mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Add in ingame help system
This commit is contained in:
parent
9a2977a094
commit
7a8e53a8ac
@ -460,14 +460,14 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
if (client != null)
|
if (client != null)
|
||||||
{
|
{
|
||||||
Player p = client.getActor();
|
Player p = client.getActor();
|
||||||
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
|
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||||
{
|
{
|
||||||
Player p = entry.Value.getActor();
|
Player p = entry.Value.getActor();
|
||||||
Log.info(String.Format("{0} position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation));
|
Log.info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -642,10 +642,139 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
input = input.Substring(1);
|
input = input.Substring(1);
|
||||||
|
|
||||||
String[] split = input.Split(' ');
|
String[] split = input.Split(' ');
|
||||||
|
split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
|
||||||
|
|
||||||
|
|
||||||
|
// Debug
|
||||||
|
// if (client != null)
|
||||||
|
// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
// string.Join(",", split)
|
||||||
|
// ));
|
||||||
|
|
||||||
if (split.Length >= 1)
|
if (split.Length >= 1)
|
||||||
{
|
{
|
||||||
if (split[0].Equals("mypos"))
|
|
||||||
|
if (split[0].Equals("help"))
|
||||||
|
{
|
||||||
|
if (split.Length == 1)
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if (split.Length == 2)
|
||||||
|
{
|
||||||
|
if (split[1].Equals("mypos"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("music"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("warp"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("givecurrency"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("giveitem"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("givekeyitem"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("removecurrency"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("removeitem"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("removekeyitem"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("reloaditems"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Reloads the current item data from the database"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("resetzone"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Reloads the current zone data from the server files"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("property"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"\n*Syntax: property <value 1> <value 2> <value 3>"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("property2"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"\n*Syntax: property2 <value 1> <value 2> <value 3>"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("sendpacket"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
else if (split[1].Equals("setgraphic"))
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
|
||||||
|
"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if (split[0].Equals("mypos"))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -665,7 +794,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
client.getActor().zone.clear();
|
client.getActor().zone.clear();
|
||||||
client.getActor().zone.addActorToZone(client.getActor());
|
client.getActor().zone.addActorToZone(client.getActor());
|
||||||
client.getActor().sendInstanceUpdate();
|
client.getActor().sendInstanceUpdate();
|
||||||
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Resting zone {0}...", client.getActor().zoneId)), true, false));
|
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false));
|
||||||
}
|
}
|
||||||
mWorldManager.reloadZone(client.getActor().zoneId);
|
mWorldManager.reloadZone(client.getActor().zoneId);
|
||||||
return true;
|
return true;
|
||||||
@ -775,7 +904,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
Log.error("Could not remove keyitem.");
|
Log.error("Could not remove keyitem.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (split[0].Equals("givecurrancy"))
|
else if (split[0].Equals("givecurrency"))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@ -786,10 +915,10 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.error("Could not give currancy.");
|
Log.error("Could not give currency.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (split[0].Equals("removecurrancy"))
|
else if (split[0].Equals("removecurrency"))
|
||||||
{
|
{
|
||||||
if (split.Length < 2)
|
if (split.Length < 2)
|
||||||
return false;
|
return false;
|
||||||
@ -804,7 +933,7 @@ namespace FFXIVClassic_Lobby_Server
|
|||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.error("Could not remove currancy.");
|
Log.error("Could not remove currency.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (split[0].Equals("music"))
|
else if (split[0].Equals("music"))
|
||||||
|
Loading…
Reference in New Issue
Block a user