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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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		| @@ -0,0 +1,84 @@ | ||||
| --[[ | ||||
|  | ||||
| PopulaceSpecialEventCryer Script | ||||
|  | ||||
| Actor Class script to handle the 6 NPCs (technically 3, the actors were duped) involved in the Foundation Day 2011 & 2012 events.   | ||||
| In 2011 they appear to be used for recruitment information for their respective Grand Company. | ||||
| In 2012, they were used for exchanging Over-aspected Crystals/Clusters for GC seals as part of the ongoing Atomos event. | ||||
|  | ||||
| Functions: | ||||
|  | ||||
| For 2011. | ||||
| eventTalkStep0(joined)      - NPC dialog about joining their cause to fight back Imperials. joined = 0 or 1. Function has hardcoded actor IDs, won't work with 2012 versions | ||||
| eventTalkNotGCmenber(npcGC) - NPC dialog when you're not part of their grand company. | ||||
|  | ||||
| For 2012. | ||||
| eventTalkCrystalExchange(player, npcGC, hasCrystal) - NPC dialog explaining they want over-aspected crystals. Brings up crystal exchange prompt if hasCrystal = 1. | ||||
| eventTalkCsOverflow(player, npcGC)                  - Error message that you can't hold the seals being offered. | ||||
| eventTalkCrystalExchange2(player, npcGC)            - NPC dialog for accepting exchange of crystals for seals | ||||
|  | ||||
| --]] | ||||
|  | ||||
| require ("global") | ||||
|  | ||||
| function init(npc) | ||||
| 	return false, false, 0, 0;	 | ||||
| end | ||||
|  | ||||
|  | ||||
| local gcRep = {  | ||||
|     [1001619] = 1, -- Maelstrom Representative 2011 | ||||
|     [1002105] = 1, -- Maelstrom Representative 2012 | ||||
|     [1001623] = 2, -- Adder Representative 2011 | ||||
|     [1002109] = 2, -- Adder Representative 2012 | ||||
|     [1001627] = 3, -- Flame Representative 2011 | ||||
|     [1002113] = 3, -- Flame Representative 2012 | ||||
| } | ||||
|  | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|     local playerGC = player.gcCurrent; | ||||
|     local npcId = npc:GetActorClassId(); | ||||
|     local npcGC = gcRep[npcId];  | ||||
|     local npcGCSeal = 1000200 + npcGC; | ||||
|     local hasCrystal = 1; | ||||
|     local crystal = 3020537; | ||||
|     local cluster = 3020413; | ||||
|     local eventMode = 2012; | ||||
|      | ||||
|      | ||||
|     if eventMode == 2011 then | ||||
|         if playerGC == 0 then | ||||
|             callClientFunction(player, "eventTalkStep0", 0); | ||||
|         elseif playerGC == npcGC then | ||||
|             callClientFunction(player, "eventTalkStep0", 1);  | ||||
|         else | ||||
|             callClientFunction(player, "eventTalkNotGCmenber", npcGC); | ||||
|         end | ||||
|      | ||||
|     elseif eventMode == 2012 then | ||||
|         choice = callClientFunction(player, "eventTalkCrystalExchange", player, npcGC, hasCrystal); | ||||
|          | ||||
|         if choice == 1 then | ||||
|             --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); | ||||
|             player:SendMessage(0x20, "", "You pretend to hand over four over-aspected crystals."); | ||||
|             callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);  | ||||
|             | ||||
|             local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 1000, 1); | ||||
|             if invCheck == INV_ERROR_SUCCESS then | ||||
|                 player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, crystal, 1, npcGCSeal, 1, 4, 1000); | ||||
|             end | ||||
|         elseif choice == 2 then | ||||
|             player:SendMessage(0x20, "", "You pretend to hand over an over-aspected cluster."); | ||||
|             --callClientFunction(player, "eventTalkCsOverflow", player, npcGC); | ||||
|             callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);  | ||||
|              | ||||
|             local invCheck = player:GetItemPackage(INVENTORY_CURRENCY):AddItem(npcGCSeal, 3000, 1); | ||||
|             if invCheck == INV_ERROR_SUCCESS then | ||||
|                 player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, cluster, 1, npcGCSeal, 1, 1, 3000); | ||||
|             end             | ||||
|         end | ||||
|     end | ||||
| 	 | ||||
| 	player:EndEvent(); | ||||
| end | ||||
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