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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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		| @@ -0,0 +1,68 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCaravanGuide Script | ||||
|  | ||||
| This script handles the caravan guide class, which is for the actor who escorts the chocobos behind them during Caravan Security events.   | ||||
|  | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| caravanGuardCancel()                                        - Menu prompt to abandon the caravan | ||||
|  | ||||
| caravanGuardReward(cargo, nil, areaName, playerGC, killCount, areaName2)       | ||||
|                                                             - Reward dialog for completing the caravan | ||||
|                                                             - cargo = 0 (none) through 9 (all) for varying degrees of success dialog | ||||
|                                                             - If playerGC doesn't match the GC of the areaName region, NPC mentions you don't need their seals. | ||||
|                                                             - killCount shows an extra dialog if 40-49 enemies were slain, and a different one at 50+ | ||||
|                                                              | ||||
| caravanGuardNotReward()                                     - Dialog stating you didn't contribute to the event at all | ||||
| caravanGuardFailReward(areaName, areaName2)                 - Failure dialog, NPC offers free gysahl green, then offers free teleport back to aetheryte | ||||
| caravanGuardThanks(name1, name2, name3)                     - Dialog for joining the caravan.  NPC names the three chocobos. Name IDs from xtx_displayName | ||||
| caravanGuardOffer(areaName, areaName2, playerGC)            - Dialog for who to talk to for joining the caravan. | ||||
| caravanGuardAmple(areaName, areaName2)                      - Dialog for NPC taking a break? | ||||
| caravanGuardSuccess()                                       - Dialog when you reached destination? | ||||
| caravanGuardFailure(areaName, areaName2)                    - Failure dialog for mentioned area. | ||||
| caravanGuardIgnore()                                        - Resets NPC state for player?  Or used for players not flagged for the event. | ||||
| caravanGuardBonusReward(nil, isBonus?)                      - NPC says variation on a piece of dialog from the boolean passed | ||||
| caravanGuardNotBonusReward()                                - Inventory full flavour dialog | ||||
|  | ||||
|  | ||||
| Notes: | ||||
| Functions employing areaName/areaName2 add their value together in the client's script to get the area name.  Said area values are...  | ||||
| 1 = Wineport, 2 = Quarrymill, 3 = Silver Bazaar, 4 = Aleport, 5 = Hyrstmill, 6 = Golden Bazaar | ||||
|  | ||||
| areaName will always be 1-3 for caravanGuardReward to function as expected for GC-related dialog | ||||
| areaName2 will always be either 0 or 3.  0 for the lower level caravan area name, 3 for the higher level. | ||||
|  | ||||
| populaceCaravanGuide sheet: | ||||
| ID  Dialog                                                                                Comment | ||||
| 6	It is time. Come, let us ride.                                                      - Caravan begins. | ||||
| 12	We've arrived at last! Come and speak to me when you're ready to claim your reward. - Caravan completed. | ||||
| 23	We're under attack! The chocobos! Protect the chocobos!                             - Caravan aggros monsters | ||||
| 27	Gods, have we already come this far? At this pace, we stand to make good time.      - Says between 50% & 90% of the way to desgination? Can be said more than once per run | ||||
| 28	Well fought, friend. I thank the gods you're with us. Come, onward!                 - Cleared monsters that caravan aggro'd | ||||
|  | ||||
| TO-DO: | ||||
| Document actors involved.  Should be six of them. | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	local areaName = 1; | ||||
|     local areaName2 = 3; | ||||
|     local playerGC = 1; | ||||
|     local cargo = 9; | ||||
|     local killCount = 50; | ||||
|     callClientFunction(player, "caravanGuardOffer", areaName, areaName2, playerGC); | ||||
|     --callClientFunction(player, "caravanGuardReward", cargo, nil, areaName, playerGC, killCount, areaName2);    | ||||
|     --player:SendGameMessageDisplayIDSender(npc, 6, MESSAGE_TYPE_SAY, npc.displayNameId); | ||||
|      | ||||
|      | ||||
| 	player:EndEvent(); | ||||
| end | ||||
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