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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/Ai/Helpers/ActionQueue.cs
									
									
									
									
									
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								Map Server/Actors/Chara/Ai/Helpers/ActionQueue.cs
									
									
									
									
									
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							| @@ -0,0 +1,73 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using Meteor.Map.Actors; | ||||
| using Meteor.Map.lua; | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.ai | ||||
| { | ||||
|     class Action | ||||
|     { | ||||
|         public DateTime startTime; | ||||
|         public uint durationMs; | ||||
|         public bool checkState; | ||||
|         // todo: lua function | ||||
|         LuaScript script; | ||||
|     } | ||||
|  | ||||
|     class ActionQueue | ||||
|     { | ||||
|         private Character owner; | ||||
|         private Queue<Action> actionQueue; | ||||
|         private Queue<Action> timerQueue; | ||||
|  | ||||
|         public bool IsEmpty { get { return actionQueue.Count > 0 || timerQueue.Count > 0; } } | ||||
|  | ||||
|         public ActionQueue(Character owner) | ||||
|         { | ||||
|             this.owner = owner; | ||||
|             actionQueue = new Queue<Action>(); | ||||
|             timerQueue = new Queue<Action>(); | ||||
|         } | ||||
|  | ||||
|         public void PushAction(Action action) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public void Update(DateTime tick) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public void HandleAction(Action action) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|  | ||||
|         public void CheckAction(DateTime tick) | ||||
|         { | ||||
|  | ||||
|         } | ||||
|     } | ||||
| } | ||||
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