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fixed method casing in lua
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@@ -11,11 +11,11 @@ emoteTable = {
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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player:doEmote(emoteId);
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end
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player:endCommand();
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player:EndCommand();
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end
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