fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

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@ -4,22 +4,22 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
player:runEventFunction("askLogout", player);
player:RunEventFunction("askLogout", player);
end
function onEventUpdate(player, npc, eventStep, menuOptionSelected)
if (menuOptionSelected == 1) then
player:endEvent();
player:EndEvent();
return;
elseif (menuOptionSelected == 2) then
player:quitGame();
elseif (menuOptionSelected == 3) then
player:logout();
elseif (menuOptionSelected == 4) then
player:sendMessage(33, "", "Heck the bed");
player:SendMessage(33, "", "Heck the bed");
end
player:endEvent();
player:EndEvent();
end

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@ -4,16 +4,16 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
defaultFst = getStaticActor("DftFst");
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
defaultFst = GetStaticActor("DftFst");
player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_ExitDoor", nil, nil, nil);
end
function onEventUpdate(player, npc, resultId, isExitYes)
if (isExitYes ~= nil and isExitYes == 1) then
getWorldManager():DoZoneChange(player, 1);
GetWorldManager():DoZoneChange(player, 1);
else
player:endEvent();
player:EndEvent();
end
end

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@ -3,7 +3,7 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
player:endEvent();
player:EndEvent();
end
function onEventUpdate(player, npc)

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@ -4,10 +4,10 @@ end
function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34109, 0x20);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then
getWorldManager():DoPlayerMoveInZone(player, 5);
GetWorldManager():DoPlayerMoveInZone(player, 5);
end
player:endEvent();
player:EndEvent();
end

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@ -3,18 +3,18 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
questNOC = getStaticActor("Noc000");
questNOC = GetStaticActor("Noc000");
if (npc:getActorClassId() == 1200193) then
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
elseif (npc:getActorClassId() == 1200194) then
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
if (npc:GetActorClassId() == 1200193) then
player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskLimsa", nil, nil, nil);
elseif (npc:GetActorClassId() == 1200194) then
player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskUldah", nil, nil, nil);
else
player:runEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, questNOC, "pETaskBoardAskGridania", nil, nil, nil);
end
end
function onEventUpdate(player, npc, step, menuOptionSelected)
player:endEvent();
player:EndEvent();
end

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@ -25,10 +25,10 @@ function init(npc)
end
function onEventStarted(player, npc, triggerName)
player:runEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
player:RunEventFunction("eventAetheryteParentSelect", 0x0, false, 0x61, 0x0,0,0,0,0);
end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
--player:runEventFunction("askOfferQuest", player, 1000);
player:endEvent();
--player:RunEventFunction("askOfferQuest", player, 1000);
player:EndEvent();
end

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@ -25,14 +25,14 @@ function init(npc)
end
function onEventStarted(player, npc)
player:runEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
player:RunEventFunction("eventTalkType", 0x30, true, 0x02CE, 0x356, 0x367, true, 0, nil, 0x29, 0,0,0);
end
function onEventUpdate(player, npc, step, menuOptionSelected)
--player:runEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
player:runEventFunction("eventTalkPack", 201, 207);
--player:runEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
--player:runEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
--player:runEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
player:endEvent();
--player:RunEventFunction("eventTalkType", 0x32, true, 0x02CE, 0x356, 0x367, false, 2, nil, 0x29, 0,0,0);
player:RunEventFunction("eventTalkPack", 201, 207);
--player:RunEventFunction("eventTalkCard", 0x30C3, 0x30C4, 0x30C1, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9);
--player:RunEventFunction("eventTalkDetail", 0x30C4, 2, 0xF4242, 0xD, 0xF4242, 0, 0xFF, true, 11);
--player:RunEventFunction("eventGLChangeDetail", 0xDEAD, 0x30C4, 0xFF, 0xF4242, 0xD, 0xF4242, 0, 2, true);
player:EndEvent();
end

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@ -4,25 +4,25 @@ end
function onEventStarted(player, npc)
isNew = false;
player:runEventFunction("eventTalkStep1", isNew);
player:RunEventFunction("eventTalkStep1", isNew);
end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
if (menuOptionSelected == nil) then
player:endEvent();
player:EndEvent();
return;
end
isNew = false;
if (menuOptionSelected == 1) then
player:runEventFunction("eventTalkStep2", isNew);
player:RunEventFunction("eventTalkStep2", isNew);
elseif (menuOptionSelected == 10) then
player:endEvent();
player:EndEvent();
return;
elseif (menuOptionSelected == 3) then
--createLinkshell
player:runEventFunction("eventTalkStepMakeupDone", isNew);
player:RunEventFunction("eventTalkStepMakeupDone", isNew);
end
end

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@ -28,10 +28,10 @@ function init(npc)
end
function onEventStarted(player, npc)
player:runEventFunction("talkOfferWelcome", player, 1);
player:RunEventFunction("talkOfferWelcome", player, 1);
end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
--player:runEventFunction("askOfferQuest", player, 1000);
player:endEvent();
--player:RunEventFunction("askOfferQuest", player, 1000);
player:EndEvent();
end

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@ -4,10 +4,10 @@ function init(npc)
end
function onEventStarted(player, npc)
player:sendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId()));
player:endEvent();
player:SendMessage(0x20, "", "This PopulaceStandard actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()));
player:EndEvent();
end
function onEventUpdate(player, npc, blah, menuSelect)
player:endEvent();
player:EndEvent();
end

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@ -3,13 +3,13 @@ function init(npc)
end
function onEventStarted(player, npc)
player:sendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:getActorClassId()))
player:endEvent();
--player:runEventFunction("welcomeTalk");
player:SendMessage(0x20, "", "This PopulaceShopSalesman actor has no event set. Actor Class Id: " .. tostring(npc:GetActorClassId()))
player:EndEvent();
--player:RunEventFunction("welcomeTalk");
end
function onEventUpdate(player, npc, step, menuOptionSelected, lsName, lsCrest)
player:endEvent();
player:EndEvent();
end

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@ -8,17 +8,17 @@ Switches between active and passive mode states
function onEventStarted(player, command, triggerName)
if (player:getState() == 0) then
if (player:GetState() == 0) then
player:changeState(2);
elseif (player:getState() == 2) then
elseif (player:GetState() == 2) then
player:changeState(0);
end
player:endCommand();
player:EndCommand();
--For Opening Tutorial
if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then
player:getDirector():onCommand(command);
player:GetDirector():OnCommand(command);
end

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@ -10,13 +10,13 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
function onEventStarted(player, actor, triggerName)
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (player:getState() != 2) then
player:sendGameMessage(worldMaster, 32503, 0x20);
if (player:GetState() != 2) then
player:SendGameMessage(worldMaster, 32503, 0x20);
end
player:endCommand();
player:EndCommand();
end

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@ -9,15 +9,15 @@ operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
--]]
function onEventStarted(player, actor, triggerName)
--local points = player:getAttributePoints();
--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
--local points = player:GetAttributePoints();
--player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
player:RunEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
end
function onEventUpdate(player, actor, step, arg1)
--Submit
player:endCommand();
player:EndCommand();
end

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@ -8,12 +8,12 @@ Handles player examining someone
function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
actor = player:getActorInInstance(checkedActorId);
actor = player:GetActorInInstance(checkedActorId);
if (actor ~= nil) then
player:examinePlayer(actor);
end
player:endCommand();
player:EndCommand();
end

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@ -8,40 +8,40 @@ Handles mounting and dismounting the Chocobo and Goobbue
function onEventStarted(player, actor, triggerName, isGoobbue)
if (player:getState() == 0) then
if (player:GetState() == 0) then
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (isGoobbue ~= true) then
player:changeMusic(83);
player:sendChocoboAppearance();
player:sendGameMessage(player, worldMaster, 26001, 0x20);
player:setMountState(1);
player:SendChocoboAppearance();
player:SendGameMessage(player, worldMaster, 26001, 0x20);
player:SetMountState(1);
else
player:changeMusic(98);
player:sendGoobbueAppearance();
player:sendGameMessage(player, worldMaster, 26019, 0x20);
player:setMountState(2);
player:SendGoobbueAppearance();
player:SendGameMessage(player, worldMaster, 26019, 0x20);
player:SetMountState(2);
end
player:changeSpeed(0.0, 5.0, 10.0);
player:changeState(15);
else
player:changeMusic(player:getZone().bgmDay);
player:changeMusic(player:GetZone().bgmDay);
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (player:getMountState() == 1) then
player:sendGameMessage(player, worldMaster, 26003, 0x20);
if (player:GetMountState() == 1) then
player:SendGameMessage(player, worldMaster, 26003, 0x20);
else
player:sendGameMessage(player, worldMaster, 26021, 0x20);
player:SendGameMessage(player, worldMaster, 26021, 0x20);
end
player:setMountState(0);
player:SetMountState(0);
player:changeSpeed(0.0, 2.0, 5.0)
player:changeState(0);
end
player:endCommand();
player:EndCommand();
end

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@ -12,10 +12,10 @@ function onEventStarted(player, actor, triggerName, maxNumber)
result = math.random(0, maxNumber);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
player:endCommand();
player:EndCommand();
end

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@ -6,7 +6,7 @@ EmoteSitCommand Script
function onEventStarted(player, actor, triggerName, emoteId)
if (player:getState() == 0) then
if (player:GetState() == 0) then
if (emoteId == 0x2712) then
player:changeState(11);
else
@ -16,7 +16,7 @@ function onEventStarted(player, actor, triggerName, emoteId)
player:changeState(0);
end
player:endCommand();
player:EndCommand();
end

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@ -11,11 +11,11 @@ emoteTable = {
function onEventStarted(player, actor, triggerName, emoteId)
if (player:getState() == 0) then
if (player:GetState() == 0) then
player:doEmote(emoteId);
end
player:endCommand();
player:EndCommand();
end

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@ -58,23 +58,23 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
--Equip Item
if (invActionInfo ~= nil) then
item = player:getInventory(0):getItemBySlot(invActionInfo.slot);
item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot);
equipItem(player, equipSlot, item);
player:sendAppearance();
player:SendAppearance();
--Unequip Item
else
item = player:getEquipment():GetItemAtSlot(equipSlot);
item = player:GetEquipment():GetItemAtSlot(equipSlot);
if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
player:sendAppearance();
player:SendAppearance();
end
end
player:endCommand();
player:EndCommand();
end
function loadGearset(player, classId)
player:getEquipment():ToggleDBWrite(false);
local gearset = player:getGearset(classId);
player:GetEquipment():ToggleDBWrite(false);
local gearset = player:GetGearset(classId);
if gearset == nil then
return;
@ -83,7 +83,7 @@ function loadGearset(player, classId)
for slot = 0, 34 do
if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
itemAtSlot = player:getEquipment():GetItemAtSlot(slot);
itemAtSlot = player:GetEquipment():GetItemAtSlot(slot);
itemAtGearsetSlot = gearset[slot];
if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
@ -100,15 +100,15 @@ function loadGearset(player, classId)
end
player:getEquipment():ToggleDBWrite(true);
player:GetEquipment():ToggleDBWrite(true);
end
function equipItem(player, equipSlot, item)
if (item ~= nil) then
local classId = nil;
local worldMaster = getWorldMaster();
local gItem = getItemGamedata(item.itemId);
local worldMaster = GetWorldMaster();
local gItem = GetItemGamedata(item.itemId);
--If it's the mainhand, begin class change based on weapon
if (equipSlot == EQUIPSLOT_MAINHAND) then
@ -136,16 +136,16 @@ function equipItem(player, equipSlot, item)
end
if (classId ~= nil) then
player:sendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
player:prepareClassChange(classId);
end
end
--Item Equipped message
player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
player:getEquipment():Equip(equipSlot, item);
player:GetEquipment():Equip(equipSlot, item);
if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
@ -184,19 +184,19 @@ function equipItem(player, equipSlot, item)
end
function unequipItem(player, equipSlot, item)
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
elseif (item ~= nil) then
player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
player:getEquipment():Unequip(equipSlot);
player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
player:GetEquipment():Unequip(equipSlot);
if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
player:graphicChange(GRAPHICSLOT_BODY, item);
elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
player:graphicChange(GRAPHICSLOT_LEGS, item);
elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);

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@ -10,6 +10,6 @@ The param "itemDBIds" has the vars: item1 and item2.
--]]
function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
player:getInventory(0x00):removeItem(invActionInfo.slot);
player:endCommand();
player:GetInventory(0x00):removeItem(invActionInfo.slot);
player:EndCommand();
end

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@ -16,36 +16,36 @@ Countdown: 1
--]]
function onEventStarted(player, command)
--player:setCurrentMenuId(0);
--player:runEventFunction("delegateCommand", command, "eventConfirm");
--player:SetCurrentMenuId(0);
--player:RunEventFunction("delegateCommand", command, "eventConfirm");
player:logout();
end
function onEventUpdate(player, command, triggerName, step, arg1, arg2)
currentMenuId = player:getCurrentMenuId();
currentMenuId = player:GetCurrentMenuId();
--Menu Dialog
if (currentMenuId == 0) then
if (arg1 == 1) then --Exit
player:quitGame();
player:endCommand();
player:EndCommand();
elseif (arg1 == 2) then --Character Screen
player:logout();
player:endCommand();
--player:setCurrentMenuId(1);
--player:runEventFunction("delegateCommand", command, "eventCountDown");
player:EndCommand();
--player:SetCurrentMenuId(1);
--player:RunEventFunction("delegateCommand", command, "eventCountDown");
elseif (arg1 == 3) then --Cancel
player:endCommand();
player:EndCommand();
end
--Countdown Dialog
elseif (currentMenuId == 1) then
if (arg2 == 1) then --Logout Complete
player:logout();
player:endCommand();
player:EndCommand();
elseif (arg2 == 2) then --Cancel Pressed
player:endCommand();
player:EndCommand();
end
end

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@ -9,11 +9,11 @@ Handles what happens when you invite
function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId)
if (name ~= nil) then
getWorldManager():CreateInvitePartyGroup(player, name);
GetWorldManager():CreateInvitePartyGroup(player, name);
elseif (actorId ~= nil) then
getWorldManager():CreateInvitePartyGroup(player, actorId);
GetWorldManager():CreateInvitePartyGroup(player, actorId);
end
player:endCommand();
player:EndCommand();
end

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@ -4,6 +4,6 @@
--]]
function onEventStarted(player, actor, questId)
player:sendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
player:SendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
-- player:SendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
end

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@ -4,5 +4,5 @@
--]]
function onEventStarted(player, actor, questId)
player:sendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
player:SendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
end

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@ -18,34 +18,34 @@ Confirm Menu: 2
function onEventStarted(player, actor, triggerName, isTeleport)
if (isTeleport == 0) then
player:setCurrentMenuId(0);
player:runEventFunction("delegateCommand", actor, "eventRegion", 100);
player:SetCurrentMenuId(0);
player:RunEventFunction("delegateCommand", actor, "eventRegion", 100);
else
player:setCurrentMenuId(2);
player:runEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
player:SetCurrentMenuId(2);
player:RunEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
end
end
function onEventUpdate(player, actor, step, arg1)
menuId = player:getCurrentMenuId();
menuId = player:GetCurrentMenuId();
if (menuId == 0) then --Region
if (arg1 ~= nil and arg1 >= 1) then
player:setCurrentMenuId(1);
player:runEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
player:SetCurrentMenuId(1);
player:RunEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
else
player:endCommand();
player:EndCommand();
end
elseif (menuId == 1) then --Aetheryte
if (arg1 == nil) then
player:endCommand();
player:EndCommand();
return;
end
player:setCurrentMenuId(2);
player:runEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
player:SetCurrentMenuId(2);
player:RunEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
elseif (menuId == 2) then --Confirm
player:endCommand();
player:EndCommand();
end
end

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@ -2,33 +2,33 @@ require("/quests/man/man0g0")
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
man0g0Quest = GetStaticActor("Man0g0");
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
player:EndEvent();
end
function onTalked(player, npc)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest ~= nil) then
yda = getWorldManager():GetActorInWorld(1000009);
papalymo = getWorldManager():GetActorInWorld(1000010);
yda = GetWorldManager():GetActorInWorld(1000009);
papalymo = GetWorldManager():GetActorInWorld(1000010);
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
yda:setQuestGraphic(player, 0x0);
papalymo:setQuestGraphic(player, 0x2);
yda:SetQuestGraphic(player, 0x0);
papalymo:SetQuestGraphic(player, 0x2);
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
yda:setQuestGraphic(player, 0x2);
papalymo:setQuestGraphic(player, 0x0);
yda:SetQuestGraphic(player, 0x2);
papalymo:SetQuestGraphic(player, 0x0);
end
end

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@ -2,28 +2,28 @@ require("/quests/man/man0l0")
function onEventStarted(player, actor, triggerName)
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
man0l0Quest = GetStaticActor("Man0l0");
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
player:EndEvent();
end
function onTalked(player, npc)
man0l0Quest = player:getQuest("Man0l0");
man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
doorNpc = getWorldManager():GetActorInWorld(1090025);
player:setEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:setQuestGraphic(player, 0x3);
doorNpc = GetWorldManager():GetActorInWorld(1090025);
player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:SetQuestGraphic(player, 0x3);
end
end

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@ -2,20 +2,20 @@ require("/quests/man/man0u0")
function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0");
player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
man0u0Quest = GetStaticActor("Man0u0");
player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil);
end
function onEventUpdate(player, npc, resultId)
player:endEvent();
player:EndEvent();
end
function onTalked(player, npc)
man0u0Quest = player:getQuest("Man0u0");
man0u0Quest = player:GetQuest("Man0u0");
if (man0u0Quest ~= nil) then

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@ -1,21 +1,21 @@
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
man0g0Quest = GetStaticActor("Man0g0");
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
end
function onEventUpdate(player, npc, resultId)
--man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:endEvent();
--man0g0Quest = GetStaticActor("Man0g0");
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:EndEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
player:endCommand();
player:endEvent();
player:kickEvent(player:getDirector(), "noticeEvent", true);
player:EndCommand();
player:EndEvent();
player:KickEvent(player:GetDirector(), "noticeEvent", true);
end

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@ -1,25 +1,25 @@
function onEventStarted(player, actor, triggerName)
man0u0Quest = getStaticActor("Man0u0");
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
man0u0Quest = GetStaticActor("Man0u0");
man0l0Quest = GetStaticActor("Man0l0");
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
--player:runEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
--player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
end
function onEventUpdate(player, npc, resultId)
--man0l0Quest = getStaticActor("Man0l0");
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
player:endEvent();
--man0l0Quest = GetStaticActor("Man0l0");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
player:EndEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
--player:kickEvent(player:getDirector(), "noticeEvent");
--player:endCommand();
--player:KickEvent(player:GetDirector(), "noticeEvent");
--player:EndCommand();
end

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@ -3,55 +3,55 @@ local initClassItems, initRaceItems;
function onBeginLogin(player)
--New character, set the initial quest
if (player:getPlayTime(false) == 0) then
initialTown = player:getInitialTown();
if (player:GetPlayTime(false) == 0) then
initialTown = player:GetInitialTown();
if (initialTown == 1 and player:hasQuest(110001) == false) then
player:addQuest(110001);
player:AddQuest(110001);
elseif (initialTown == 2 and player:hasQuest(110005) == false) then
player:addQuest(110005);
player:AddQuest(110005);
elseif (initialTown == 3 and player:hasQuest(110009) == false) then
player:addQuest(110009);
player:AddQuest(110009);
end
end
--For Opening. Set Director and reset position incase d/c
if (player:hasQuest(110001) == true) then
--player:setDirector("openingDirector", false);
--player:SetDirector("openingDirector", false);
player.positionX = 0.016;
player.positionY = 10.35;
--player.positionZ = -36.91;
player.positionZ = -20.91;
player.rotation = 0.025;
player:getQuest(110001):ClearQuestData();
player:getQuest(110001):ClearQuestFlags();
player:GetQuest(110001):ClearQuestData();
player:GetQuest(110001):ClearQuestFlags();
elseif (player:hasQuest(110005) == true) then
player:setDirector("openingDirector", false);
player:SetDirector("openingDirector", false);
player.positionX = 369.5434;
player.positionY = 4.21;
player.positionZ = -706.1074;
player.rotation = -1.26721;
player:getQuest(110005):ClearQuestData();
player:getQuest(110005):ClearQuestFlags();
player:GetQuest(110005):ClearQuestData();
player:GetQuest(110005):ClearQuestFlags();
elseif (player:hasQuest(110009) == true) then
player:setDirector("openingDirector", false);
player:SetDirector("openingDirector", false);
player.positionX = 5.364327;
player.positionY = 196.0;
player.positionZ = 133.6561;
player.rotation = -2.849384;
player:getQuest(110009):ClearQuestData();
player:getQuest(110009):ClearQuestFlags();
player:GetQuest(110009):ClearQuestData();
player:GetQuest(110009):ClearQuestFlags();
end
end
function onLogin(player)
player:sendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
player:SendMessage(0x1D,"",">Callback \"onLogin\" for player script running.");
if (player:getPlayTime(false) == 0) then
player:sendMessage(0x1D,"",">PlayTime == 0, new player!");
if (player:GetPlayTime(false) == 0) then
player:SendMessage(0x1D,"",">PlayTime == 0, new player!");
initClassItems(player);
initRaceItems(player);
@ -66,27 +66,27 @@ function initClassItems(player)
--DoW
if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG
player:getInventory(0):addItem({4020001, 8030701, 8050728, 8080601, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA
player:getInventory(0):addItem({4030010, 8031120, 8050245, 8080601, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD
player:getInventory(0):addItem({4040001, 8011001, 8050621, 8070346, 8090307});
player:getEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307});
player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC
player:getInventory(0):addItem({4070001, 8030601, 8050622, 8080601, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC
player:getInventory(0):addItem({4080201, 8030801, 8051015, 8080501, 8090307});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
--DoM
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM
player:getInventory(0):addItem({5020001, 8030245, 8050346, 8080346, 8090208});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ
player:getInventory(0):addItem({5030101, 8030445, 8050031, 8080246, 8090208});
player:getEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetInventory(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
--DoH
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then --
@ -109,52 +109,52 @@ end
function initRaceItems(player)
if (player.playerWork.tribe == 1) then --Hyur Midlander Male
player:getInventory(0):addItem(8040001);
player:getInventory(0):addItem(8060001);
player:GetInventory(0):AddItem(8040001);
player:GetInventory(0):AddItem(8060001);
elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female
player:getInventory(0):addItem(8040002);
player:getInventory(0):addItem(8060002);
player:GetInventory(0):AddItem(8040002);
player:GetInventory(0):AddItem(8060002);
elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male
player:getInventory(0):addItem(8040003);
player:getInventory(0):addItem(8060003);
player:GetInventory(0):AddItem(8040003);
player:GetInventory(0):AddItem(8060003);
elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male
player:getInventory(0):addItem(8040004);
player:getInventory(0):addItem(8060004);
player:GetInventory(0):AddItem(8040004);
player:GetInventory(0):AddItem(8060004);
elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female
player:getInventory(0):addItem(8040006);
player:getInventory(0):addItem(8060006);
player:GetInventory(0):AddItem(8040006);
player:GetInventory(0):AddItem(8060006);
elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male
player:getInventory(0):addItem(8040005);
player:getInventory(0):addItem(8060005);
player:GetInventory(0):AddItem(8040005);
player:GetInventory(0):AddItem(8060005);
elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female
player:getInventory(0):addItem(8040007);
player:getInventory(0):addItem(8060007);
player:GetInventory(0):AddItem(8040007);
player:GetInventory(0):AddItem(8060007);
elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male
player:getInventory(0):addItem(8040008);
player:getInventory(0):addItem(8060008);
player:GetInventory(0):AddItem(8040008);
player:GetInventory(0):AddItem(8060008);
elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female
player:getInventory(0):addItem(8040010);
player:getInventory(0):addItem(8060010);
player:GetInventory(0):AddItem(8040010);
player:GetInventory(0):AddItem(8060010);
elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male
player:getInventory(0):addItem(8040009);
player:getInventory(0):addItem(8060009);
player:GetInventory(0):AddItem(8040009);
player:GetInventory(0):AddItem(8060009);
elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female
player:getInventory(0):addItem(8040011);
player:getInventory(0):addItem(8060011);
player:GetInventory(0):AddItem(8040011);
player:GetInventory(0):AddItem(8060011);
elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun
player:getInventory(0):addItem(8040012);
player:getInventory(0):addItem(8060012);
player:GetInventory(0):AddItem(8040012);
player:GetInventory(0):AddItem(8060012);
elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon
player:getInventory(0):addItem(8040013);
player:getInventory(0):addItem(8060013);
player:GetInventory(0):AddItem(8040013);
player:GetInventory(0):AddItem(8060013);
elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf
player:getInventory(0):addItem(8040014);
player:getInventory(0):addItem(8060014);
player:GetInventory(0):AddItem(8040014);
player:GetInventory(0):AddItem(8060014);
elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard
player:getInventory(0):addItem(8040015);
player:getInventory(0):addItem(8060015);
player:GetInventory(0):AddItem(8040015);
player:GetInventory(0):AddItem(8060015);
end
player:getEquipment():SetEquipment({9, 11},{5,6});
player:GetEquipment():SetEquipment({9, 11},{5,6});
end

View File

@ -1,13 +1,13 @@
function init(npc)
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34109, 0x20);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then
getWorldManager():DoPlayerMoveInZone(player, 5);
GetWorldManager():DoPlayerMoveInZone(player, 5);
end
player:endEvent();
player:EndEvent();
end

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@ -1,61 +1,61 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:SetEventStatus(npc, "pushDefault", false, 0x2);
player:GetDirector():OnTalked(npc);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
man0g0Quest:SaveData();
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
end
end
else
player:endEvent();
player:EndEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
player:EndEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
player:endEvent();
player:setDirector("QuestDirectorMan0g001", true);
player:EndEvent();
player:SetDirector("QuestDirectorMan0g001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:SendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 10);
player:kickEvent(player:getDirector(), "noticeEvent", true);
GetWorldManager():DoPlayerMoveInZone(player, 10);
player:KickEvent(player:GetDirector(), "noticeEvent", true);
else
player:endEvent();
player:EndEvent();
end
end

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@ -1,28 +1,28 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
man0g0Quest:SaveData();
player:getDirector():onTalked(npc);
player:GetDirector():OnTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
end
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

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@ -1,15 +1,15 @@
function onEventStarted(player, npc)
defaultFst = getStaticActor("DftFst");
player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
defaultFst = GetStaticActor("DftFst");
player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 13);
GetWorldManager():DoZoneChange(player, 13);
end
player:endEvent();
player:EndEvent();
end

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@ -1,3 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -1,3 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -1,3 +1,3 @@
function init(npc)
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
end

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@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

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@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,17 +1,17 @@
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0");
man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
npc:setQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x2);
end
end
end
@ -19,24 +19,24 @@ end
function onEventStarted(player, npc, triggerName)
man0l0Quest = player:getQuest("man0l0");
man0l0Quest = player:GetQuest("man0l0");
if (triggerName == "talkDefault") then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
player:GetDirector():OnTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
end
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,16 +1,16 @@
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("man0l0");
man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
npc:setQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x2);
end
end
@ -18,29 +18,29 @@ end
function onEventStarted(player, npc, triggerName)
man0l0Quest = player:getQuest("man0l0");
man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest ~= nil) then
if (triggerName == "talkDefault") then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
npc:setQuestGraphic(player, 0x0);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
player:GetDirector():OnTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
end
else
player:endEvent();
player:EndEvent();
end
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,20 +1,20 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,19 +1,19 @@
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
man0l0Quest = GetStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -1,20 +1,20 @@
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0");
man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
player:setEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3);
player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:SetQuestGraphic(player, 0x3);
else
player:setEventStatus(npc, "pushDefault", true, 0x2);
npc:setQuestGraphic(player, 0x3);
player:SetEventStatus(npc, "pushDefault", true, 0x2);
npc:SetQuestGraphic(player, 0x3);
end
end
@ -23,10 +23,10 @@ end
function onEventStarted(player, npc, triggerName)
if (triggerName == "pushDefault") then
man0l0Quest = getStaticActor("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
man0l0Quest = GetStaticActor("Man0l0");
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
else
player:endEvent();
player:EndEvent();
end
end
@ -34,21 +34,21 @@ end
function onEventUpdate(player, npc, resultId, choice)
if (resultId == 0x2B9EBC42) then
player:endEvent();
player:setDirector("QuestDirectorMan0l001", true);
player:EndEvent();
player:SetDirector("QuestDirectorMan0l001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:SendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 9);
player:kickEvent(player:getDirector(), "noticeEvent", true);
GetWorldManager():DoPlayerMoveInZone(player, 9);
player:KickEvent(player:GetDirector(), "noticeEvent", true);
else
if (choice == 1) then
man0l0Quest = player:getQuest("Man0l0");
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
man0l0Quest = player:GetQuest("Man0l0");
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
else
player:endEvent();
player:EndEvent();
end
end

View File

@ -1,20 +1,20 @@
require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
man0l0Quest = player:getQuest("Man0l0");
man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x2);
end
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:SetEventStatus(npc, "pushDefault", false, 0x2);
end
end
@ -22,44 +22,44 @@ end
function onEventStarted(player, npc, triggerName)
man0l0Quest = player:getQuest("Man0l0");
man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
--Is doing talk tutorial?
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
player:SetEventStatus(npc, "pushDefault", false, 0x2);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
npc:setQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x2);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
player:GetDirector():OnTalked(npc);
--Was he talked to for the mini tutorial?
else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
npc:setQuestGraphic(player, 0x0);
npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
man0l0Quest:SaveData();
player:getDirector():onTalked(npc);
player:GetDirector():OnTalked(npc);
end
end
else
player:endEvent();
player:EndEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
player:EndEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end

View File

@ -5,12 +5,12 @@ end
function onZoneIn(player)
openingQuest = player:getQuest(110001);
openingQuest = player:GetQuest(110001);
--Opening Quest
if (openingQuest ~= nil) then
if (openingQuest:GetQuestFlag(0) == false) then
player:kickEvent(player:getDirector(), "noticeEvent");
player:KickEvent(player:GetDirector(), "noticeEvent");
end
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
end

View File

@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
end

View File

@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
end

View File

@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
end

View File

@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
end

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@ -1,15 +1,15 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
end
function onEventUpdate(player, npc, blah, menuSelect)
if (menuSelect == 1) then
getWorldManager():DoZoneChange(player, 12);
GetWorldManager():DoZoneChange(player, 12);
end
player:endEvent();
player:EndEvent();
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
end

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@ -1,7 +1,7 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
end

View File

@ -1,8 +1,8 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
end

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@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
end

View File

@ -1,5 +1,5 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
end

View File

@ -1,6 +1,6 @@
function onEventStarted(player, npc)
defaultSea = getStaticActor("DftSea");
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
defaultSea = GetStaticActor("DftSea");
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
end

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