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fixed method casing in lua
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@@ -4,10 +4,10 @@ function init(npc)
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end
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function onEventStarted(player, npc)
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player:sendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId()));
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player:endEvent();
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player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()));
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player:EndEvent();
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end
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function onEventUpdate(player, npc, blah, menuSelect)
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player:endEvent();
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player:EndEvent();
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end
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