mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
This commit is contained in:
		
							
								
								
									
										108
									
								
								Map Server/Actors/Chara/Ai/HateContainer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										108
									
								
								Map Server/Actors/Chara/Ai/HateContainer.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,108 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System.Collections.Generic; | ||||
| using Meteor.Map.Actors; | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.ai | ||||
| { | ||||
|     // todo: actually implement enmity properly | ||||
|     class HateEntry | ||||
|     { | ||||
|         public Character actor; | ||||
|         public uint cumulativeEnmity; | ||||
|         public uint volatileEnmity; | ||||
|         public bool isActive; | ||||
|  | ||||
|         public HateEntry(Character actor, uint cumulativeEnmity = 0, uint volatileEnmity = 0, bool isActive = false) | ||||
|         { | ||||
|             this.actor = actor; | ||||
|             this.cumulativeEnmity = cumulativeEnmity; | ||||
|             this.volatileEnmity = volatileEnmity; | ||||
|             this.isActive = isActive; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     class HateContainer | ||||
|     { | ||||
|         private Dictionary<Character, HateEntry> hateList; | ||||
|         private Character owner; | ||||
|  | ||||
|         public HateContainer(Character owner) | ||||
|         { | ||||
|             this.owner = owner; | ||||
|             this.hateList = new Dictionary<Character, HateEntry>(); | ||||
|         } | ||||
|  | ||||
|         public void AddBaseHate(Character target) | ||||
|         { | ||||
|             if (!HasHateForTarget(target)) | ||||
|                 hateList.Add(target, new HateEntry(target, 1, 0, true)); | ||||
|         } | ||||
|  | ||||
|         public void UpdateHate(Character target, int damage) | ||||
|         { | ||||
|             AddBaseHate(target); | ||||
|             //hateList[target].volatileEnmity += (uint)damage; | ||||
|             hateList[target].cumulativeEnmity += (uint)damage; | ||||
|         } | ||||
|  | ||||
|         public void ClearHate(Character target = null) | ||||
|         { | ||||
|             if (target != null) | ||||
|                 hateList.Remove(target); | ||||
|             else | ||||
|                 hateList.Clear(); | ||||
|         } | ||||
|  | ||||
|         private void UpdateHate(HateEntry entry) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public Dictionary<Character, HateEntry> GetHateList() | ||||
|         { | ||||
|             // todo: return unmodifiable collection? | ||||
|             return hateList; | ||||
|         } | ||||
|  | ||||
|         public bool HasHateForTarget(Character target) | ||||
|         { | ||||
|             return hateList.ContainsKey(target); | ||||
|         } | ||||
|  | ||||
|         public Character GetMostHatedTarget() | ||||
|         { | ||||
|             uint enmity = 0; | ||||
|             Character target = null; | ||||
|  | ||||
|             foreach(var entry in hateList.Values) | ||||
|             { | ||||
|                 if (entry.cumulativeEnmity > enmity && entry.isActive) | ||||
|                 { | ||||
|                     enmity = entry.cumulativeEnmity; | ||||
|                     target = entry.actor; | ||||
|                 } | ||||
|             } | ||||
|             return target; | ||||
|         } | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user