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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/Ai/BattleTrait.cs
									
									
									
									
									
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								Map Server/Actors/Chara/Ai/BattleTrait.cs
									
									
									
									
									
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							| @@ -0,0 +1,43 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.ai | ||||
| { | ||||
|     class BattleTrait | ||||
|     { | ||||
|         public ushort id; | ||||
|         public string name; | ||||
|         public byte job; | ||||
|         public byte level; | ||||
|         public uint modifier; | ||||
|         public int bonus; | ||||
|  | ||||
|         public BattleTrait(ushort id, string name, byte job, byte level, uint modifier, int bonus) | ||||
|         { | ||||
|             this.id = id; | ||||
|             this.name = name; | ||||
|             this.job = job; | ||||
|             this.level = level; | ||||
|             this.modifier = modifier; | ||||
|             this.bonus = bonus; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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