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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/Ai/Controllers/PetController.cs
									
									
									
									
									
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								Map Server/Actors/Chara/Ai/Controllers/PetController.cs
									
									
									
									
									
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							| @@ -0,0 +1,89 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using Meteor.Map.Actors; | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.ai.controllers | ||||
| { | ||||
|     class PetController : Controller | ||||
|     { | ||||
|         private Character petMaster; | ||||
|  | ||||
|         public PetController(Character owner) : | ||||
|             base(owner) | ||||
|         { | ||||
|             this.lastUpdate = Program.Tick; | ||||
|         } | ||||
|  | ||||
|         public override void Update(DateTime tick) | ||||
|         { | ||||
|             // todo: handle pet stuff on tick | ||||
|         } | ||||
|  | ||||
|         public override void ChangeTarget(Character target) | ||||
|         { | ||||
|             base.ChangeTarget(target); | ||||
|         } | ||||
|  | ||||
|         public override bool Engage(Character target) | ||||
|         { | ||||
|             // todo: check distance, last swing time, status effects | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public override void Disengage() | ||||
|         { | ||||
|             // todo: | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         public override void Cast(Character target, uint spellId) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public override void Ability(Character target, uint abilityId) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public override void RangedAttack(Character target) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public Character GetPetMaster() | ||||
|         { | ||||
|             return petMaster; | ||||
|         } | ||||
|  | ||||
|         public void SetPetMaster(Character master) | ||||
|         { | ||||
|             petMaster = master; | ||||
|  | ||||
|             if (master is Player) | ||||
|                 owner.allegiance = CharacterTargetingAllegiance.Player; | ||||
|             else | ||||
|                 owner.allegiance = CharacterTargetingAllegiance.BattleNpcs; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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