Moving zone/login stuff away from packetprocessor into a "WorldManager" class.

This commit is contained in:
Filip Maj 2016-01-17 23:36:34 -05:00
parent a640e08fe1
commit 887da7b503
8 changed files with 331 additions and 73 deletions

View File

@ -543,51 +543,5 @@ namespace FFXIVClassic_Lobby_Server
return cheevosPacket.buildPacket(player.actorId);
}
public static void loadZones(Efficient32bitHashTable<Zone> zoneList)
{
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
regionId,
zoneName,
dayMusic,
nightMusic,
battleMusic,
isInn,
canRideChocobo,
canStealth,
isInstanceRaid
FROM server_zones
WHERE zoneName IS NOT NULL";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read()) {
Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(2), reader.GetUInt16(1), reader.GetUInt16(3), reader.GetUInt16(4), reader.GetUInt16(5), reader.GetBoolean(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9));
zoneList.Add(zone.actorId, zone);
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Log.info(String.Format("Loaded {0} zones.", count));
}
}
}

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@ -213,6 +213,7 @@
<Compile Include="utils\CharacterUtils.cs" />
<Compile Include="utils\SQLGeneration.cs" />
<Compile Include="actors\area\Zone.cs" />
<Compile Include="WorldManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />

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@ -42,23 +42,16 @@ namespace FFXIVClassic_Lobby_Server
{
class PacketProcessor
{
Server mServer;
LuaEngine luaEngine = new LuaEngine();
Dictionary<uint, ConnectedPlayer> mPlayers;
List<ClientConnection> mConnections;
StaticActors mStaticActors = new StaticActors();
DebugProg debug = new DebugProg();
WorldMaster worldMaster = new WorldMaster();
Efficient32bitHashTable<Zone> zoneList = new Efficient32bitHashTable<Zone>();
public PacketProcessor(Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
{
mPlayers = playerList;
mConnections = connectionList;
Database.loadZones(zoneList);
mServer = server;
}
public void processPacket(ClientConnection client, BasePacket packet)
@ -191,7 +184,7 @@ namespace FFXIVClassic_Lobby_Server
//Unknown
case 0x0002:
player.getActor().zone = zoneList.Get(player.getActor().zoneId);
player.getActor().zone = mServer.GetWorldManager().GetZone(player.getActor().zoneId);
BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin"); //Bed, Book created
BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door created
@ -305,8 +298,8 @@ namespace FFXIVClassic_Lobby_Server
player.getActor().zone.addActorToZone(player.getActor());
BasePacket innSpawn = player.getActor().zone.getSpawnPackets(player.actorID);
BasePacket debugSpawn = debug.getSpawnPackets(player.actorID);
BasePacket worldMasterSpawn = worldMaster.getSpawnPackets(player.actorID);
BasePacket debugSpawn = mServer.GetWorldManager().GetDebugActor().getSpawnPackets(player.actorID);
BasePacket worldMasterSpawn = mServer.GetWorldManager().GetActor().getSpawnPackets(player.actorID);
innSpawn.debugPrintPacket();
client.queuePacket(innSpawn);

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@ -11,6 +11,8 @@ using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using System.IO;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.actors;
namespace FFXIVClassic_Lobby_Server
{
@ -24,6 +26,8 @@ namespace FFXIVClassic_Lobby_Server
private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private WorldManager mWorldManager;
private StaticActors mStaticActors = new StaticActors();
private PacketProcessor mProcessor;
private Thread mProcessorThread;
private Thread mGameThread;
@ -31,6 +35,9 @@ namespace FFXIVClassic_Lobby_Server
#region Socket Handling
public bool startServer()
{
mWorldManager = new WorldManager();
mWorldManager.LoadZoneList();
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
try{
@ -63,7 +70,7 @@ namespace FFXIVClassic_Lobby_Server
Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor(mConnectedPlayerList, mConnectionList);
mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList);
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
//mGameThread.Start();
@ -274,5 +281,11 @@ namespace FFXIVClassic_Lobby_Server
mProcessor.doWarp(Convert.ToUInt32(map), Single.Parse(x), Single.Parse(y), Single.Parse(z));
}
public WorldManager GetWorldManager()
{
return mWorldManager;
}
}
}

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@ -0,0 +1,245 @@
using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.actors.debug;
using FFXIVClassic_Map_Server.actors.world;
using FFXIVClassic_Map_Server.common.EfficientHashTables;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server
{
class WorldManager
{
private DebugProg debug = new DebugProg();
private WorldMaster worldMaster = new WorldMaster();
private Dictionary<uint, Zone> zoneList;
private Dictionary<uint, ZoneEntrance> zoneEntranceList;
public void LoadZoneList()
{
zoneList = new Dictionary<uint, Zone>();
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
regionId,
zoneName,
dayMusic,
nightMusic,
battleMusic,
isInn,
canRideChocobo,
canStealth,
isInstanceRaid
FROM server_zones
WHERE zoneName IS NOT NULL";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(2), reader.GetUInt16(1), reader.GetUInt16(3), reader.GetUInt16(4), reader.GetUInt16(5), reader.GetBoolean(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9));
zoneList[zone.actorId] = zone;
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Log.info(String.Format("Loaded {0} zones.", count));
}
public void LoadZoneEntranceList()
{
zoneEntranceList = new Dictionary<uint, ZoneEntrance>();
int count = 0;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
SELECT
id,
zoneId,
spawnType,
spawnX,
spawnY,
spawnZ,
spawnRotation
FROM server_zones_spawnlocations";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint id = reader.GetUInt32(0);
ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6));
zoneEntranceList[id] = entance;
count++;
}
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
Log.info(String.Format("Loaded {0} zone spawn locations.", count));
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed.
public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
{
Zone oldZone;
if (player.zone != null)
{
oldZone = player.zone;
oldZone.removeActorToZone(player);
}
//Add player to new zone and update
Zone newZone = GetZone(destinationZoneId);
//This server does not contain that zoneId
if (newZone == null)
return;
newZone.addActorToZone(player);
}
//Moves actor to new zone, and sends packets to spawn at the given zone entrance
public void DoTeleportZoneChange(Player player, uint destinationZoneId, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
DoTeleportZoneChange(player, destinationZoneId, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
//Moves actor to new zone, and sends packets to spawn at the given coords.
public void DoTeleportZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
Zone oldZone;
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
oldZone = player.zone;
oldZone.removeActorToZone(player);
}
//Add player to new zone and update
Zone newZone = GetZone(destinationZoneId);
//This server does not contain that zoneId
if (newZone == null)
return;
newZone.addActorToZone(player);
//Update player actor's properties
player.zoneId = newZone.actorId;
player.zone = newZone;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.sendZoneInPackets(this);
}
public Player GetPCInWorld(string name)
{
foreach (Zone zone in zoneList.Values)
{
Player p = zone.FindPCInZone(name);
if (p != null)
return p;
}
return null;
}
public Player GetPCInWorld(uint charId)
{
foreach (Zone zone in zoneList.Values)
{
Player p = zone.FindPCInZone(charId);
if (p != null)
return p;
}
return null;
}
public Zone GetZone(uint zoneId)
{
return zoneList[zoneId];
}
public WorldMaster GetActor()
{
return worldMaster;
}
public DebugProg GetDebugActor()
{
return debug;
}
public class ZoneEntrance
{
public uint zoneId;
public byte spawnType;
public float spawnX;
public float spawnY;
public float spawnZ;
public float spawnRotation;
public ZoneEntrance(uint zoneId, byte spawnType, float x, float y, float z, float rot)
{
this.zoneId = zoneId;
this.spawnType = spawnType;
this.spawnX = x;
this.spawnY = y;
this.spawnZ = z;
this.spawnRotation = rot;
}
}
}
}

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@ -1,6 +1,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
@ -23,7 +24,9 @@ namespace FFXIVClassic_Map_Server
public int minX = -100, minY = -100, maxX = 100, maxY = 100;
private int numXBlocks, numYBlocks;
private int halfWidth, halfHeight;
private List<Actor>[,] actorBlock;
private Dictionary<uint, Actor> mActorList = new Dictionary<uint,Actor>();
private List<Actor>[,] mActorBlock;
public Zone(uint id, string zoneName, ushort regionId, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool canStealth, bool isInn, bool canRideChocobo, bool isInstanceRaid)
: base(id)
@ -48,7 +51,7 @@ namespace FFXIVClassic_Map_Server
numXBlocks = (maxX - minX) / boundingGridSize;
numYBlocks = (maxY - minY) / boundingGridSize;
actorBlock = new List<Actor>[numXBlocks, numYBlocks];
mActorBlock = new List<Actor>[numXBlocks, numYBlocks];
halfWidth = numXBlocks / 2;
halfHeight = numYBlocks / 2;
@ -56,7 +59,7 @@ namespace FFXIVClassic_Map_Server
{
for (int x = 0; x < numXBlocks; x++ )
{
actorBlock[x, y] = new List<Actor>();
mActorBlock[x, y] = new List<Actor>();
}
}
@ -86,6 +89,8 @@ namespace FFXIVClassic_Map_Server
public void addActorToZone(Actor actor)
{
mActorList.Add(actor.actorId, actor);
int gridX = (int)actor.positionX / boundingGridSize;
int gridY = (int)actor.positionZ / boundingGridSize;
@ -102,12 +107,14 @@ namespace FFXIVClassic_Map_Server
if (gridY >= numYBlocks)
gridY = numYBlocks - 1;
lock (actorBlock)
actorBlock[gridX, gridY].Add(actor);
lock (mActorBlock)
mActorBlock[gridX, gridY].Add(actor);
}
public void removeActorToZone(Actor actor)
{
mActorList.Remove(actor.actorId);
int gridX = (int)actor.positionX / boundingGridSize;
int gridY = (int)actor.positionZ / boundingGridSize;
@ -124,8 +131,8 @@ namespace FFXIVClassic_Map_Server
if (gridY >= numYBlocks)
gridY = numYBlocks - 1;
lock (actorBlock)
actorBlock[gridX, gridY].Remove(actor);
lock (mActorBlock)
mActorBlock[gridX, gridY].Remove(actor);
}
public void updateActorPosition(Actor actor)
@ -166,10 +173,10 @@ namespace FFXIVClassic_Map_Server
if (gridX == gridOldX && gridY == gridOldY)
return;
lock (actorBlock)
actorBlock[gridOldX, gridOldY].Remove(actor);
lock (actorBlock)
actorBlock[gridX, gridY].Add(actor);
lock (mActorBlock)
mActorBlock[gridOldX, gridOldY].Remove(actor);
lock (mActorBlock)
mActorBlock[gridX, gridY].Add(actor);
}
public List<Actor> getActorsAroundPoint(float x, float y, int checkDistance)
@ -196,7 +203,7 @@ namespace FFXIVClassic_Map_Server
{
for (int gy = gridY - checkDistance; gy <= gridY + checkDistance; gy++)
{
result.AddRange(actorBlock[gx, gy]);
result.AddRange(mActorBlock[gx, gy]);
}
}
@ -219,7 +226,7 @@ namespace FFXIVClassic_Map_Server
{
for (int gx = ((gridX - checkDistance) < 0 ? 0 : (gridX - checkDistance)); gx <= ((gridX + checkDistance) >= numXBlocks ? numXBlocks - 1 : (gridX + checkDistance)); gx++)
{
result.AddRange(actorBlock[gx, gy]);
result.AddRange(mActorBlock[gx, gy]);
}
}
@ -227,5 +234,26 @@ namespace FFXIVClassic_Map_Server
}
#endregion
public Player FindPCInZone(string name)
{
foreach (Actor a in mActorList.Values)
{
if (a is Player)
{
if (((Player)a).customDisplayName.Equals(name))
return (Player)a;
}
}
return null;
}
public Player FindPCInZone(uint id)
{
if (!mActorList.ContainsKey(id))
return null;
return (Player)mActorList[id];
}
}
}

View File

@ -2,6 +2,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.utils;
@ -356,6 +357,27 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
return propPacketUtil.done();
}
public void sendZoneInPackets(WorldManager world)
{
ClientConnection client;
client.queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId), true, false);
//client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
client.queuePacket(SetMusicPacket.buildPacket(actorId, 0x3D, 0x01), true, false);
client.queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR), true, false);
client.queuePacket(getSpawnPackets(actorId));
client.queuePacket(getInitPackets(actorId));
BasePacket innSpawn = zone.getSpawnPackets(actorId);
BasePacket debugSpawn = world.GetDebugActor().getSpawnPackets(actorId);
BasePacket worldMasterSpawn = world.GetActor().getSpawnPackets(actorId);
client.queuePacket(innSpawn);
client.queuePacket(debugSpawn);
client.queuePacket(worldMasterSpawn);
}
public bool isMyPlayer(uint otherActorId)
{
return actorId == otherActorId;

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@ -154,6 +154,8 @@ namespace FFXIVClassic_Map_Server.common
return r;
}
}
}