mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
fixed method casing in lua
This commit is contained in:
parent
ba13d5798d
commit
884a26dc52
@ -4,22 +4,22 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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player:runEventFunction("askLogout", player);
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player:RunEventFunction("askLogout", player);
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end
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function onEventUpdate(player, npc, eventStep, menuOptionSelected)
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if (menuOptionSelected == 1) then
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player:endEvent();
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player:EndEvent();
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return;
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elseif (menuOptionSelected == 2) then
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player:quitGame();
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elseif (menuOptionSelected == 3) then
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player:logout();
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elseif (menuOptionSelected == 4) then
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player:sendMessage(33, "", "Heck the bed");
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player:SendMessage(33, "", "Heck the bed");
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end
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player:endEvent();
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player:EndEvent();
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end
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@ -4,16 +4,16 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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defaultFst = getStaticActor("DftFst");
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player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
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defaultFst = GetStaticActor("DftFst");
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player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
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end
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function onEventUpdate(player, npc, resultId, isExitYes)
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if (isExitYes ~= nil and isExitYes == 1) then
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getWorldManager():DoZoneChange(player, 1);
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GetWorldManager():DoZoneChange(player, 1);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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@ -3,7 +3,7 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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player:endEvent();
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player:EndEvent();
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end
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function onEventUpdate(player, npc)
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@ -4,10 +4,10 @@ end
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function onEventStarted(player, npc, triggerName)
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if (triggerName == "caution") then
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 34109, 0x20);
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 34109, 0x20);
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elseif (triggerName == "exit") then
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getWorldManager():DoPlayerMoveInZone(player, 5);
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GetWorldManager():DoPlayerMoveInZone(player, 5);
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end
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player:endEvent();
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player:EndEvent();
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end
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@ -3,18 +3,18 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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questNOC = getStaticActor("Noc000");
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questNOC = GetStaticActor("Noc000");
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if (npc:getActorClassId() == 1200193) then
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player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
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elseif (npc:getActorClassId() == 1200194) then
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player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
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if (npc:GetActorClassId() == 1200193) then
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player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
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elseif (npc:GetActorClassId() == 1200194) then
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player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
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else
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player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
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end
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end
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function onEventUpdate(player, npc, step, menuOptionSelected)
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player:endEvent();
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player:EndEvent();
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end
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@ -25,10 +25,10 @@ function init(npc)
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end
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function onEventStarted(player, npc, triggerName)
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player:runEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
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player:RunEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
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end
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function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
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--player:runEventFunction("askOfferQuest", player, 1000);
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player:endEvent();
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--player:RunEventFunction("askOfferQuest", player, 1000);
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player:EndEvent();
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end
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@ -25,14 +25,14 @@ function init(npc)
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end
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function onEventStarted(player, npc)
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player:runEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
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player:RunEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
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end
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function onEventUpdate(player, npc, step, menuOptionSelected)
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--player:runEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
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player:runEventFunction("eventTalkPack", 201, 207);
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--player:runEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
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--player:runEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
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--player:runEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
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player:endEvent();
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--player:RunEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
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player:RunEventFunction("eventTalkPack", 201, 207);
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--player:RunEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
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--player:RunEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
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--player:RunEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
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player:EndEvent();
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end
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@ -4,25 +4,25 @@ end
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function onEventStarted(player, npc)
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isNew = false;
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player:runEventFunction("eventTalkStep1", isNew);
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player:RunEventFunction("eventTalkStep1", isNew);
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end
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function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
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if (menuOptionSelected == nil) then
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player:endEvent();
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player:EndEvent();
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return;
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end
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isNew = false;
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if (menuOptionSelected == 1) then
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player:runEventFunction("eventTalkStep2", isNew);
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player:RunEventFunction("eventTalkStep2", isNew);
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elseif (menuOptionSelected == 10) then
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player:endEvent();
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player:EndEvent();
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return;
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elseif (menuOptionSelected == 3) then
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--createLinkshell
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player:runEventFunction("eventTalkStepMakeupDone", isNew);
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player:RunEventFunction("eventTalkStepMakeupDone", isNew);
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end
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end
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@ -28,10 +28,10 @@ function init(npc)
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end
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function onEventStarted(player, npc)
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player:runEventFunction("talkOfferWelcome", player, 1);
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player:RunEventFunction("talkOfferWelcome", player, 1);
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end
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function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
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--player:runEventFunction("askOfferQuest", player, 1000);
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player:endEvent();
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--player:RunEventFunction("askOfferQuest", player, 1000);
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player:EndEvent();
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end
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@ -4,10 +4,10 @@ function init(npc)
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end
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function onEventStarted(player, npc)
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player:sendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId()));
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player:endEvent();
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player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()));
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player:EndEvent();
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end
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function onEventUpdate(player, npc, blah, menuSelect)
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player:endEvent();
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player:EndEvent();
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end
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@ -3,13 +3,13 @@ function init(npc)
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end
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function onEventStarted(player, npc)
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player:sendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId()))
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player:endEvent();
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--player:runEventFunction("welcomeTalk");
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player:SendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()))
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player:EndEvent();
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--player:RunEventFunction("welcomeTalk");
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end
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function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
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player:endEvent();
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player:EndEvent();
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end
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@ -8,17 +8,17 @@ Switches between active and passive mode states
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function onEventStarted(player, command, triggerName)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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player:changeState(2);
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elseif (player:getState() == 2) then
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elseif (player:GetState() == 2) then
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player:changeState(0);
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end
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player:endCommand();
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player:EndCommand();
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--For Opening Tutorial
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if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then
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player:getDirector():onCommand(command);
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player:GetDirector():OnCommand(command);
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end
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@ -10,13 +10,13 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
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function onEventStarted(player, actor, triggerName)
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (player:getState() != 2) then
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player:sendGameMessage(worldMaster, 32503, 0x20);
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if (player:GetState() != 2) then
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player:SendGameMessage(worldMaster, 32503, 0x20);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -9,15 +9,15 @@ operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
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--]]
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function onEventStarted(player, actor, triggerName)
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--local points = player:getAttributePoints();
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--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
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player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
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--local points = player:GetAttributePoints();
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--player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
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player:RunEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
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end
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function onEventUpdate(player, actor, step, arg1)
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--Submit
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player:endCommand();
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player:EndCommand();
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end
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@ -8,12 +8,12 @@ Handles player examining someone
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function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
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actor = player:getActorInInstance(checkedActorId);
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actor = player:GetActorInInstance(checkedActorId);
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if (actor ~= nil) then
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player:examinePlayer(actor);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -8,40 +8,40 @@ Handles mounting and dismounting the Chocobo and Goobbue
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function onEventStarted(player, actor, triggerName, isGoobbue)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (isGoobbue ~= true) then
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player:changeMusic(83);
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player:sendChocoboAppearance();
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player:sendGameMessage(player, worldMaster, 26001, 0x20);
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player:setMountState(1);
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player:SendChocoboAppearance();
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player:SendGameMessage(player, worldMaster, 26001, 0x20);
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player:SetMountState(1);
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else
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player:changeMusic(98);
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player:sendGoobbueAppearance();
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player:sendGameMessage(player, worldMaster, 26019, 0x20);
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player:setMountState(2);
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player:SendGoobbueAppearance();
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player:SendGameMessage(player, worldMaster, 26019, 0x20);
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player:SetMountState(2);
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end
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player:changeSpeed(0.0, 5.0, 10.0);
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player:changeState(15);
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else
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player:changeMusic(player:getZone().bgmDay);
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player:changeMusic(player:GetZone().bgmDay);
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (player:getMountState() == 1) then
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player:sendGameMessage(player, worldMaster, 26003, 0x20);
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if (player:GetMountState() == 1) then
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player:SendGameMessage(player, worldMaster, 26003, 0x20);
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else
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player:sendGameMessage(player, worldMaster, 26021, 0x20);
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player:SendGameMessage(player, worldMaster, 26021, 0x20);
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end
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player:setMountState(0);
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player:SetMountState(0);
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player:changeSpeed(0.0, 2.0, 5.0)
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player:changeState(0);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -12,10 +12,10 @@ function onEventStarted(player, actor, triggerName, maxNumber)
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result = math.random(0, maxNumber);
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
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player:endCommand();
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player:EndCommand();
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end
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@ -6,7 +6,7 @@ EmoteSitCommand Script
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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if (emoteId == 0x2712) then
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player:changeState(11);
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else
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@ -16,7 +16,7 @@ function onEventStarted(player, actor, triggerName, emoteId)
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player:changeState(0);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -11,11 +11,11 @@ emoteTable = {
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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player:doEmote(emoteId);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -58,23 +58,23 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
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--Equip Item
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if (invActionInfo ~= nil) then
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item = player:getInventory(0):getItemBySlot(invActionInfo.slot);
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item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot);
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equipItem(player, equipSlot, item);
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player:sendAppearance();
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player:SendAppearance();
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--Unequip Item
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else
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item = player:getEquipment():GetItemAtSlot(equipSlot);
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item = player:GetEquipment():GetItemAtSlot(equipSlot);
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if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
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player:sendAppearance();
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player:SendAppearance();
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end
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end
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player:endCommand();
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player:EndCommand();
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end
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function loadGearset(player, classId)
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player:getEquipment():ToggleDBWrite(false);
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local gearset = player:getGearset(classId);
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player:GetEquipment():ToggleDBWrite(false);
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local gearset = player:GetGearset(classId);
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if gearset == nil then
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return;
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@ -83,7 +83,7 @@ function loadGearset(player, classId)
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for slot = 0, 34 do
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if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
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itemAtSlot = player:getEquipment():GetItemAtSlot(slot);
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itemAtSlot = player:GetEquipment():GetItemAtSlot(slot);
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itemAtGearsetSlot = gearset[slot];
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if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
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@ -100,15 +100,15 @@ function loadGearset(player, classId)
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end
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player:getEquipment():ToggleDBWrite(true);
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player:GetEquipment():ToggleDBWrite(true);
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end
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function equipItem(player, equipSlot, item)
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if (item ~= nil) then
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local classId = nil;
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local worldMaster = getWorldMaster();
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local gItem = getItemGamedata(item.itemId);
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local worldMaster = GetWorldMaster();
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local gItem = GetItemGamedata(item.itemId);
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--If it's the mainhand, begin class change based on weapon
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if (equipSlot == EQUIPSLOT_MAINHAND) then
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@ -136,16 +136,16 @@ function equipItem(player, equipSlot, item)
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end
|
||||
|
||||
if (classId ~= nil) then
|
||||
player:sendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
|
||||
player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
|
||||
player:prepareClassChange(classId);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--Item Equipped message
|
||||
player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
|
||||
player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
|
||||
|
||||
player:getEquipment():Equip(equipSlot, item);
|
||||
player:GetEquipment():Equip(equipSlot, item);
|
||||
|
||||
if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
|
||||
elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
|
||||
@ -184,19 +184,19 @@ function equipItem(player, equipSlot, item)
|
||||
end
|
||||
|
||||
function unequipItem(player, equipSlot, item)
|
||||
worldMaster = getWorldMaster();
|
||||
worldMaster = GetWorldMaster();
|
||||
|
||||
if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
|
||||
player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
|
||||
player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
|
||||
elseif (item ~= nil) then
|
||||
player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
|
||||
player:getEquipment():Unequip(equipSlot);
|
||||
player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
|
||||
player:GetEquipment():Unequip(equipSlot);
|
||||
|
||||
if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
|
||||
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
|
||||
item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
|
||||
player:graphicChange(GRAPHICSLOT_BODY, item);
|
||||
elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
|
||||
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
|
||||
item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
|
||||
player:graphicChange(GRAPHICSLOT_LEGS, item);
|
||||
elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
|
||||
elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);
|
||||
|
@ -10,6 +10,6 @@ The param "itemDBIds" has the vars: item1 and item2.
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
|
||||
player:getInventory(0x00):removeItem(invActionInfo.slot);
|
||||
player:endCommand();
|
||||
player:GetInventory(0x00):removeItem(invActionInfo.slot);
|
||||
player:EndCommand();
|
||||
end
|
||||
|
@ -16,36 +16,36 @@ Countdown: 1
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, command)
|
||||
--player:setCurrentMenuId(0);
|
||||
--player:runEventFunction("delegateCommand", command, "eventConfirm");
|
||||
--player:SetCurrentMenuId(0);
|
||||
--player:RunEventFunction("delegateCommand", command, "eventConfirm");
|
||||
player:logout();
|
||||
end
|
||||
|
||||
function onEventUpdate(player, command, triggerName, step, arg1, arg2)
|
||||
|
||||
currentMenuId = player:getCurrentMenuId();
|
||||
currentMenuId = player:GetCurrentMenuId();
|
||||
|
||||
--Menu Dialog
|
||||
if (currentMenuId == 0) then
|
||||
if (arg1 == 1) then --Exit
|
||||
player:quitGame();
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
elseif (arg1 == 2) then --Character Screen
|
||||
player:logout();
|
||||
player:endCommand();
|
||||
--player:setCurrentMenuId(1);
|
||||
--player:runEventFunction("delegateCommand", command, "eventCountDown");
|
||||
player:EndCommand();
|
||||
--player:SetCurrentMenuId(1);
|
||||
--player:RunEventFunction("delegateCommand", command, "eventCountDown");
|
||||
elseif (arg1 == 3) then --Cancel
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
end
|
||||
--Countdown Dialog
|
||||
elseif (currentMenuId == 1) then
|
||||
|
||||
if (arg2 == 1) then --Logout Complete
|
||||
player:logout();
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
elseif (arg2 == 2) then --Cancel Pressed
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -9,11 +9,11 @@ Handles what happens when you invite
|
||||
function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId)
|
||||
|
||||
if (name ~= nil) then
|
||||
getWorldManager():CreateInvitePartyGroup(player, name);
|
||||
GetWorldManager():CreateInvitePartyGroup(player, name);
|
||||
elseif (actorId ~= nil) then
|
||||
getWorldManager():CreateInvitePartyGroup(player, actorId);
|
||||
GetWorldManager():CreateInvitePartyGroup(player, actorId);
|
||||
end
|
||||
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
|
||||
end
|
@ -4,6 +4,6 @@
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, actor, questId)
|
||||
player:sendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
|
||||
-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
|
||||
player:SendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
|
||||
-- player:SendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
|
||||
end
|
||||
|
@ -4,5 +4,5 @@
|
||||
--]]
|
||||
|
||||
function onEventStarted(player, actor, questId)
|
||||
player:sendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
|
||||
player:SendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
|
||||
end
|
||||
|
@ -18,34 +18,34 @@ Confirm Menu: 2
|
||||
|
||||
function onEventStarted(player, actor, triggerName, isTeleport)
|
||||
if (isTeleport == 0) then
|
||||
player:setCurrentMenuId(0);
|
||||
player:runEventFunction("delegateCommand", actor, "eventRegion", 100);
|
||||
player:SetCurrentMenuId(0);
|
||||
player:RunEventFunction("delegateCommand", actor, "eventRegion", 100);
|
||||
else
|
||||
player:setCurrentMenuId(2);
|
||||
player:runEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
|
||||
player:SetCurrentMenuId(2);
|
||||
player:RunEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
|
||||
end
|
||||
end
|
||||
|
||||
function onEventUpdate(player, actor, step, arg1)
|
||||
|
||||
menuId = player:getCurrentMenuId();
|
||||
menuId = player:GetCurrentMenuId();
|
||||
|
||||
if (menuId == 0) then --Region
|
||||
if (arg1 ~= nil and arg1 >= 1) then
|
||||
player:setCurrentMenuId(1);
|
||||
player:runEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
|
||||
player:SetCurrentMenuId(1);
|
||||
player:RunEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
|
||||
else
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
end
|
||||
elseif (menuId == 1) then --Aetheryte
|
||||
if (arg1 == nil) then
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
return;
|
||||
end
|
||||
player:setCurrentMenuId(2);
|
||||
player:runEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
|
||||
player:SetCurrentMenuId(2);
|
||||
player:RunEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
|
||||
elseif (menuId == 2) then --Confirm
|
||||
player:endCommand();
|
||||
player:EndCommand();
|
||||
end
|
||||
|
||||
end
|
@ -2,33 +2,33 @@ require("/quests/man/man0g0")
|
||||
|
||||
function onEventStarted(player, actor, triggerName)
|
||||
|
||||
man0g0Quest = getStaticActor("Man0g0");
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
|
||||
man0g0Quest = GetStaticActor("Man0g0");
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, resultId)
|
||||
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
|
||||
end
|
||||
|
||||
function onTalked(player, npc)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (man0g0Quest ~= nil) then
|
||||
|
||||
yda = getWorldManager():GetActorInWorld(1000009);
|
||||
papalymo = getWorldManager():GetActorInWorld(1000010);
|
||||
yda = GetWorldManager():GetActorInWorld(1000009);
|
||||
papalymo = GetWorldManager():GetActorInWorld(1000010);
|
||||
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
|
||||
yda:setQuestGraphic(player, 0x0);
|
||||
papalymo:setQuestGraphic(player, 0x2);
|
||||
yda:SetQuestGraphic(player, 0x0);
|
||||
papalymo:SetQuestGraphic(player, 0x2);
|
||||
else
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
|
||||
yda:setQuestGraphic(player, 0x2);
|
||||
papalymo:setQuestGraphic(player, 0x0);
|
||||
yda:SetQuestGraphic(player, 0x2);
|
||||
papalymo:SetQuestGraphic(player, 0x0);
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -2,28 +2,28 @@ require("/quests/man/man0l0")
|
||||
|
||||
function onEventStarted(player, actor, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, resultId)
|
||||
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
|
||||
end
|
||||
|
||||
function onTalked(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
|
||||
|
||||
doorNpc = getWorldManager():GetActorInWorld(1090025);
|
||||
player:setEventStatus(doorNpc, "pushDefault", true, 0x2);
|
||||
doorNpc:setQuestGraphic(player, 0x3);
|
||||
doorNpc = GetWorldManager():GetActorInWorld(1090025);
|
||||
player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
|
||||
doorNpc:SetQuestGraphic(player, 0x3);
|
||||
|
||||
end
|
||||
end
|
||||
|
@ -2,20 +2,20 @@ require("/quests/man/man0u0")
|
||||
|
||||
function onEventStarted(player, actor, triggerName)
|
||||
|
||||
man0u0Quest = getStaticActor("Man0u0");
|
||||
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
|
||||
man0u0Quest = GetStaticActor("Man0u0");
|
||||
player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, resultId)
|
||||
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
|
||||
end
|
||||
|
||||
function onTalked(player, npc)
|
||||
|
||||
man0u0Quest = player:getQuest("Man0u0");
|
||||
man0u0Quest = player:GetQuest("Man0u0");
|
||||
|
||||
if (man0u0Quest ~= nil) then
|
||||
|
||||
|
@ -1,21 +1,21 @@
|
||||
|
||||
function onEventStarted(player, actor, triggerName)
|
||||
|
||||
man0g0Quest = getStaticActor("Man0g0");
|
||||
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
|
||||
man0g0Quest = GetStaticActor("Man0g0");
|
||||
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, resultId)
|
||||
--man0g0Quest = getStaticActor("Man0g0");
|
||||
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
|
||||
player:endEvent();
|
||||
--man0g0Quest = GetStaticActor("Man0g0");
|
||||
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function onCommand(player, command)
|
||||
--Check command if ActivateCommand
|
||||
player:endCommand();
|
||||
player:endEvent();
|
||||
player:kickEvent(player:getDirector(), "noticeEvent", true);
|
||||
player:EndCommand();
|
||||
player:EndEvent();
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent", true);
|
||||
end
|
@ -1,25 +1,25 @@
|
||||
|
||||
function onEventStarted(player, actor, triggerName)
|
||||
|
||||
man0u0Quest = getStaticActor("Man0u0");
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
|
||||
man0u0Quest = GetStaticActor("Man0u0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
|
||||
|
||||
--player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
|
||||
--player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, resultId)
|
||||
--man0l0Quest = getStaticActor("Man0l0");
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
|
||||
player:endEvent();
|
||||
--man0l0Quest = GetStaticActor("Man0l0");
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function onCommand(player, command)
|
||||
--Check command if ActivateCommand
|
||||
--player:kickEvent(player:getDirector(), "noticeEvent");
|
||||
--player:endCommand();
|
||||
--player:KickEvent(player:GetDirector(), "noticeEvent");
|
||||
--player:EndCommand();
|
||||
end
|
@ -3,55 +3,55 @@ local initClassItems, initRaceItems;
|
||||
function onBeginLogin(player)
|
||||
|
||||
--New character, set the initial quest
|
||||
if (player:getPlayTime(false) == 0) then
|
||||
initialTown = player:getInitialTown();
|
||||
if (player:GetPlayTime(false) == 0) then
|
||||
initialTown = player:GetInitialTown();
|
||||
|
||||
if (initialTown == 1 and player:hasQuest(110001) == false) then
|
||||
player:addQuest(110001);
|
||||
player:AddQuest(110001);
|
||||
elseif (initialTown == 2 and player:hasQuest(110005) == false) then
|
||||
player:addQuest(110005);
|
||||
player:AddQuest(110005);
|
||||
elseif (initialTown == 3 and player:hasQuest(110009) == false) then
|
||||
player:addQuest(110009);
|
||||
player:AddQuest(110009);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--For Opening. Set Director and reset position incase d/c
|
||||
if (player:hasQuest(110001) == true) then
|
||||
--player:setDirector("openingDirector", false);
|
||||
--player:SetDirector("openingDirector", false);
|
||||
player.positionX = 0.016;
|
||||
player.positionY = 10.35;
|
||||
--player.positionZ = -36.91;
|
||||
player.positionZ = -20.91;
|
||||
player.rotation = 0.025;
|
||||
player:getQuest(110001):ClearQuestData();
|
||||
player:getQuest(110001):ClearQuestFlags();
|
||||
player:GetQuest(110001):ClearQuestData();
|
||||
player:GetQuest(110001):ClearQuestFlags();
|
||||
elseif (player:hasQuest(110005) == true) then
|
||||
player:setDirector("openingDirector", false);
|
||||
player:SetDirector("openingDirector", false);
|
||||
player.positionX = 369.5434;
|
||||
player.positionY = 4.21;
|
||||
player.positionZ = -706.1074;
|
||||
player.rotation = -1.26721;
|
||||
player:getQuest(110005):ClearQuestData();
|
||||
player:getQuest(110005):ClearQuestFlags();
|
||||
player:GetQuest(110005):ClearQuestData();
|
||||
player:GetQuest(110005):ClearQuestFlags();
|
||||
elseif (player:hasQuest(110009) == true) then
|
||||
player:setDirector("openingDirector", false);
|
||||
player:SetDirector("openingDirector", false);
|
||||
player.positionX = 5.364327;
|
||||
player.positionY = 196.0;
|
||||
player.positionZ = 133.6561;
|
||||
player.rotation = -2.849384;
|
||||
player:getQuest(110009):ClearQuestData();
|
||||
player:getQuest(110009):ClearQuestFlags();
|
||||
player:GetQuest(110009):ClearQuestData();
|
||||
player:GetQuest(110009):ClearQuestFlags();
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
function onLogin(player)
|
||||
player:sendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
|
||||
player:SendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
|
||||
|
||||
if (player:getPlayTime(false) == 0) then
|
||||
player:sendMessage(0x1D,"",">PlayTime == 0, new player!");
|
||||
if (player:GetPlayTime(false) == 0) then
|
||||
player:SendMessage(0x1D,"",">PlayTime == 0, new player!");
|
||||
|
||||
initClassItems(player);
|
||||
initRaceItems(player);
|
||||
@ -66,27 +66,27 @@ function initClassItems(player)
|
||||
|
||||
--DoW
|
||||
if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG
|
||||
player:getInventory(0):addItem({4020001, 8030701, 8050728, 8080601, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307});
|
||||
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA
|
||||
player:getInventory(0):addItem({4030010, 8031120, 8050245, 8080601, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307});
|
||||
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD
|
||||
player:getInventory(0):addItem({4040001, 8011001, 8050621, 8070346, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307});
|
||||
player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC
|
||||
player:getInventory(0):addItem({4070001, 8030601, 8050622, 8080601, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307});
|
||||
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC
|
||||
player:getInventory(0):addItem({4080201, 8030801, 8051015, 8080501, 8090307});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307});
|
||||
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
--DoM
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM
|
||||
player:getInventory(0):addItem({5020001, 8030245, 8050346, 8080346, 8090208});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208});
|
||||
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ
|
||||
player:getInventory(0):addItem({5030101, 8030445, 8050031, 8080246, 8090208});
|
||||
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
player:GetInventory(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208});
|
||||
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
|
||||
|
||||
--DoH
|
||||
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then --
|
||||
@ -109,52 +109,52 @@ end
|
||||
function initRaceItems(player)
|
||||
|
||||
if (player.playerWork.tribe == 1) then --Hyur Midlander Male
|
||||
player:getInventory(0):addItem(8040001);
|
||||
player:getInventory(0):addItem(8060001);
|
||||
player:GetInventory(0):AddItem(8040001);
|
||||
player:GetInventory(0):AddItem(8060001);
|
||||
elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female
|
||||
player:getInventory(0):addItem(8040002);
|
||||
player:getInventory(0):addItem(8060002);
|
||||
player:GetInventory(0):AddItem(8040002);
|
||||
player:GetInventory(0):AddItem(8060002);
|
||||
elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male
|
||||
player:getInventory(0):addItem(8040003);
|
||||
player:getInventory(0):addItem(8060003);
|
||||
player:GetInventory(0):AddItem(8040003);
|
||||
player:GetInventory(0):AddItem(8060003);
|
||||
elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male
|
||||
player:getInventory(0):addItem(8040004);
|
||||
player:getInventory(0):addItem(8060004);
|
||||
player:GetInventory(0):AddItem(8040004);
|
||||
player:GetInventory(0):AddItem(8060004);
|
||||
elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female
|
||||
player:getInventory(0):addItem(8040006);
|
||||
player:getInventory(0):addItem(8060006);
|
||||
player:GetInventory(0):AddItem(8040006);
|
||||
player:GetInventory(0):AddItem(8060006);
|
||||
elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male
|
||||
player:getInventory(0):addItem(8040005);
|
||||
player:getInventory(0):addItem(8060005);
|
||||
player:GetInventory(0):AddItem(8040005);
|
||||
player:GetInventory(0):AddItem(8060005);
|
||||
elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female
|
||||
player:getInventory(0):addItem(8040007);
|
||||
player:getInventory(0):addItem(8060007);
|
||||
player:GetInventory(0):AddItem(8040007);
|
||||
player:GetInventory(0):AddItem(8060007);
|
||||
elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male
|
||||
player:getInventory(0):addItem(8040008);
|
||||
player:getInventory(0):addItem(8060008);
|
||||
player:GetInventory(0):AddItem(8040008);
|
||||
player:GetInventory(0):AddItem(8060008);
|
||||
elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female
|
||||
player:getInventory(0):addItem(8040010);
|
||||
player:getInventory(0):addItem(8060010);
|
||||
player:GetInventory(0):AddItem(8040010);
|
||||
player:GetInventory(0):AddItem(8060010);
|
||||
elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male
|
||||
player:getInventory(0):addItem(8040009);
|
||||
player:getInventory(0):addItem(8060009);
|
||||
player:GetInventory(0):AddItem(8040009);
|
||||
player:GetInventory(0):AddItem(8060009);
|
||||
elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female
|
||||
player:getInventory(0):addItem(8040011);
|
||||
player:getInventory(0):addItem(8060011);
|
||||
player:GetInventory(0):AddItem(8040011);
|
||||
player:GetInventory(0):AddItem(8060011);
|
||||
elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun
|
||||
player:getInventory(0):addItem(8040012);
|
||||
player:getInventory(0):addItem(8060012);
|
||||
player:GetInventory(0):AddItem(8040012);
|
||||
player:GetInventory(0):AddItem(8060012);
|
||||
elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon
|
||||
player:getInventory(0):addItem(8040013);
|
||||
player:getInventory(0):addItem(8060013);
|
||||
player:GetInventory(0):AddItem(8040013);
|
||||
player:GetInventory(0):AddItem(8060013);
|
||||
elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf
|
||||
player:getInventory(0):addItem(8040014);
|
||||
player:getInventory(0):addItem(8060014);
|
||||
player:GetInventory(0):AddItem(8040014);
|
||||
player:GetInventory(0):AddItem(8060014);
|
||||
elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard
|
||||
player:getInventory(0):addItem(8040015);
|
||||
player:getInventory(0):addItem(8060015);
|
||||
player:GetInventory(0):AddItem(8040015);
|
||||
player:GetInventory(0):AddItem(8060015);
|
||||
end
|
||||
|
||||
player:getEquipment():SetEquipment({9, 11},{5,6});
|
||||
player:GetEquipment():SetEquipment({9, 11},{5,6});
|
||||
|
||||
end
|
@ -1,13 +1,13 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
if (triggerName == "caution") then
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34109, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34109, 0x20);
|
||||
elseif (triggerName == "exit") then
|
||||
getWorldManager():DoPlayerMoveInZone(player, 5);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 5);
|
||||
end
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,61 +1,61 @@
|
||||
require("/quests/man/man0g0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (man0g0Quest ~= nil) then
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
elseif (triggerName == "talkDefault") then
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:getDirector():onTalked(npc);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
|
||||
man0g0Quest:SaveData();
|
||||
else
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
|
||||
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
|
||||
end
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent(); --Should not be here w.o this quest
|
||||
player:EndEvent(); --Should not be here w.o this quest
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
|
||||
player:endEvent();
|
||||
player:setDirector("QuestDirectorMan0g001", true);
|
||||
player:EndEvent();
|
||||
player:SetDirector("QuestDirectorMan0g001", true);
|
||||
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:sendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:SendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
|
||||
getWorldManager():DoPlayerMoveInZone(player, 10);
|
||||
player:kickEvent(player:getDirector(), "noticeEvent", true);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 10);
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent", true);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
@ -1,28 +1,28 @@
|
||||
require("/quests/man/man0g0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
|
||||
man0g0Quest:SaveData();
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,15 +1,15 @@
|
||||
function onEventStarted(player, npc)
|
||||
defaultFst = getStaticActor("DftFst");
|
||||
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
defaultFst = GetStaticActor("DftFst");
|
||||
player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, blah, menuSelect)
|
||||
|
||||
if (menuSelect == 1) then
|
||||
getWorldManager():DoZoneChange(player, 13);
|
||||
GetWorldManager():DoZoneChange(player, 13);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
|
||||
end
|
@ -1,3 +1,3 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
end
|
@ -1,3 +1,3 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
|
||||
end
|
@ -1,3 +1,3 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
|
||||
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,17 +1,17 @@
|
||||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("man0l0");
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -19,24 +19,24 @@ end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = player:getQuest("man0l0");
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
|
||||
npc:setQuestGraphic(player, 0x0);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
|
||||
man0l0Quest:SaveData();
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,16 +1,16 @@
|
||||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("man0l0");
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
end
|
||||
|
||||
@ -18,29 +18,29 @@ end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = player:getQuest("man0l0");
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
|
||||
npc:setQuestGraphic(player, 0x0);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,20 +1,20 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,19 +1,19 @@
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -1,20 +1,20 @@
|
||||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
|
||||
player:setEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:setQuestGraphic(player, 0x3);
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
else
|
||||
player:setEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:setQuestGraphic(player, 0x3);
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
end
|
||||
end
|
||||
|
||||
@ -23,10 +23,10 @@ end
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
@ -34,21 +34,21 @@ end
|
||||
function onEventUpdate(player, npc, resultId, choice)
|
||||
|
||||
if (resultId == 0x2B9EBC42) then
|
||||
player:endEvent();
|
||||
player:setDirector("QuestDirectorMan0l001", true);
|
||||
player:EndEvent();
|
||||
player:SetDirector("QuestDirectorMan0l001", true);
|
||||
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:sendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:SendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
|
||||
getWorldManager():DoPlayerMoveInZone(player, 9);
|
||||
player:kickEvent(player:getDirector(), "noticeEvent", true);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 9);
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent", true);
|
||||
else
|
||||
if (choice == 1) then
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,20 +1,20 @@
|
||||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
end
|
||||
end
|
||||
|
||||
@ -22,44 +22,44 @@ end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
elseif (triggerName == "talkDefault") then
|
||||
--Is doing talk tutorial?
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
--Was he talked to for the mini tutorial?
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:setQuestGraphic(player, 0x0);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent(); --Should not be here w.o this quest
|
||||
player:EndEvent(); --Should not be here w.o this quest
|
||||
end
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
@ -5,12 +5,12 @@ end
|
||||
|
||||
function onZoneIn(player)
|
||||
|
||||
openingQuest = player:getQuest(110001);
|
||||
openingQuest = player:GetQuest(110001);
|
||||
|
||||
--Opening Quest
|
||||
if (openingQuest ~= nil) then
|
||||
if (openingQuest:GetQuestFlag(0) == false) then
|
||||
player:kickEvent(player:getDirector(), "noticeEvent");
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent");
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
|
||||
end
|
@ -1,15 +1,15 @@
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, blah, menuSelect)
|
||||
|
||||
if (menuSelect == 1) then
|
||||
getWorldManager():DoZoneChange(player, 12);
|
||||
GetWorldManager():DoZoneChange(player, 12);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
|
||||
end
|
@ -1,8 +1,8 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
|
||||
end
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
|
||||
end
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
|
||||
end
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
|
||||
end
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
|
||||
end
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
|
||||
end
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user