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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	More packets implemented.
This commit is contained in:
		| @@ -80,6 +80,7 @@ | ||||
|     <Compile Include="packets\receive\LockTargetPacket.cs" /> | ||||
|     <Compile Include="packets\receive\EndScriptPacket.cs" /> | ||||
|     <Compile Include="packets\receive\StartScriptPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" /> | ||||
| @@ -92,20 +93,25 @@ | ||||
|     <Compile Include="packets\send\actor\SetActorNamePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorSpeedPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorStatePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTarget.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTargetPacket.cs" /> | ||||
|     <Compile Include="packets\send\login\0x2Packet.cs" /> | ||||
|     <Compile Include="packets\send\actor\AddActorPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorAppearancePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorPositionPacket.cs" /> | ||||
|     <Compile Include="packets\send\login\InitPacket.cs" /> | ||||
|     <Compile Include="packets\send\LogoutPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\AchievementEarnedPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\CutsceneBookSetPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetAchievementPointsPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetChocoboNamePacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetGCInfoPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetPlayerDreamPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetPlayerTitlePacket.cs" /> | ||||
|     <Compile Include="packets\send\PongPacket.cs" /> | ||||
|     <Compile Include="packets\send\QuitPacket.cs" /> | ||||
|     <Compile Include="packets\send\SetMapPacket.cs" /> | ||||
|     <Compile Include="packets\send\SetMusicPacket.cs" /> | ||||
|     <Compile Include="packets\send\SetWeatherPacket.cs" /> | ||||
|   | ||||
| @@ -309,7 +309,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                     case 0x00CD: | ||||
|                         SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); | ||||
|                         player.setTarget(setTarget.actorID); | ||||
|                         client.queuePacket(BasePacket.createPacket(SetActorTarget.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false)); | ||||
|                         client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false)); | ||||
| 				        break; | ||||
|                     //Lock Target | ||||
|                     case 0x00CC: | ||||
| @@ -329,12 +329,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
| 				        break; | ||||
|                     case 0x012F: | ||||
|                         subpacket.debugPrintSubPacket(); | ||||
|                         BasePacket scriptReply = new BasePacket("./packets/charawork2"); | ||||
|                         BasePacket scriptReply2 = new BasePacket("./packets/charawork3"); | ||||
|                         BasePacket scriptReply3 = new BasePacket("./packets/charawork4");                         | ||||
|                         client.queuePacket(scriptReply); | ||||
|                         client.queuePacket(scriptReply2); | ||||
|                         client.queuePacket(scriptReply3); | ||||
|                          | ||||
|                         break; | ||||
|                     default: | ||||
|                         Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode)); | ||||
|   | ||||
| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class DeleteAllActorsPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0007; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class SetActorTargetAnimatedPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00D3; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|          | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID) | ||||
|         {             | ||||
|             return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -7,7 +7,7 @@ using System.Threading.Tasks; | ||||
| 
 | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class SetActorTarget | ||||
|     class SetActorTargetPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00DB; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
							
								
								
									
										20
									
								
								FFXIVClassic Map Server/packets/send/LogoutPacket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								FFXIVClassic Map Server/packets/send/LogoutPacket.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send | ||||
| { | ||||
|     class LogoutPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x000E; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										20
									
								
								FFXIVClassic Map Server/packets/send/QuitPacket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								FFXIVClassic Map Server/packets/send/QuitPacket.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send | ||||
| { | ||||
|     class QuitPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0011; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class AchievementEarnedPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x019E; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint achievementID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,21 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetAchievementPointsPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x019C; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint numAchievementPoints) | ||||
|         {             | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -1,6 +1,7 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
| @@ -9,15 +10,28 @@ namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetLatestAchievementsPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01A3; | ||||
|         public const uint PACKET_SIZE = 0150; | ||||
|  | ||||
|         private byte[] mainstoryFlags = new byte[7]; | ||||
|         private byte[] classFlags = new byte[2*17]; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         public const ushort OPCODE = 0x019B; | ||||
|         public const uint PACKET_SIZE = 0x40; | ||||
|         | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs) | ||||
|         { | ||||
|             return null; | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     for (int i = 0; i < 5; i++) | ||||
|                     { | ||||
|                         //Had less than 5 | ||||
|                         if (i > latestAchievementIDs.Length) | ||||
|                             break; | ||||
|                         binWriter.Write((UInt32)latestAchievementIDs[i]); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetPlayerDreamPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01A7; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint dreamID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID)); | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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