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	fixed method casing in lua
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		| @@ -16,36 +16,36 @@ Countdown: 	1 | ||||
| --]] | ||||
|  | ||||
| function onEventStarted(player, command) | ||||
| 	--player:setCurrentMenuId(0); | ||||
| 	--player:runEventFunction("delegateCommand", command, "eventConfirm"); | ||||
| 	--player:SetCurrentMenuId(0); | ||||
| 	--player:RunEventFunction("delegateCommand", command, "eventConfirm"); | ||||
| 	player:logout(); | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, command, triggerName, step, arg1, arg2) | ||||
|  | ||||
| 	currentMenuId = player:getCurrentMenuId(); | ||||
| 	currentMenuId = player:GetCurrentMenuId(); | ||||
|  | ||||
| 	--Menu Dialog	 | ||||
| 	if (currentMenuId == 0) then | ||||
| 		if (arg1 == 1) then --Exit	 | ||||
| 			player:quitGame(); | ||||
| 			player:endCommand();	 | ||||
| 			player:EndCommand();	 | ||||
| 		elseif (arg1 == 2) then --Character Screen | ||||
| 			player:logout(); | ||||
| 			player:endCommand(); | ||||
| 			--player:setCurrentMenuId(1); | ||||
| 			--player:runEventFunction("delegateCommand", command, "eventCountDown"); | ||||
| 			player:EndCommand(); | ||||
| 			--player:SetCurrentMenuId(1); | ||||
| 			--player:RunEventFunction("delegateCommand", command, "eventCountDown"); | ||||
| 		elseif (arg1 == 3) then --Cancel | ||||
| 			player:endCommand(); | ||||
| 			player:EndCommand(); | ||||
| 		end | ||||
| 	--Countdown Dialog | ||||
| 	elseif (currentMenuId == 1) then | ||||
| 	 | ||||
| 		if (arg2 == 1) then --Logout Complete | ||||
| 			player:logout(); | ||||
| 			player:endCommand();			 | ||||
| 			player:EndCommand();			 | ||||
| 		elseif (arg2 == 2) then --Cancel Pressed | ||||
| 			player:endCommand(); | ||||
| 			player:EndCommand(); | ||||
| 		end | ||||
| 		 | ||||
| 	end | ||||
|   | ||||
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