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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/Ai/State/DespawnState.cs
									
									
									
									
									
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								Map Server/Actors/Chara/Ai/State/DespawnState.cs
									
									
									
									
									
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							| @@ -0,0 +1,51 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using Meteor.Map.Actors; | ||||
| using Meteor.Map.packets.send.actor; | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.ai.state | ||||
| { | ||||
|     class DespawnState : State | ||||
|     { | ||||
|         private DateTime respawnTime; | ||||
|         public DespawnState(Character owner, uint respawnTimeSeconds) : | ||||
|             base(owner, null) | ||||
|         { | ||||
|             startTime = Program.Tick; | ||||
|             respawnTime = startTime.AddSeconds(respawnTimeSeconds); | ||||
|             owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD2); | ||||
|             owner.OnDespawn(); | ||||
|         } | ||||
|  | ||||
|         public override bool Update(DateTime tick) | ||||
|         { | ||||
|             if (tick >= respawnTime) | ||||
|             { | ||||
|                 owner.ResetTempVars(); | ||||
|                 owner.Spawn(tick); | ||||
|                 return true; | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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