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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/BattleTemp.cs
									
									
									
									
									
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								Map Server/Actors/Chara/BattleTemp.cs
									
									
									
									
									
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							| @@ -0,0 +1,70 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| namespace Meteor.Map.Actors.Chara | ||||
| { | ||||
|     class BattleTemp | ||||
|     { | ||||
|         //Are these right? | ||||
|         public const uint NAMEPLATE_SHOWN = 0; | ||||
|         public const uint TARGETABLE = 1; | ||||
|         public const uint NAMEPLATE_SHOWN2 = 2; | ||||
|         //public const uint NAMEPLATE_SHOWN2 = 3; | ||||
|  | ||||
|         public const uint STAT_STRENGTH = 3; | ||||
|         public const uint STAT_VITALITY = 4; | ||||
|         public const uint STAT_DEXTERITY = 5; | ||||
|         public const uint STAT_INTELLIGENCE = 6; | ||||
|         public const uint STAT_MIND = 7; | ||||
|         public const uint STAT_PIETY = 8; | ||||
|  | ||||
|         public const uint STAT_RESISTANCE_FIRE = 9; | ||||
|         public const uint STAT_RESISTANCE_ICE = 10; | ||||
|         public const uint STAT_RESISTANCE_WIND = 11; | ||||
|         public const uint STAT_RESISTANCE_LIGHTNING = 12; | ||||
|         public const uint STAT_RESISTANCE_EARTH = 13; | ||||
|         public const uint STAT_RESISTANCE_WATER = 14; | ||||
|  | ||||
|         public const uint STAT_ATTACK = 17; | ||||
|         public const uint STAT_ACCURACY = 15; | ||||
|         public const uint STAT_NORMALDEFENSE = 18; | ||||
|         public const uint STAT_EVASION = 16; | ||||
|         public const uint STAT_ATTACK_MAGIC = 23; | ||||
|         public const uint STAT_HEAL_MAGIC = 24; | ||||
|         public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 25; | ||||
|         public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 26; | ||||
|  | ||||
|         public const uint STAT_MAGIC_ACCURACY = 27; | ||||
|         public const uint STAT_MAGIC_EVASION = 28; | ||||
|  | ||||
|         public const uint STAT_CRAFT_PROCESSING = 30; | ||||
|         public const uint STAT_CRAFT_MAGIC_PROCESSING = 31; | ||||
|         public const uint STAT_CRAFT_PROCESS_CONTROL = 32; | ||||
|  | ||||
|         public const uint STAT_HARVEST_POTENCY = 33; | ||||
|         public const uint STAT_HARVEST_LIMIT = 34; | ||||
|         public const uint STAT_HARVEST_RATE = 35; | ||||
|  | ||||
|         public float[] castGauge_speed = { 1.0f, 0.25f}; | ||||
|         public bool[]   timingCommandFlag = new bool[4]; | ||||
|         public short[] generalParameter = new short[35]; | ||||
|     } | ||||
| } | ||||
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