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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Area/PrivateAreaContent.cs
									
									
									
									
									
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								Map Server/Actors/Area/PrivateAreaContent.cs
									
									
									
									
									
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							| @@ -0,0 +1,76 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using Meteor.Map.actors.director; | ||||
| using Meteor.Map.Actors; | ||||
| using Meteor.Map.lua; | ||||
| using System; | ||||
|  | ||||
| namespace Meteor.Map.actors.area | ||||
| { | ||||
|  | ||||
|     class PrivateAreaContent : PrivateArea | ||||
|     { | ||||
|         private Director currentDirector; | ||||
|         private bool isContentFinished = false; | ||||
|  | ||||
|         public static PrivateAreaContent CreateContentArea(String scriptPath) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
|  | ||||
|         public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list | ||||
|             : base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0) | ||||
|         { | ||||
|             currentDirector = director; | ||||
|             LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector); | ||||
|         } | ||||
|          | ||||
|         public Director GetContentDirector() | ||||
|         { | ||||
|             return currentDirector; | ||||
|         } | ||||
|  | ||||
|         public void ContentFinished() | ||||
|         { | ||||
|             isContentFinished = true; | ||||
|         } | ||||
|  | ||||
|         public void CheckDestroy() | ||||
|         { | ||||
|             lock (mActorList) | ||||
|             { | ||||
|                 if (isContentFinished) | ||||
|                 { | ||||
|                     bool noPlayersLeft = true; | ||||
|                     foreach (Actor a in mActorList.Values) | ||||
|                     { | ||||
|                         if (a is Player) | ||||
|                             noPlayersLeft = false; | ||||
|                     } | ||||
|                     if (noPlayersLeft) | ||||
|                         GetParentZone().DeleteContentArea(this); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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