Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.

This commit is contained in:
Filip Maj
2017-04-29 20:30:54 -04:00
parent cc44d6b63c
commit 8c9ecebae6
15 changed files with 313 additions and 136 deletions

View File

@@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init");
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
if (uniqueIdentifier.Equals("1"))
{
@@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoOnActorSpawn(Player player)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn");
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
}
public void Update(double deltaTime)
{
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", deltaTime);
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
}
//A party member list packet came, set the party