mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Refactored Demo's battle action code and cleaned things up.
This commit is contained in:
parent
71d5bbc9ff
commit
7ad40f625a
@ -433,7 +433,9 @@ namespace FFXIVClassic_Map_Server.Actors
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if ((updateFlags & ActorUpdateFlags.State) != 0)
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if ((updateFlags & ActorUpdateFlags.State) != 0)
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{
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{
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packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState));
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packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, currentSubState));
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packets.Add(BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0x72000062, 1, 0, 0x05209, 0, 0));
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if (this is Character)
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packets.Add(BattleActionX00Packet.BuildPacket(actorId, 0x72000062, 0));
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}
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}
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updateFlags = ActorUpdateFlags.None;
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updateFlags = ActorUpdateFlags.None;
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zone.BroadcastPacketsAroundActor(this, packets);
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zone.BroadcastPacketsAroundActor(this, packets);
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@ -710,13 +712,6 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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#endregion
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#endregion
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public SubPacket CreateGameMessagePacket(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams == null || msgParams.Length == 0)
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return (GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log));
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else
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return (GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams)));
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}
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}
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}
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}
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}
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@ -179,9 +179,35 @@ namespace FFXIVClassic_Map_Server.Actors
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
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zone.BroadcastPacketAroundActor(this, PlayAnimationOnActorPacket.BuildPacket(actorId, animId));
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}
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}
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public void DoBattleAction(ushort commandId, uint animationId, uint target)
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public void DoBattleAction(ushort commandId, uint animationId)
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{
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{
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zone.BroadcastPacketAroundActor(this, BattleActionX00Packet.BuildPacket(actorId, target, animationId, commandId));
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zone.BroadcastPacketAroundActor(this, BattleActionX00Packet.BuildPacket(actorId, animationId, commandId));
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}
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public void DoBattleAction(ushort commandId, uint animationId, BattleAction action)
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{
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zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, action));
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}
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public void DoBattleAction(ushort commandId, uint animationId, BattleAction[] actions)
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{
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int currentIndex = 0;
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while (true)
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{
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if (actions.Length - currentIndex >= 18)
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BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Length - currentIndex >= 1)
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BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
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else if (actions.Length - currentIndex == 1)
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{
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BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
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currentIndex++;
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}
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else
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break;
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animationId = 0; //If more than one packet is sent out, only send the animation once to avoid double playing.
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}
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}
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}
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public void DoBattleAction(ushort commandId, uint animationId, List<BattleAction> actions)
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public void DoBattleAction(ushort commandId, uint animationId, List<BattleAction> actions)
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@ -284,7 +310,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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}
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}
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}
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public virtual bool IsValidTarget(Character target, ValidTarget validTarget, ref SubPacket errorPacket)
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public virtual bool IsValidTarget(Character target, ValidTarget validTarget)
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{
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{
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return true;
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return true;
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}
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}
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@ -294,17 +320,17 @@ namespace FFXIVClassic_Map_Server.Actors
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return true;
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return true;
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}
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}
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public virtual bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
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public virtual bool CanCast(Character target, BattleCommand spell)
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{
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{
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return false;
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return false;
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}
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}
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public virtual bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
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public virtual bool CanWeaponSkill(Character target, BattleCommand skill)
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{
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{
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return false;
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return false;
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}
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}
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public virtual bool CanUseAbility(Character target, BattleCommand ability, ref SubPacket errorPacket)
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public virtual bool CanUseAbility(Character target, BattleCommand ability)
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{
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{
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return false;
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return false;
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}
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}
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@ -500,14 +526,14 @@ namespace FFXIVClassic_Map_Server.Actors
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return moveSpeeds[2] + GetMod((uint)Modifier.Speed);
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return moveSpeeds[2] + GetMod((uint)Modifier.Speed);
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}
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}
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public virtual void OnAttack(State state, BattleAction action, ref SubPacket errorPacket)
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public virtual void OnAttack(State state, BattleAction action, ref BattleAction error)
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{
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{
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// todo: change animation based on equipped weapon
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// todo: change animation based on equipped weapon
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action.effectId |= (uint)HitEffect.HitVisual1; // melee
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action.effectId |= (uint)HitEffect.HitVisual1; // melee
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var target = state.GetTarget();
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var target = state.GetTarget();
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// todo: get hitrate and shit, handle protect effect and whatever
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// todo: get hitrate and shit, handle protect effect and whatever
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if (BattleUtils.TryAttack(this, target, action, ref errorPacket))
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if (BattleUtils.TryAttack(this, target, action, ref error))
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{
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{
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action.amount = BattleUtils.CalculateAttackDamage(this, target, action);
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action.amount = BattleUtils.CalculateAttackDamage(this, target, action);
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//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
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//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
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@ -97,7 +97,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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return castTimeSeconds == 0;
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return castTimeSeconds == 0;
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}
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}
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public bool IsValidTarget(Character user, Character target, ref SubPacket errorPacket)
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public bool IsValidTarget(Character user, Character target)
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{
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{
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// todo: set box length..
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// todo: set box length..
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targetFind = new TargetFind(user);
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targetFind = new TargetFind(user);
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@ -129,18 +129,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if ((validTarget & (ValidTarget.Corpse | ValidTarget.CorpseOnly)) == 0 && target.IsDead())
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if ((validTarget & (ValidTarget.Corpse | ValidTarget.CorpseOnly)) == 0 && target.IsDead())
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{
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{
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// cannot be perfomed on
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// cannot be perfomed on
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32512, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32512, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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if (level > user.charaWork.parameterSave.state_mainSkillLevel)
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if (level > user.charaWork.parameterSave.state_mainSkillLevel)
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{
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{
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32527, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32527, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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if (tpCost > user.GetTP())
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if (tpCost > user.GetTP())
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{
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{
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32546, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32546, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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@ -149,7 +152,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if (BattleUtils.CalculateSpellCost(user, target, this) > user.GetMP())
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if (BattleUtils.CalculateSpellCost(user, target, this) > user.GetMP())
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{
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{
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// todo: error message
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// todo: error message
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32545, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32545, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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@ -159,7 +163,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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if (false)
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if (false)
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{
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{
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// Unable to execute [@SHEET(xtx/command,$E8(1),2)]. Conditions for use are not met.
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// Unable to execute [@SHEET(xtx/command,$E8(1),2)]. Conditions for use are not met.
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32556, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32556, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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}
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}
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@ -169,7 +174,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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{
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if (target != null && target.IsAlive())
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if (target != null && target.IsAlive())
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{
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{
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32513, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32513, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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}
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}
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@ -180,7 +186,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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target.currentSubState != (user.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER ?
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target.currentSubState != (user.currentSubState == SetActorStatePacket.SUB_STATE_MONSTER ?
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SetActorStatePacket.SUB_STATE_PLAYER : SetActorStatePacket.SUB_STATE_MONSTER))
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SetActorStatePacket.SUB_STATE_PLAYER : SetActorStatePacket.SUB_STATE_MONSTER))
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{
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{
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32519, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32519, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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}
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}
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@ -189,7 +196,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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{
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if (target == null || target.currentSubState != user.currentSubState )
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if (target == null || target.currentSubState != user.currentSubState )
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{
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{
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errorPacket = user.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32516, 0x20, (uint)id);
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if (user is Player)
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((Player)user).SendGameMessage(Server.GetWorldManager().GetActor(), 32516, 0x20, (uint)id);
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return false;
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return false;
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}
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}
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}
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}
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@ -87,15 +87,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnComplete()
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public override void OnComplete()
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{
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{
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// todo: possible underflow
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// todo: possible underflow
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BattleAction action = new BattleAction();
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BattleAction action = new BattleAction(target.actorId, 0x765D, (uint) HitEffect.Hit, 0, (byte) HitDirection.None);
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errorPacket = null;
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errorResult = null;
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//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
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//var packet = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, (uint)0x19001000, (uint)0x8000604, (ushort)0x765D, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, (byte)0x1);
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action.animation = 0x19001000;
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action.targetId = target.actorId;
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// HitDirection (auto attack shouldnt need this afaik)
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action.effectId = (uint)HitEffect.Hit;
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action.worldMasterTextId = 0x765D;
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action.param = (byte)HitDirection.None; // HitDirection (auto attack shouldnt need this afaik)
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// todo: implement auto attack damage bonus in Character.OnAttack
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// todo: implement auto attack damage bonus in Character.OnAttack
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/*
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/*
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@ -111,14 +108,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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* The above damage bonus also applies to “Shot” attacks by archers.
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* The above damage bonus also applies to “Shot” attacks by archers.
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*/
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*/
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owner.OnAttack(this, action, ref errorPacket);
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owner.OnAttack(this, action, ref errorResult);
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// handle paralyze/intimidate/sleep/whatever in character thing
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// handle paralyze/intimidate/sleep/whatever in character thing
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if (errorPacket == null)
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owner.DoBattleAction((ushort)BattleActionX01PacketCommand.Attack, 0x19001000, errorResult != null ? action : errorResult);
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owner.zone.BroadcastPacketAroundActor(owner, BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, action.targetId, action.animation,
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0x8000000 | action.effectId, action.worldMasterTextId, (ushort)BattleActionX01PacketCommand.Attack, action.amount, action.param)
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);
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else
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owner.zone.BroadcastPacketAroundActor(owner, errorPacket);
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//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
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//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
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}
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}
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@ -28,22 +28,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
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var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicPrepare", owner, target, spell);
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// todo: check recast
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// todo: check recast
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if (returnCode == 0 && owner.CanCast(target, spell, ref errorPacket))
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if (returnCode == 0 && owner.CanCast(target, spell))
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{
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{
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// todo: Azia can fix, check the recast time and send error
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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OnStart();
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}
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}
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else
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else
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{
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{
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if (owner is Player)
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errorResult = null;
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{
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// "Your battle command fails to activate"
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if (errorPacket == null)
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errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId);
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((Player)owner).QueuePacket(errorPacket);
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}
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errorPacket = null;
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interrupt = true;
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interrupt = true;
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}
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}
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}
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}
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@ -55,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (returnCode != 0)
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if (returnCode != 0)
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{
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{
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interrupt = true;
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interrupt = true;
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), spell.id, 0, 1);
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errorResult = new BattleAction(target.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0, 0, 0, 1);
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}
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}
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else
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else
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{
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{
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@ -106,9 +98,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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public override void OnInterrupt()
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public override void OnInterrupt()
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{
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{
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// todo: send paralyzed/sleep message etc.
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// todo: send paralyzed/sleep message etc.
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if (errorPacket != null)
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if (errorResult != null)
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{
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{
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owner.zone.BroadcastPacketAroundActor(owner, errorPacket);
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//owner.zone.BroadcastPacketAroundActor(owner, errorResult);
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}
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}
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}
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}
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@ -123,23 +115,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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var i = 0;
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var i = 0;
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foreach (var chara in targets)
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foreach (var chara in targets)
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{
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{
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var action = new BattleAction();
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var action = new BattleAction(target.actorId, spell.worldMasterTextId, spell.effectAnimation, 0, (byte) HitDirection.None, 1);
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action.effectId = spell.effectAnimation;
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action.param = (byte)HitDirection.None; // HitDirection (magic shouldnt need this afaik)
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action.unknown = 1;
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action.targetId = chara.actorId;
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action.worldMasterTextId = spell.worldMasterTextId;
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action.animation = spell.battleAnimation;
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, spell, "magic", "onMagicFinish", owner, chara, spell, action);
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actions[i++] = action;
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actions[i++] = action;
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|
||||||
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
|
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
|
||||||
}
|
}
|
||||||
owner.zone.BroadcastPacketAroundActor(owner,
|
|
||||||
spell.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.actorId, owner.actorId, actions[0].animation, spell.id, actions)) :
|
owner.DoBattleAction(spell.id, spell.effectAnimation, actions);
|
||||||
BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, spell.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, spell.id, actions[0].amount, actions[0].param)
|
|
||||||
);
|
|
||||||
//owner.zone.BroadcastPacketsAroundActor(owner, packets);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void TryInterrupt()
|
public override void TryInterrupt()
|
||||||
@ -170,7 +153,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
|
|
||||||
private bool CanCast()
|
private bool CanCast()
|
||||||
{
|
{
|
||||||
return owner.CanCast(target, spell, ref errorPacket) && !HasMoved();
|
return owner.CanCast(target, spell) && !HasMoved();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool HasMoved()
|
private bool HasMoved()
|
||||||
|
@ -5,6 +5,7 @@ using System.Text;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using FFXIVClassic_Map_Server.Actors;
|
using FFXIVClassic_Map_Server.Actors;
|
||||||
using FFXIVClassic.Common;
|
using FFXIVClassic.Common;
|
||||||
|
using FFXIVClassic_Map_Server.packets.send.actor.battle;
|
||||||
|
|
||||||
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
||||||
{
|
{
|
||||||
@ -18,7 +19,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
|
|
||||||
protected DateTime startTime;
|
protected DateTime startTime;
|
||||||
|
|
||||||
protected SubPacket errorPacket;
|
protected BattleAction errorResult;
|
||||||
|
|
||||||
protected bool isCompleted;
|
protected bool isCompleted;
|
||||||
|
|
||||||
|
@ -25,22 +25,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
|
var returnCode = lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillPrepare", owner, target, skill);
|
||||||
|
|
||||||
// todo: check recast
|
// todo: check recast
|
||||||
if (returnCode == 0 && owner.CanWeaponSkill(target, skill, ref errorPacket))
|
if (returnCode == 0 && owner.CanWeaponSkill(target, skill))
|
||||||
{
|
{
|
||||||
// todo: Azia can fix, check the recast time and send error
|
// todo: Azia can fix, check the recast time and send error
|
||||||
OnStart();
|
OnStart();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (owner is Player)
|
errorResult = null;
|
||||||
{
|
|
||||||
// "Your battle command fails to activate"
|
|
||||||
if (errorPacket == null)
|
|
||||||
errorPacket = owner.CreateGameMessagePacket(Server.GetWorldManager().GetActor(), (ushort)(returnCode == -1 ? 32410 : returnCode), 0x20, owner.actorId, owner.actorId, owner.actorId, owner.actorId);
|
|
||||||
|
|
||||||
((Player)owner).QueuePacket(errorPacket);
|
|
||||||
}
|
|
||||||
errorPacket = null;
|
|
||||||
interrupt = true;
|
interrupt = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -52,7 +44,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
if (returnCode != 0)
|
if (returnCode != 0)
|
||||||
{
|
{
|
||||||
interrupt = true;
|
interrupt = true;
|
||||||
errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), skill.id, 0, 1);
|
errorResult = new BattleAction(owner.actorId, (ushort)(returnCode == -1 ? 32558 : returnCode), 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -89,9 +81,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
public override void OnInterrupt()
|
public override void OnInterrupt()
|
||||||
{
|
{
|
||||||
// todo: send paralyzed/sleep message etc.
|
// todo: send paralyzed/sleep message etc.
|
||||||
if (errorPacket != null)
|
if (errorResult != null)
|
||||||
{
|
{
|
||||||
owner.zone.BroadcastPacketAroundActor(owner, errorPacket);
|
owner.DoBattleAction(skill.id, 0, errorResult);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -107,13 +99,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
var i = 0;
|
var i = 0;
|
||||||
foreach (var chara in targets)
|
foreach (var chara in targets)
|
||||||
{
|
{
|
||||||
var action = new BattleAction();
|
var action = new BattleAction(chara.actorId, skill.worldMasterTextId, (uint)HitEffect.Hit, 0, 1, 1);
|
||||||
action.effectId = (uint)HitEffect.Hit;
|
|
||||||
action.param = 1; // HitDirection
|
|
||||||
action.unknown = 1;
|
|
||||||
action.targetId = chara.actorId;
|
|
||||||
action.worldMasterTextId = skill.worldMasterTextId;
|
|
||||||
action.animation = skill.battleAnimation;
|
|
||||||
// evasion, miss, dodge, etc to be handled in script, calling helpers from scripts/weaponskills.lua
|
// evasion, miss, dodge, etc to be handled in script, calling helpers from scripts/weaponskills.lua
|
||||||
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillFinish", owner, target, skill, action);
|
action.amount = (ushort)lua.LuaEngine.CallLuaBattleCommandFunction(owner, skill, "weaponskill", "onSkillFinish", owner, target, skill, action);
|
||||||
actions[i++] = action;
|
actions[i++] = action;
|
||||||
@ -121,10 +107,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
|
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
|
||||||
}
|
}
|
||||||
|
|
||||||
owner.zone.BroadcastPacketAroundActor(owner,
|
owner.DoBattleAction(skill.id, 0, actions);
|
||||||
skill.aoeType != TargetFindAOEType.None ? (BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, actions[0].animation, skill.id, actions)) :
|
|
||||||
BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, target.actorId, skill.battleAnimation, actions[0].effectId, actions[0].worldMasterTextId, skill.id, actions[0].amount, actions[0].param)
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void TryInterrupt()
|
public override void TryInterrupt()
|
||||||
@ -155,7 +138,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||||||
|
|
||||||
private bool CanUse()
|
private bool CanUse()
|
||||||
{
|
{
|
||||||
return owner.CanWeaponSkill(target, skill, ref errorPacket);
|
return owner.CanWeaponSkill(target, skill);
|
||||||
}
|
}
|
||||||
|
|
||||||
public BattleCommand GetWeaponSkill()
|
public BattleCommand GetWeaponSkill()
|
||||||
|
@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
|
|||||||
{
|
{
|
||||||
static class BattleUtils
|
static class BattleUtils
|
||||||
{
|
{
|
||||||
public static bool TryAttack(Character attacker, Character defender, BattleAction action, ref SubPacket errorPacket)
|
public static bool TryAttack(Character attacker, Character defender, BattleAction action, ref BattleAction error)
|
||||||
{
|
{
|
||||||
// todo: get hit rate, hit count, set hit effect
|
// todo: get hit rate, hit count, set hit effect
|
||||||
action.effectId |= (uint)(HitEffect.RecoilLv2 | HitEffect.Hit | HitEffect.HitVisual1);
|
action.effectId |= (uint)(HitEffect.RecoilLv2 | HitEffect.Hit | HitEffect.HitVisual1);
|
||||||
|
@ -107,19 +107,19 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
|
public override bool CanCast(Character target, BattleCommand spell)
|
||||||
{
|
{
|
||||||
// todo:
|
// todo:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
|
public override bool CanWeaponSkill(Character target, BattleCommand skill)
|
||||||
{
|
{
|
||||||
// todo:
|
// todo:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanUseAbility(Character target, BattleCommand ability, ref SubPacket errorPacket)
|
public override bool CanUseAbility(Character target, BattleCommand ability)
|
||||||
{
|
{
|
||||||
// todo:
|
// todo:
|
||||||
return false;
|
return false;
|
||||||
@ -204,9 +204,9 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f;
|
return this.isAtSpawn = Utils.DistanceSquared(positionX, positionY, positionZ, spawnX, spawnY, spawnZ) <= 2500.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnAttack(State state, BattleAction action, ref SubPacket errorPacket)
|
public override void OnAttack(State state, BattleAction action, ref BattleAction error)
|
||||||
{
|
{
|
||||||
base.OnAttack(state, action, ref errorPacket);
|
base.OnAttack(state, action, ref error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1956,18 +1956,19 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
return firstSlot;
|
return firstSlot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
public void SendBattleActionX01Packet(uint anim, uint effect, uint text = 0x756D, uint command = 27260, uint param = 0x01, uint idek = 0x01)
|
public void SendBattleActionX01Packet(uint anim, uint effect, uint text = 0x756D, uint command = 27260, uint param = 0x01, uint idek = 0x01)
|
||||||
{
|
{
|
||||||
var packet = BattleActionX01Packet.BuildPacket(actorId, actorId, currentTarget != 0xC0000000 ? currentTarget : currentLockedTarget, (uint)anim, (uint)effect, (ushort)text, (ushort)command, (ushort)param, (byte)idek);
|
var packet = BattleActionX01Packet.BuildPacket(actorId, actorId, currentTarget != 0xC0000000 ? currentTarget : currentLockedTarget, (uint)anim, (uint)effect, (ushort)text, (ushort)command, (ushort)param, (byte)idek);
|
||||||
QueuePacket(packet);
|
QueuePacket(packet);
|
||||||
}
|
}*/
|
||||||
|
|
||||||
public override bool IsValidTarget(Character target, ValidTarget validTarget, ref SubPacket errorPacket)
|
public override bool IsValidTarget(Character target, ValidTarget validTarget)
|
||||||
{
|
{
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
// Target does not exist.
|
// Target does not exist.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32511, 0x20);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1977,21 +1978,21 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
if (target.currentSubState == SetActorStatePacket.SUB_STATE_NONE)
|
if (target.currentSubState == SetActorStatePacket.SUB_STATE_NONE)
|
||||||
{
|
{
|
||||||
// That command cannot be performed on the current target.
|
// That command cannot be performed on the current target.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32547, 0x20);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentParty != null && target.currentParty == currentParty)
|
if (currentParty != null && target.currentParty == currentParty)
|
||||||
{
|
{
|
||||||
// That command cannot be performed on a party member.
|
// That command cannot be performed on a party member.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32548, 0x20);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32548, 0x20);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// todo: pvp?
|
// todo: pvp?
|
||||||
if (target.currentSubState == currentSubState)
|
if (target.currentSubState == currentSubState)
|
||||||
{
|
{
|
||||||
// That command cannot be performed on an ally.
|
// That command cannot be performed on an ally.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32549, 0x20);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32549, 0x20);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1999,7 +2000,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
if ((validTarget & ValidTarget.Ally) != 0 && target.currentSubState != currentSubState)
|
if ((validTarget & ValidTarget.Ally) != 0 && target.currentSubState != currentSubState)
|
||||||
{
|
{
|
||||||
// That command cannot be performed on the current target.
|
// That command cannot be performed on the current target.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32547, 0x20);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2011,29 +2012,29 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
if (target is Player && ((Player)target).playerSession.isUpdatesLocked)
|
if (target is Player && ((Player)target).playerSession.isUpdatesLocked)
|
||||||
{
|
{
|
||||||
// That command cannot be performed on the current target.
|
// That command cannot be performed on the current target.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32547, 0x20);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanCast(Character target, BattleCommand spell, ref SubPacket errorPacket)
|
public override bool CanCast(Character target, BattleCommand spell)
|
||||||
{
|
{
|
||||||
// todo: move the ability specific stuff to ability.cs
|
// todo: move the ability specific stuff to ability.cs
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
// Target does not exist.
|
// Target does not exist.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)spell.id);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)spell.id);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > spell.range)
|
if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > spell.range)
|
||||||
{
|
{
|
||||||
// The target is out of range.
|
// The target is out of range.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32539, 0x20, spell.id);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32539, 0x20, spell.id);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!IsValidTarget(target, spell.validTarget, ref errorPacket) || !spell.IsValidTarget(this, target, ref errorPacket))
|
if (!IsValidTarget(target, spell.validTarget) || !spell.IsValidTarget(this, target))
|
||||||
{
|
{
|
||||||
// error packet is set in IsValidTarget
|
// error packet is set in IsValidTarget
|
||||||
return false;
|
return false;
|
||||||
@ -2041,22 +2042,22 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanWeaponSkill(Character target, BattleCommand skill, ref SubPacket errorPacket)
|
public override bool CanWeaponSkill(Character target, BattleCommand skill)
|
||||||
{
|
{
|
||||||
// todo: see worldmaster ids 32558~32557 for proper ko message and stuff
|
// todo: see worldmaster ids 32558~32557 for proper ko message and stuff
|
||||||
if (target == null)
|
if (target == null)
|
||||||
{
|
{
|
||||||
// Target does not exist.
|
// Target does not exist.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)skill.id);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20, (uint)skill.id);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > skill.range)
|
if (Utils.Distance(positionX, positionY, positionZ, target.positionX, target.positionY, target.positionZ) > skill.range)
|
||||||
{
|
{
|
||||||
// The target is out of range.
|
// The target is out of range.
|
||||||
errorPacket = CreateGameMessagePacket(Server.GetWorldManager().GetActor(), 32539, 0x20, (uint)skill.id);
|
SendGameMessage(Server.GetWorldManager().GetActor(), 32539, 0x20, (uint)skill.id);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!IsValidTarget(target, skill.validTarget, ref errorPacket) || !skill.IsValidTarget(this, target, ref errorPacket))
|
if (!IsValidTarget(target, skill.validTarget) || !skill.IsValidTarget(this, target))
|
||||||
{
|
{
|
||||||
// error packet is set in IsValidTarget
|
// error packet is set in IsValidTarget
|
||||||
return false;
|
return false;
|
||||||
@ -2064,14 +2065,14 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnAttack(State state, BattleAction action, ref SubPacket errorPacket)
|
public override void OnAttack(State state, BattleAction action, ref BattleAction error)
|
||||||
{
|
{
|
||||||
base.OnAttack(state, action, ref errorPacket);
|
base.OnAttack(state, action, ref error);
|
||||||
|
|
||||||
if (errorPacket == null)
|
if (error == null)
|
||||||
{
|
{
|
||||||
// melee attack animation
|
// melee attack animation
|
||||||
action.animation = 0x19001000;
|
//action.animation = 0x19001000;
|
||||||
}
|
}
|
||||||
var target = state.GetTarget();
|
var target = state.GetTarget();
|
||||||
//if (target is BattleNpc)
|
//if (target is BattleNpc)
|
||||||
|
@ -109,6 +109,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// this field is not actually part of the packet struct
|
/// this field is not actually part of the packet struct
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public uint animation;
|
//public uint animation;
|
||||||
|
|
||||||
|
public BattleAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte unknown = 0)
|
||||||
|
{
|
||||||
|
this.targetId = targetId;
|
||||||
|
this.worldMasterTextId = worldMasterTextId;
|
||||||
|
this.effectId = effectId;
|
||||||
|
this.amount = amount;
|
||||||
|
this.param = param;
|
||||||
|
this.unknown = unknown;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||||||
public const ushort OPCODE = 0x013C;
|
public const ushort OPCODE = 0x013C;
|
||||||
public const uint PACKET_SIZE = 0x48;
|
public const uint PACKET_SIZE = 0x48;
|
||||||
|
|
||||||
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
|
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId)
|
||||||
{
|
{
|
||||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
@ -11,6 +11,53 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||||||
public const ushort OPCODE = 0x013A;
|
public const ushort OPCODE = 0x013A;
|
||||||
public const uint PACKET_SIZE = 0xD8;
|
public const uint PACKET_SIZE = 0xD8;
|
||||||
|
|
||||||
|
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
binWriter.Write((UInt32)sourceActorId);
|
||||||
|
binWriter.Write((UInt32)animationId);
|
||||||
|
|
||||||
|
//Missing... last value is float, string in here as well?
|
||||||
|
|
||||||
|
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||||
|
binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
|
||||||
|
binWriter.Write((UInt16)commandId);
|
||||||
|
binWriter.Write((UInt16)0x810); //?
|
||||||
|
|
||||||
|
//binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt32)action.targetId);
|
||||||
|
|
||||||
|
binWriter.Seek(0x50, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt16)action.amount);
|
||||||
|
|
||||||
|
binWriter.Seek(0x64, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt16)action.worldMasterTextId);
|
||||||
|
|
||||||
|
binWriter.Seek(0x78, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt32)action.effectId);
|
||||||
|
|
||||||
|
binWriter.Seek(0xA0, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((Byte)action.param);
|
||||||
|
|
||||||
|
binWriter.Seek(0xAA, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((Byte)action.unknown);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, sourceActorId, data);
|
||||||
|
}
|
||||||
|
|
||||||
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
|
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
|
||||||
{
|
{
|
||||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
@ -57,5 +104,6 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||||||
|
|
||||||
return new SubPacket(OPCODE, sourceActorId, data);
|
return new SubPacket(OPCODE, sourceActorId, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,53 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
|
|||||||
public const ushort OPCODE = 0x013B;
|
public const ushort OPCODE = 0x013B;
|
||||||
public const uint PACKET_SIZE = 0x148;
|
public const uint PACKET_SIZE = 0x148;
|
||||||
|
|
||||||
|
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int currentIndex)
|
||||||
|
{
|
||||||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
|
||||||
|
using (MemoryStream mem = new MemoryStream(data))
|
||||||
|
{
|
||||||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
|
{
|
||||||
|
binWriter.Write((UInt32)sourceActorId);
|
||||||
|
binWriter.Write((UInt32)animationId);
|
||||||
|
|
||||||
|
//Missing... last value is float, string in here as well?
|
||||||
|
|
||||||
|
binWriter.Seek(0x20, SeekOrigin.Begin);
|
||||||
|
binWriter.Write((UInt32)actionList.Length); //Num actions (always 1 for this)
|
||||||
|
binWriter.Write((UInt16)commandId);
|
||||||
|
binWriter.Write((UInt16)0x810); //?
|
||||||
|
|
||||||
|
binWriter.Seek(0x58, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt32)action.targetId);
|
||||||
|
|
||||||
|
binWriter.Seek(0xA0, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt16)action.amount);
|
||||||
|
|
||||||
|
binWriter.Seek(0xC4, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt16)action.worldMasterTextId);
|
||||||
|
|
||||||
|
binWriter.Seek(0xE8, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((UInt32)action.effectId);
|
||||||
|
|
||||||
|
binWriter.Seek(0x130, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((Byte)action.param);
|
||||||
|
|
||||||
|
binWriter.Seek(0x142, SeekOrigin.Begin);
|
||||||
|
foreach (BattleAction action in actionList)
|
||||||
|
binWriter.Write((Byte)action.unknown);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return new SubPacket(OPCODE, sourceActorId, data);
|
||||||
|
}
|
||||||
|
|
||||||
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
|
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int currentIndex)
|
||||||
{
|
{
|
||||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||||
|
Loading…
Reference in New Issue
Block a user