fixed method casing in lua

This commit is contained in:
Tahir Akhlaq
2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View File

@@ -2,28 +2,28 @@ require("/quests/man/man0l0")
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
man0l0Quest = GetStaticActor("Man0l0");
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
player:EndEvent();
end
function onTalked(player, npc)
man0l0Quest = player:getQuest("Man0l0");
man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
doorNpc = getWorldManager():GetActorInWorld(1090025);
player:setEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:setQuestGraphic(player, 0x3);
doorNpc = GetWorldManager():GetActorInWorld(1090025);
player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:SetQuestGraphic(player, 0x3);
end
end