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	fixed method casing in lua
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		| @@ -10,13 +10,13 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName)	 | ||||
|  | ||||
| 	worldMaster = getWorldMaster(); | ||||
| 	worldMaster = GetWorldMaster(); | ||||
|  | ||||
| 	if (player:getState() != 2) then | ||||
| 		player:sendGameMessage(worldMaster, 32503, 0x20); | ||||
| 	if (player:GetState() != 2) then | ||||
| 		player:SendGameMessage(worldMaster, 32503, 0x20); | ||||
| 	end | ||||
|  | ||||
| 	player:endCommand(); | ||||
| 	player:EndCommand(); | ||||
| 	 | ||||
| end | ||||
|  | ||||
|   | ||||
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