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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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		| @@ -0,0 +1,77 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceCompanyOfficer Script | ||||
|  | ||||
| xtx_gcRank for GC Rank values | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| eventTalkWelcome()                              - Welcome dialog | ||||
| eventTalkWelcomeQuest()                         - Same as Welcome dialog? | ||||
| eventTalkPreJoin()                              - Dialog for starting GC rank? | ||||
| eventTalkExclusive()                            - Dialog to play when you're not of that GC? | ||||
| eventTalkJoinedOnly()                           - Reads like chat-end dialog for your GC. | ||||
| eventTalkJoined(gcRank, gcRank,  isCanAfford, isShowPromotion)  - Menu to ask about/for promotion | ||||
|  | ||||
| eventDoRankUp(gcRank, gcRank)                   - Plays rank-up animation and opens GC window.  | ||||
| eventRankUpDone(???, ???)                       - Has your character do the GC salute?  Values seem to do nothing? | ||||
| eventRankCategoryUpBefore(gcRank)               - 11/21/31  - Mentions which GC quest you need to clear to continue promotion | ||||
| eventRankCategoryUpAfter()                      - Follow-up dialog after ranking up | ||||
| eventTalkQuestUncomplete()                      - Quest prerequisite dialog for ranking up to Second Lieutenant (1.23b rank cap) | ||||
| eventTalkFestival()                             - Foundation Day 2011 event dialog.  Server needs to reward 1000 GC seals after. | ||||
| eventTalkFestival2()                            - Foundation Day 2011 event dialog.  Seems to reward more seals, unsure how many. | ||||
| eventTalkFestival2012(value)                    - Foundation Day 2012 event dialog.  Rewards amount of seals dictated by value, retail used 5000. | ||||
|  | ||||
| eventTalkStepBreak()                            - Resets NPC target/facing | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
| gcOfficer = {  | ||||
| [1500199] = 1, -- Limsa Officer | ||||
| [1500200] = 2, -- Grid Officer | ||||
| [1500198] = 3, -- Flame Officer | ||||
| } | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
|     playerGC = player.gcCurrent; | ||||
|     playerGCSeal = 1000200 + playerGC; | ||||
|     playerCurrentRank = 13; | ||||
|     playerRankUpCost = 1500; | ||||
|     playerNextRank = 15; | ||||
|     currentRankCap = 31; -- Second Lieutenant | ||||
|     npcId = npc:GetActorClassId(); | ||||
|      | ||||
|     if playerGC == gcOfficer[npcId] then | ||||
|         callClientFunction(player, "eventTalkWelcome"); | ||||
|         if playerCurrentRank < currentRankCap then | ||||
|             if player:GetItemPackage(INVENTORY_CURRENCY):HasItem(playerGCSeal, playerRankUpCost) then | ||||
|                 -- Show Promotion window, allow paying | ||||
|                 local choice = callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, true, true); | ||||
|                  | ||||
|                 -- If promotion accepted | ||||
|                 if choice == 1 then | ||||
|                     callClientFunction(player, "eventDoRankUp", playerNextRank, playerNextRank); | ||||
|                    -- TODO: Table GC info or get it in source/sql.  Handle actual upgrade of GC rank/seal cap/cost/etc. | ||||
|                 end | ||||
|     | ||||
|             else | ||||
|                 -- Show Promotion window, show dialog you can't afford promotion | ||||
|                 callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank, false, true); | ||||
|             end | ||||
|         else | ||||
|             callClientFunction(player, "eventTalkJoined", playerCurrentRank, playerNextRank); | ||||
|         end | ||||
|          | ||||
|         callClientFunction(player, "eventTalkJoinedOnly"); | ||||
|     else | ||||
|         callClientFunction(player, "eventTalkExclusive"); | ||||
|     end | ||||
|     callClientFunction(player, "eventTalkStepBreak"); | ||||
|     player:endEvent(); | ||||
| end | ||||
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