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	fixed method casing in lua
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		| @@ -4,22 +4,22 @@ function init(npc) | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	player:runEventFunction("askLogout", player); | ||||
| 	player:RunEventFunction("askLogout", player); | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc, eventStep, menuOptionSelected)	 | ||||
| 	 | ||||
| 	if (menuOptionSelected == 1) then  | ||||
| 		player:endEvent(); | ||||
| 		player:EndEvent(); | ||||
| 		return; | ||||
| 	elseif (menuOptionSelected == 2) then | ||||
| 		player:quitGame(); | ||||
| 	elseif (menuOptionSelected == 3) then | ||||
| 		player:logout(); | ||||
| 	elseif (menuOptionSelected == 4) then | ||||
| 		player:sendMessage(33, "", "Heck the bed"); | ||||
| 		player:SendMessage(33, "", "Heck the bed"); | ||||
| 	end 	 | ||||
| 	 | ||||
| 	player:endEvent(); | ||||
| 	player:EndEvent(); | ||||
| 		 | ||||
| end | ||||
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