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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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@@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init");
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
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if (uniqueIdentifier.Equals("1"))
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{
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@@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server.Actors
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public void DoOnActorSpawn(Player player)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn");
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
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}
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public void Update(double deltaTime)
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{
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", deltaTime);
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
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}
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//A party member list packet came, set the party
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