mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
This commit is contained in:
24
Data/scripts/commands/gm/setstate.lua
Normal file
24
Data/scripts/commands/gm/setstate.lua
Normal file
@@ -0,0 +1,24 @@
|
||||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "s",
|
||||
description =
|
||||
[[
|
||||
Changes appearance for equipment with given parameters.
|
||||
!graphic <slot> <wID> <eID> <vID> <vID>
|
||||
]],
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, state)
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[setstate] ";
|
||||
|
||||
local s = tonumber(state);
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
|
||||
if player and actor then
|
||||
actor:ChangeState(s);
|
||||
wait(0.8);
|
||||
player:SendMessage(0x20, "", "state: "..s);
|
||||
end;
|
||||
end;
|
||||
Reference in New Issue
Block a user