mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
More packets implemented.
This commit is contained in:
parent
9a9388aabf
commit
810edfcee4
@ -80,6 +80,7 @@
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<Compile Include="packets\receive\LockTargetPacket.cs" />
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<Compile Include="packets\receive\LockTargetPacket.cs" />
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<Compile Include="packets\receive\EndScriptPacket.cs" />
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<Compile Include="packets\receive\EndScriptPacket.cs" />
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<Compile Include="packets\receive\StartScriptPacket.cs" />
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<Compile Include="packets\receive\StartScriptPacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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@ -92,20 +93,25 @@
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<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
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<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
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<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
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<Compile Include="packets\send\actor\SetActorTarget.cs" />
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<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
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<Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
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<Compile Include="packets\send\login\0x2Packet.cs" />
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<Compile Include="packets\send\login\0x2Packet.cs" />
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<Compile Include="packets\send\actor\AddActorPacket.cs" />
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<Compile Include="packets\send\actor\AddActorPacket.cs" />
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<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
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<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
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<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
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<Compile Include="packets\send\login\InitPacket.cs" />
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<Compile Include="packets\send\login\InitPacket.cs" />
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<Compile Include="packets\send\LogoutPacket.cs" />
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<Compile Include="packets\send\player\AchievementEarnedPacket.cs" />
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<Compile Include="packets\send\player\CutsceneBookSetPacket.cs" />
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<Compile Include="packets\send\player\CutsceneBookSetPacket.cs" />
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<Compile Include="packets\send\player\SetAchievementPointsPacket.cs" />
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<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
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<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
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<Compile Include="packets\send\player\SetGCInfoPacket.cs" />
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<Compile Include="packets\send\player\SetGCInfoPacket.cs" />
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<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
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<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
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<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
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<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
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<Compile Include="packets\send\PongPacket.cs" />
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<Compile Include="packets\send\PongPacket.cs" />
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<Compile Include="packets\send\QuitPacket.cs" />
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMapPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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<Compile Include="packets\send\SetMusicPacket.cs" />
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<Compile Include="packets\send\SetWeatherPacket.cs" />
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<Compile Include="packets\send\SetWeatherPacket.cs" />
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@ -309,7 +309,7 @@ namespace FFXIVClassic_Lobby_Server
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case 0x00CD:
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case 0x00CD:
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.setTarget(setTarget.actorID);
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player.setTarget(setTarget.actorID);
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client.queuePacket(BasePacket.createPacket(SetActorTarget.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
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break;
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break;
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//Lock Target
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//Lock Target
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case 0x00CC:
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case 0x00CC:
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@ -329,12 +329,7 @@ namespace FFXIVClassic_Lobby_Server
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break;
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break;
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case 0x012F:
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case 0x012F:
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subpacket.debugPrintSubPacket();
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subpacket.debugPrintSubPacket();
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BasePacket scriptReply = new BasePacket("./packets/charawork2");
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BasePacket scriptReply2 = new BasePacket("./packets/charawork3");
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BasePacket scriptReply3 = new BasePacket("./packets/charawork4");
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client.queuePacket(scriptReply);
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client.queuePacket(scriptReply2);
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client.queuePacket(scriptReply3);
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break;
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break;
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default:
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default:
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Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
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Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
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@ -0,0 +1,20 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class DeleteAllActorsPacket
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{
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public const ushort OPCODE = 0x0007;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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@ -0,0 +1,20 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorTargetAnimatedPacket
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{
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public const ushort OPCODE = 0x00D3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
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{
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
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}
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}
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}
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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{
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class SetActorTarget
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class SetActorTargetPacket
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{
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{
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public const ushort OPCODE = 0x00DB;
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public const ushort OPCODE = 0x00DB;
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public const uint PACKET_SIZE = 0x28;
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public const uint PACKET_SIZE = 0x28;
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20
FFXIVClassic Map Server/packets/send/LogoutPacket.cs
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20
FFXIVClassic Map Server/packets/send/LogoutPacket.cs
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@ -0,0 +1,20 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class LogoutPacket
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{
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public const ushort OPCODE = 0x000E;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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20
FFXIVClassic Map Server/packets/send/QuitPacket.cs
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20
FFXIVClassic Map Server/packets/send/QuitPacket.cs
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class QuitPacket
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{
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public const ushort OPCODE = 0x0011;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
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}
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}
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}
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@ -0,0 +1,20 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class AchievementEarnedPacket
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{
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public const ushort OPCODE = 0x019E;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint achievementID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64)achievementID));
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}
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}
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}
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@ -0,0 +1,21 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetAchievementPointsPacket
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{
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public const ushort OPCODE = 0x019C;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint numAchievementPoints)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((UInt64) numAchievementPoints));
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}
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}
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}
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@ -1,6 +1,7 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -9,15 +10,28 @@ namespace FFXIVClassic_Map_Server.packets.send.player
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{
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{
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class SetLatestAchievementsPacket
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class SetLatestAchievementsPacket
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{
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{
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public const ushort OPCODE = 0x01A3;
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public const ushort OPCODE = 0x019B;
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public const uint PACKET_SIZE = 0150;
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public const uint PACKET_SIZE = 0x40;
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private byte[] mainstoryFlags = new byte[7];
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public static SubPacket buildPacket(uint playerActorID, uint[] latestAchievementIDs)
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private byte[] classFlags = new byte[2*17];
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public static SubPacket buildPacket(uint playerActorID)
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{
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{
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return null;
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = 0; i < 5; i++)
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{
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//Had less than 5
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if (i > latestAchievementIDs.Length)
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break;
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binWriter.Write((UInt32)latestAchievementIDs[i]);
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,20 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetPlayerDreamPacket
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{
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public const ushort OPCODE = 0x01A7;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint dreamID)
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{
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return new SubPacket(OPCODE, playerActorID, playerActorID, BitConverter.GetBytes((uint)dreamID));
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}
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}
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}
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@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
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{
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{
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return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID));
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return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID));
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}
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}
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}
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}
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}
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}
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