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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/Ai/Controllers/AllyController.cs
									
									
									
									
									
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								Map Server/Actors/Chara/Ai/Controllers/AllyController.cs
									
									
									
									
									
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							| @@ -0,0 +1,98 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using Meteor.Map.Actors; | ||||
| using Meteor.Map.actors.chara.npc; | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.ai.controllers | ||||
| { | ||||
|     // todo: this is probably not needed, can do everything in their script | ||||
|     class AllyController : BattleNpcController | ||||
|     { | ||||
|         protected new Ally owner; | ||||
|         public AllyController(Ally owner) : | ||||
|             base(owner) | ||||
|         { | ||||
|             this.owner = owner; | ||||
|         } | ||||
|          | ||||
|         protected List<Character> GetContentGroupCharas() | ||||
|         { | ||||
|             List<Character> contentGroupCharas = null; | ||||
|  | ||||
|             if (owner.currentContentGroup != null) | ||||
|             { | ||||
|                 contentGroupCharas = new List<Character>(owner.currentContentGroup.GetMemberCount()); | ||||
|                 foreach (var charaId in owner.currentContentGroup.GetMembers()) | ||||
|                 { | ||||
|                     var chara = owner.zone.FindActorInArea<Character>(charaId); | ||||
|  | ||||
|                     if (chara != null) | ||||
|                         contentGroupCharas.Add(chara); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return contentGroupCharas; | ||||
|         } | ||||
|  | ||||
|         //Iterate over players in the group and if they are fighting, assist them | ||||
|         protected override void TryAggro(DateTime tick) | ||||
|         { | ||||
|             //lua.LuaEngine.CallLuaBattleFunction(owner, "tryAggro", owner, GetContentGroupCharas()); | ||||
|  | ||||
|             foreach(Character chara in GetContentGroupCharas()) | ||||
|             { | ||||
|                 if(chara.IsPlayer()) | ||||
|                 { | ||||
|                     if(owner.aiContainer.GetTargetFind().CanTarget((Character) chara.target) && chara.target is BattleNpc && ((BattleNpc)chara.target).hateContainer.HasHateForTarget(chara)) | ||||
|                     { | ||||
|                         owner.Engage(chara.target.actorId); | ||||
|                         owner.hateContainer.AddBaseHate((Character) chara.target); | ||||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             //base.TryAggro(tick); | ||||
|         } | ||||
|  | ||||
|         // server really likes to hang whenever scripts iterate area's actorlist | ||||
|         protected override void DoCombatTick(DateTime tick, List<Character> contentGroupCharas = null) | ||||
|         { | ||||
|             if (contentGroupCharas == null) | ||||
|             { | ||||
|                 contentGroupCharas = GetContentGroupCharas(); | ||||
|             } | ||||
|  | ||||
|             base.DoCombatTick(tick, contentGroupCharas); | ||||
|         } | ||||
|  | ||||
|         protected override void DoRoamTick(DateTime tick, List<Character> contentGroupCharas = null) | ||||
|         { | ||||
|             if (contentGroupCharas == null) | ||||
|             { | ||||
|                 contentGroupCharas = GetContentGroupCharas(); | ||||
|             } | ||||
|             base.DoRoamTick(tick, contentGroupCharas); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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