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	fixed method casing in lua
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		| @@ -4,16 +4,16 @@ function init(npc) | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	defaultFst = getStaticActor("DftFst"); | ||||
| 	player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); | ||||
| 	defaultFst = GetStaticActor("DftFst"); | ||||
| 	player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil); | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc, resultId, isExitYes) | ||||
|  | ||||
| 	if (isExitYes ~= nil and isExitYes == 1) then | ||||
| 		getWorldManager():DoZoneChange(player, 1); | ||||
| 		GetWorldManager():DoZoneChange(player, 1); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 		player:EndEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
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