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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Area/PrivateArea.cs
									
									
									
									
									
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								Map Server/Actors/Area/PrivateArea.cs
									
									
									
									
									
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							| @@ -0,0 +1,86 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
|  | ||||
| using Meteor.Common; | ||||
| using Meteor.Map.Actors; | ||||
| using Meteor.Map.lua; | ||||
| using Meteor.Map.packets.send.actor; | ||||
| using System.Collections.Generic; | ||||
|  | ||||
| namespace Meteor.Map.actors.area | ||||
| { | ||||
|     class PrivateArea : Area     | ||||
|     { | ||||
|         private Zone parentZone; | ||||
|         private string privateAreaName; | ||||
|         private uint privateAreaType; | ||||
|  | ||||
|         public PrivateArea(Zone parent, uint id, string classPath, string privateAreaName, uint privateAreaType, ushort bgmDay, ushort bgmNight, ushort bgmBattle) | ||||
|             : base(id, parent.zoneName, parent.regionId, classPath, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true) | ||||
|         { | ||||
|             this.parentZone = parent; | ||||
|             this.zoneName = parent.zoneName; | ||||
|             this.privateAreaName = privateAreaName; | ||||
|             this.privateAreaType = privateAreaType; | ||||
|         } | ||||
|  | ||||
|         public string GetPrivateAreaName() | ||||
|         { | ||||
|             return privateAreaName; | ||||
|         } | ||||
|  | ||||
|         public uint GetPrivateAreaType() | ||||
|         { | ||||
|             return privateAreaType; | ||||
|         } | ||||
|  | ||||
|         public Zone GetParentZone() | ||||
|         { | ||||
|             return parentZone; | ||||
|         } | ||||
|  | ||||
|         public override SubPacket CreateScriptBindPacket() | ||||
|         { | ||||
|             List<LuaParam> lParams; | ||||
|  | ||||
|             string path = className; | ||||
|  | ||||
|             string realClassName = className.Substring(className.LastIndexOf("/") + 1); | ||||
|  | ||||
|             lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false); | ||||
|             ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket(); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams); | ||||
|         } | ||||
|  | ||||
|  | ||||
|         public void AddSpawnLocation(SpawnLocation spawn) | ||||
|         { | ||||
|             mSpawnLocations.Add(spawn); | ||||
|         } | ||||
|  | ||||
|         public void SpawnAllActors() | ||||
|         { | ||||
|             foreach (SpawnLocation spawn in mSpawnLocations) | ||||
|                 SpawnActor(spawn); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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