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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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57
Data/scripts/effects/berserk2.lua
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57
Data/scripts/effects/berserk2.lua
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require("modifiers");
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function onGain(owner, effect, actionContainer)
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end
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--Increases attack power and reduces defense with each successful attack
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--Does this include weaponskills?
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--Is this on every hit or every succesfull skill useage?
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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--Trait increases effect by 20%. Does this include the reduced defense,
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--does this increase the cap or the rate at which you get AP or both?
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if (effect.GetExtra() < 10) then
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--This will count how many hits there have been
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effect.SetExtra(effect.GetExtra() + 1);
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--If you update these make sure to update them in Whirlwind as well
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local apPerHit = 20;
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local defPerHit = 20;
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if effect.GetTier() == 2 then
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apPerHit = 24;
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end
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--Just going to say every hit adds 20 AP up to 200
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--Same for defense
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--Traited will be 24 up to 240
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--assuming defense is static
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attacker.AddMod(modifiersGlobal.Attack, apPerHit);
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attacker.SubtractMod(modifiersGlobal.Defense, defPerHit);
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end
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end;
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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local apPerHit = 20;
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local defPerHit = 20;
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if effect.GetTier() == 2 then
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apPerHit = 24;
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end
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defender.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit);
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defender.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit);
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effect.SetExtra(0);
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end
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function onLose(owner, effect, actionContainer)
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local apPerHit = 20;
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local defPerHit = 20;
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if effect.GetTier() == 2 then
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apPerHit = 24;
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end
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owner.SubtractMod(modifiersGlobal.Attack, effect.GetExtra() * apPerHit);
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owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra() * defPerHit);
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end
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