mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
This commit is contained in:
@@ -151,7 +151,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
subpackets.Add(createAddActorPacket(playerActorId));
|
||||
subpackets.Add(createAddActorPacket(playerActorId, 8));
|
||||
if (isMyPlayer(playerActorId))
|
||||
subpackets.AddRange(create0x132Packets(playerActorId));
|
||||
subpackets.Add(createSpeedPacket(playerActorId));
|
||||
@@ -617,7 +617,9 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||
public void runEventFunction(string functionName, params object[] parameters)
|
||||
{
|
||||
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
|
||||
queuePacket(RunEventFunctionPacket.buildPacket(actorId, playerSession.eventCurrentOwner, playerSession.eventCurrentStarter, functionName, lParams));
|
||||
SubPacket spacket = RunEventFunctionPacket.buildPacket(actorId, playerSession.eventCurrentOwner, playerSession.eventCurrentStarter, functionName, lParams);
|
||||
spacket.debugPrintSubPacket();
|
||||
queuePacket(spacket);
|
||||
}
|
||||
|
||||
public void endEvent()
|
||||
|
Reference in New Issue
Block a user