quest(0xa0f1b334, "Com5l2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b335, new Quest(0xa0f1b335, "Com5l3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b336, new Quest(0xa0f1b336, "Com5l4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b337, new Quest(0xa0f1b337, "Com5l5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b338, new Quest(0xa0f1b338, "Gcl101")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b339, new Quest(0xa0f1b339, "Gcl301")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b33a, new Quest(0xa0f1b33a, "Gcl302")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b33b, new Quest(0xa0f1b33b, "Gcl303")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b33c, new Quest(0xa0f1b33c, "Gcl304")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b33d, new Quest(0xa0f1b33d, "Gcl501")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b33e, new Quest(0xa0f1b33e, "Gcl502")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b33f, new Quest(0xa0f1b33f, "Gcl601")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b340, new Quest(0xa0f1b340, "Gcl602")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b341, new Quest(0xa0f1b341, "Gcl603")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b342, new Quest(0xa0f1b342, "Gcl305")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b343, new Quest(0xa0f1b343, "Gcl102")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b344, new Quest(0xa0f1b344, "Gcl701")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b345, new Quest(0xa0f1b345, "Gcl103")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b346, new Quest(0xa0f1b346, "Gcl104")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b347, new Quest(0xa0f1b347, "Gcl105")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b348, new Quest(0xa0f1b348, "Gcl106")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b349, new Quest(0xa0f1b349, "Gcl107")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b34a, new Quest(0xa0f1b34a, "Gcl702")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f1, new Quest(0xa0f1b3f1, "Com0g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f2, new Quest(0xa0f1b3f2, "Com0g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f3, new Quest(0xa0f1b3f3, "Com0g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f4, new Quest(0xa0f1b3f4, "Com0g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f5, new Quest(0xa0f1b3f5, "Com0g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f6, new Quest(0xa0f1b3f6, "Com0g6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f7, new Quest(0xa0f1b3f7, "Com0g7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f8, new Quest(0xa0f1b3f8, "Com0g8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3f9, new Quest(0xa0f1b3f9, "Com0g9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3fa, new Quest(0xa0f1b3fa, "Com5g0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3fb, new Quest(0xa0f1b3fb, "Com5g1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3fc, new Quest(0xa0f1b3fc, "Com5g2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3fd, new Quest(0xa0f1b3fd, "Com5g3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3fe, new Quest(0xa0f1b3fe, "Com5g4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b3ff, new Quest(0xa0f1b3ff, "Com5g5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b400, new Quest(0xa0f1b400, "Gcl101")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b401, new Quest(0xa0f1b401, "Gcg301")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b402, new Quest(0xa0f1b402, "Gcg302")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b403, new Quest(0xa0f1b403, "Gcg303")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b404, new Quest(0xa0f1b404, "Gcg304")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b405, new Quest(0xa0f1b405, "Gcg501")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b406, new Quest(0xa0f1b406, "Gcg502")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b407, new Quest(0xa0f1b407, "Gcg601")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b408, new Quest(0xa0f1b408, "Gcg602")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b409, new Quest(0xa0f1b409, "Gcg603")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b40a, new Quest(0xa0f1b40a, "Gcg305")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b40b, new Quest(0xa0f1b40b, "Gcg102")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b40c, new Quest(0xa0f1b40c, "Gcg701")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b40d, new Quest(0xa0f1b40d, "Gcg103")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b40e, new Quest(0xa0f1b40e, "Gcl104")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b40f, new Quest(0xa0f1b40f, "Gcl105")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b410, new Quest(0xa0f1b410, "Gcl106")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b411, new Quest(0xa0f1b411, "Gcl107")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b412, new Quest(0xa0f1b412, "Gcg702")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4b9, new Quest(0xa0f1b4b9, "Com0u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4ba, new Quest(0xa0f1b4ba, "Com0u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4bb, new Quest(0xa0f1b4bb, "Com0u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4bc, new Quest(0xa0f1b4bc, "Com0u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4bd, new Quest(0xa0f1b4bd, "Com0u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4be, new Quest(0xa0f1b4be, "Com0u6")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4bf, new Quest(0xa0f1b4bf, "Com0u7")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c0, new Quest(0xa0f1b4c0, "Com0u8")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c1, new Quest(0xa0f1b4c1, "Com0u9")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c2, new Quest(0xa0f1b4c2, "Com5u0")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c3, new Quest(0xa0f1b4c3, "Com5u1")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c4, new Quest(0xa0f1b4c4, "Com5u2")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c5, new Quest(0xa0f1b4c5, "Com5u3")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c6, new Quest(0xa0f1b4c6, "Com5u4")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c7, new Quest(0xa0f1b4c7, "Com5u5")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c8, new Quest(0xa0f1b4c8, "Gcl101")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4c9, new Quest(0xa0f1b4c9, "Gcu301")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4ca, new Quest(0xa0f1b4ca, "Gcu302")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4cb, new Quest(0xa0f1b4cb, "Gcu303")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4cc, new Quest(0xa0f1b4cc, "Gcu304")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4cd, new Quest(0xa0f1b4cd, "Gcu501")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4ce, new Quest(0xa0f1b4ce, "Gcu502")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4cf, new Quest(0xa0f1b4cf, "Gcu601")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d0, new Quest(0xa0f1b4d0, "Gcu602")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d1, new Quest(0xa0f1b4d1, "Gcu603")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d2, new Quest(0xa0f1b4d2, "Gcu305")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d3, new Quest(0xa0f1b4d3, "Gcu102")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d4, new Quest(0xa0f1b4d4, "Gcu701")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d5, new Quest(0xa0f1b4d5, "Gcu103")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d6, new Quest(0xa0f1b4d6, "Gcl104")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d7, new Quest(0xa0f1b4d7, "Gcl105")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d8, new Quest(0xa0f1b4d8, "Gcl106")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4d9, new Quest(0xa0f1b4d9, "Gcl107")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1b4da, new Quest(0xa0f1b4da, "Gcu702")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c1, new Quest(0xa0f1d4c1, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c2, new Quest(0xa0f1d4c2, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c3, new Quest(0xa0f1d4c3, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c4, new Quest(0xa0f1d4c4, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c5, new Quest(0xa0f1d4c5, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c6, new Quest(0xa0f1d4c6, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c7, new Quest(0xa0f1d4c7, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c8, new Quest(0xa0f1d4c8, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4c9, new Quest(0xa0f1d4c9, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ca, new Quest(0xa0f1d4ca, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4cb, new Quest(0xa0f1d4cb, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4cc, new Quest(0xa0f1d4cc, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4cd, new Quest(0xa0f1d4cd, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ce, new Quest(0xa0f1d4ce, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4cf, new Quest(0xa0f1d4cf, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d0, new Quest(0xa0f1d4d0, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d1, new Quest(0xa0f1d4d1, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d2, new Quest(0xa0f1d4d2, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d3, new Quest(0xa0f1d4d3, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d4, new Quest(0xa0f1d4d4, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d5, new Quest(0xa0f1d4d5, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d6, new Quest(0xa0f1d4d6, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d7, new Quest(0xa0f1d4d7, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d8, new Quest(0xa0f1d4d8, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4d9, new Quest(0xa0f1d4d9, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4da, new Quest(0xa0f1d4da, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4db, new Quest(0xa0f1d4db, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4dc, new Quest(0xa0f1d4dc, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4dd, new Quest(0xa0f1d4dd, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4de, new Quest(0xa0f1d4de, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4df, new Quest(0xa0f1d4df, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e0, new Quest(0xa0f1d4e0, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e1, new Quest(0xa0f1d4e1, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e2, new Quest(0xa0f1d4e2, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e3, new Quest(0xa0f1d4e3, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e4, new Quest(0xa0f1d4e4, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e5, new Quest(0xa0f1d4e5, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e6, new Quest(0xa0f1d4e6, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e7, new Quest(0xa0f1d4e7, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e8, new Quest(0xa0f1d4e8, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4e9, new Quest(0xa0f1d4e9, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ea, new Quest(0xa0f1d4ea, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4eb, new Quest(0xa0f1d4eb, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ec, new Quest(0xa0f1d4ec, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ed, new Quest(0xa0f1d4ed, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ee, new Quest(0xa0f1d4ee, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ef, new Quest(0xa0f1d4ef, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f0, new Quest(0xa0f1d4f0, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f1, new Quest(0xa0f1d4f1, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f2, new Quest(0xa0f1d4f2, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f3, new Quest(0xa0f1d4f3, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f4, new Quest(0xa0f1d4f4, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f5, new Quest(0xa0f1d4f5, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f6, new Quest(0xa0f1d4f6, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f7, new Quest(0xa0f1d4f7, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f8, new Quest(0xa0f1d4f8, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4f9, new Quest(0xa0f1d4f9, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4fa, new Quest(0xa0f1d4fa, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4fb, new Quest(0xa0f1d4fb, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4fc, new Quest(0xa0f1d4fc, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4fd, new Quest(0xa0f1d4fd, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4fe, new Quest(0xa0f1d4fe, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d4ff, new Quest(0xa0f1d4ff, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d500, new Quest(0xa0f1d500, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d501, new Quest(0xa0f1d501, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d502, new Quest(0xa0f1d502, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d503, new Quest(0xa0f1d503, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d504, new Quest(0xa0f1d504, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d505, new Quest(0xa0f1d505, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d589, new Quest(0xa0f1d589, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d58a, new Quest(0xa0f1d58a, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d58b, new Quest(0xa0f1d58b, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d58c, new Quest(0xa0f1d58c, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d58d, new Quest(0xa0f1d58d, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d58e, new Quest(0xa0f1d58e, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d58f, new Quest(0xa0f1d58f, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d590, new Quest(0xa0f1d590, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d591, new Quest(0xa0f1d591, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d592, new Quest(0xa0f1d592, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d593, new Quest(0xa0f1d593, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d594, new Quest(0xa0f1d594, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d595, new Quest(0xa0f1d595, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d596, new Quest(0xa0f1d596, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d597, new Quest(0xa0f1d597, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d598, new Quest(0xa0f1d598, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d599, new Quest(0xa0f1d599, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d59a, new Quest(0xa0f1d59a, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d59b, new Quest(0xa0f1d59b, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d59c, new Quest(0xa0f1d59c, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d59d, new Quest(0xa0f1d59d, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d59e, new Quest(0xa0f1d59e, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d59f, new Quest(0xa0f1d59f, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a0, new Quest(0xa0f1d5a0, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a1, new Quest(0xa0f1d5a1, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a2, new Quest(0xa0f1d5a2, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a3, new Quest(0xa0f1d5a3, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a4, new Quest(0xa0f1d5a4, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a5, new Quest(0xa0f1d5a5, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a6, new Quest(0xa0f1d5a6, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a7, new Quest(0xa0f1d5a7, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a8, new Quest(0xa0f1d5a8, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5a9, new Quest(0xa0f1d5a9, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5aa, new Quest(0xa0f1d5aa, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5ab, new Quest(0xa0f1d5ab, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5ac, new Quest(0xa0f1d5ac, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5ad, new Quest(0xa0f1d5ad, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5ae, new Quest(0xa0f1d5ae, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5af, new Quest(0xa0f1d5af, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b0, new Quest(0xa0f1d5b0, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b1, new Quest(0xa0f1d5b1, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b2, new Quest(0xa0f1d5b2, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b3, new Quest(0xa0f1d5b3, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b4, new Quest(0xa0f1d5b4, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b5, new Quest(0xa0f1d5b5, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b6, new Quest(0xa0f1d5b6, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b7, new Quest(0xa0f1d5b7, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d5b8, new Quest(0xa0f1d5b8, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d651, new Quest(0xa0f1d651, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d652, new Quest(0xa0f1d652, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d653, new Quest(0xa0f1d653, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d654, new Quest(0xa0f1d654, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d655, new Quest(0xa0f1d655, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d656, new Quest(0xa0f1d656, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d657, new Quest(0xa0f1d657, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d658, new Quest(0xa0f1d658, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d659, new Quest(0xa0f1d659, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d65a, new Quest(0xa0f1d65a, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d65b, new Quest(0xa0f1d65b, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d65c, new Quest(0xa0f1d65c, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d65d, new Quest(0xa0f1d65d, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d65e, new Quest(0xa0f1d65e, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d65f, new Quest(0xa0f1d65f, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d660, new Quest(0xa0f1d660, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d661, new Quest(0xa0f1d661, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d662, new Quest(0xa0f1d662, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d663, new Quest(0xa0f1d663, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d664, new Quest(0xa0f1d664, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d665, new Quest(0xa0f1d665, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d666, new Quest(0xa0f1d666, "PgConv")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d667, new Quest(0xa0f1d667, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d668, new Quest(0xa0f1d668, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d669, new Quest(0xa0f1d669, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d66a, new Quest(0xa0f1d66a, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d66b, new Quest(0xa0f1d66b, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d66c, new Quest(0xa0f1d66c, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d66d, new Quest(0xa0f1d66d, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d66e, new Quest(0xa0f1d66e, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d66f, new Quest(0xa0f1d66f, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d670, new Quest(0xa0f1d670, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d671, new Quest(0xa0f1d671, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d672, new Quest(0xa0f1d672, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d673, new Quest(0xa0f1d673, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d674, new Quest(0xa0f1d674, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d675, new Quest(0xa0f1d675, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d676, new Quest(0xa0f1d676, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d677, new Quest(0xa0f1d677, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d678, new Quest(0xa0f1d678, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d679, new Quest(0xa0f1d679, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d67a, new Quest(0xa0f1d67a, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d67b, new Quest(0xa0f1d67b, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d67c, new Quest(0xa0f1d67c, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d67d, new Quest(0xa0f1d67d, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d67e, new Quest(0xa0f1d67e, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d67f, new Quest(0xa0f1d67f, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d680, new Quest(0xa0f1d680, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d681, new Quest(0xa0f1d681, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d682, new Quest(0xa0f1d682, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d683, new Quest(0xa0f1d683, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d684, new Quest(0xa0f1d684, "PgAeth")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d8c2, new Quest(0xa0f1d8c2, "PgAcce")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f1d8c3, new Quest(0xa0f1d8c3, "PgHarvestPointEncounter")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf21, new Quest(0xa0f2bf21, "SceTestTxt")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf22, new Quest(0xa0f2bf22, "TestScenarioB")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf23, new Quest(0xa0f2bf23, "TestScenarioC")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf24, new Quest(0xa0f2bf24, "TestScenarioD")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf25, new Quest(0xa0f2bf25, "SceAlphaA")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf26, new Quest(0xa0f2bf26, "SceCutTest")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf27, new Quest(0xa0f2bf27, "DftAlphaA")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf28, new Quest(0xa0f2bf28, "SceDummy01")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf29, new Quest(0xa0f2bf29, "SceDummy02")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf2a, new Quest(0xa0f2bf2a, "SceDummy03")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf2b, new Quest(0xa0f2bf2b, "SceDummy04")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf2c, new Quest(0xa0f2bf2c, "SceDummy05")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf2d, new Quest(0xa0f2bf2d, "SceDummy06")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf2e, new Quest(0xa0f2bf2e, "SceDummy07")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf2f, new Quest(0xa0f2bf2f, "SceDummy08")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf30, new Quest(0xa0f2bf30, "SceDummy09")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf31, new Quest(0xa0f2bf31, "SceDummy10")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf32, new Quest(0xa0f2bf32, "SceDummy11")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf33, new Quest(0xa0f2bf33, "SceDummy12")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf34, new Quest(0xa0f2bf34, "SceDummy13")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf35, new Quest(0xa0f2bf35, "SceDummy14")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf36, new Quest(0xa0f2bf36, "SceDummy15")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf37, new Quest(0xa0f2bf37, "SceDummy16")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf38, new Quest(0xa0f2bf38, "SceDummy17")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf39, new Quest(0xa0f2bf39, "SceDummy18")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf3a, new Quest(0xa0f2bf3a, "SceDummy19")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf3b, new Quest(0xa0f2bf3b, "SceDummy20")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf3c, new Quest(0xa0f2bf3c, "SceDummy21")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf3d, new Quest(0xa0f2bf3d, "SceDummy22")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf3e, new Quest(0xa0f2bf3e, "SceDummy23")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf3f, new Quest(0xa0f2bf3f, "SceDummy24")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf40, new Quest(0xa0f2bf40, "SceDummy25")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf41, new Quest(0xa0f2bf41, "SceDummy26")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf42, new Quest(0xa0f2bf42, "SceDummy27")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf43, new Quest(0xa0f2bf43, "SceDummy28")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf44, new Quest(0xa0f2bf44, "SceDummy29")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf45, new Quest(0xa0f2bf45, "SceDummy30")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf46, new Quest(0xa0f2bf46, "SceDummy31")); | 
		
	
		
			
				|  |  |  |  |             mStaticActors.Add(0xa0f2bf47, new Quest(0xa0f2bf47, "SceDummy32"));      | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |         public bool exists(uint actorId) | 
		
	
	
		
			
				
					
					|  |  |  | @@ -104,6 +856,17 @@ namespace FFXIVClassic_Map_Server.Actors | 
		
	
		
			
				|  |  |  |  |             return mStaticActors[actorId] != null; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |         public Actor findStaticActor(string name) | 
		
	
		
			
				|  |  |  |  |         { | 
		
	
		
			
				|  |  |  |  |             foreach (Actor a in mStaticActors.Values) | 
		
	
		
			
				|  |  |  |  |             { | 
		
	
		
			
				|  |  |  |  |                 if (a.actorName.Equals(name)) | 
		
	
		
			
				|  |  |  |  |                     return a; | 
		
	
		
			
				|  |  |  |  |             } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |             return null; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |         public Actor getActor(uint actorId) | 
		
	
		
			
				|  |  |  |  |         { | 
		
	
		
			
				|  |  |  |  |             return mStaticActors[actorId]; | 
		
	
	
		
			
				
					
					|  |  |  |   |