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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Data/scripts/base/chara/npc/object/ObjectItemStorage.lua
									
									
									
									
									
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								Data/scripts/base/chara/npc/object/ObjectItemStorage.lua
									
									
									
									
									
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							| @@ -0,0 +1,54 @@ | ||||
| --[[ | ||||
|  | ||||
| ObjectItemStorage Script | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| storageMenu() - Shows store/retrieve/help menu. | ||||
| selectCategory() - Shows the category menu | ||||
| selectStoreItem(nil, categoryId) - Shows store item menu | ||||
| selectReceiveItem(nil, categoryId) - Shows retrieve item menu | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName)	 | ||||
| 	 | ||||
| 	::TOP_MENU:: | ||||
| 	storageChoice = callClientFunction(player, "storageMenu"); | ||||
| 	 | ||||
| 	if (storageChoice == 1) then | ||||
| 		categoryChoice = callClientFunction(player, "selectCategory"); | ||||
| 		 | ||||
| 		if (categoryChoice == 5) then | ||||
| 			goto TOP_MENU; | ||||
| 		end | ||||
| 		 | ||||
| 		itemId = callClientFunction(player, "selectStoreItem", nil, categoryChoice); | ||||
| 			 | ||||
| 		if (itemId ~= nil) then | ||||
| 			player:GetItemPackage(INVENTORY_NORMAL):RemoveItem(itemId, 1); | ||||
| 		end | ||||
| 		 | ||||
| 	elseif (storageChoice == 2) then | ||||
| 		categoryChoice = callClientFunction(player, "selectCategory"); | ||||
| 	 | ||||
| 		if (categoryChoice == 5) then | ||||
| 			goto TOP_MENU; | ||||
| 		end | ||||
| 	 | ||||
| 		itemId = callClientFunction(player, "selectReceiveItem", nil, categoryChoice); | ||||
| 		 | ||||
| 		if (itemId ~= nil) then | ||||
| 			player:GetItemPackage(INVENTORY_NORMAL):AddItem(itemId, 1); | ||||
| 		end | ||||
| 	 | ||||
| 	end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| 	 | ||||
| end  | ||||
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