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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/CharaWork.cs
									
									
									
									
									
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								Map Server/Actors/Chara/CharaWork.cs
									
									
									
									
									
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							| @@ -0,0 +1,53 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| namespace Meteor.Map.Actors.Chara | ||||
| { | ||||
|     class CharaWork | ||||
|     { | ||||
|         public uint PROPERTY_NAMEPLATE_VISIBLE = 1; | ||||
|         public uint PROPERTY_NAMEPLATE_VISIBLE2 = 5; | ||||
|  | ||||
|         public ParameterSave    parameterSave = new ParameterSave(); | ||||
|         public ParameterTemp    parameterTemp = new ParameterTemp(); | ||||
|         public BattleSave       battleSave = new BattleSave(); | ||||
|         public BattleTemp       battleTemp = new BattleTemp(); | ||||
|         public EventSave        eventSave = new EventSave(); | ||||
|         public EventTemp        eventTemp = new EventTemp(); | ||||
|  | ||||
|         public bool gameParameter = false; | ||||
|  | ||||
|  | ||||
|         public byte[]   property = new byte[32]; | ||||
|  | ||||
|         public ushort[] status = new ushort[20]; | ||||
|         public uint[]   statusShownTime = new uint[20]; | ||||
|  | ||||
|         public uint[]   command = new uint[64]; //ACTORS | ||||
|         public byte[]   commandCategory = new byte[64]; | ||||
|         public byte     commandBorder = 0x20; | ||||
|         public bool[]   commandAcquired = new bool[4096]; | ||||
|         public bool[]   additionalCommandAcquired = new bool[36]; | ||||
|  | ||||
|         public uint currentContentGroup; | ||||
|         public uint depictionJudge = 0xa0f50911; | ||||
|     } | ||||
| } | ||||
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