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	fixed method casing in lua
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		| @@ -11,11 +11,11 @@ emoteTable = { | ||||
|  | ||||
| function onEventStarted(player, actor, triggerName, emoteId) | ||||
|  | ||||
| 	if (player:getState() == 0) then						 | ||||
| 	if (player:GetState() == 0) then						 | ||||
| 		player:doEmote(emoteId); | ||||
| 	end | ||||
| 	 | ||||
| 	player:endCommand(); | ||||
| 	player:EndCommand(); | ||||
| 	 | ||||
| end | ||||
|  | ||||
|   | ||||
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