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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/ModifierList.cs
									
									
									
									
									
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								Map Server/Actors/Chara/ModifierList.cs
									
									
									
									
									
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							| @@ -0,0 +1,75 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
|  | ||||
| namespace Meteor.Map.actors.chara | ||||
| { | ||||
|     class ModifierListEntry | ||||
|     { | ||||
|         public uint id; | ||||
|         public Int64 value; | ||||
|  | ||||
|         public ModifierListEntry(uint id, Int64 value) | ||||
|         { | ||||
|             this.id = id; | ||||
|             this.value = value; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     class ModifierList | ||||
|     { | ||||
|         public Dictionary<uint, ModifierListEntry> modList; | ||||
|         public Dictionary<uint, ModifierListEntry> mobModList; | ||||
|  | ||||
|         public ModifierList(uint id) | ||||
|         { | ||||
|             modList = new Dictionary<uint, ModifierListEntry>(); | ||||
|             mobModList = new Dictionary<uint, ModifierListEntry>(); | ||||
|         } | ||||
|  | ||||
|         public void AddModifier(uint id, Int64 val, bool isMobMod) | ||||
|         { | ||||
|             var list = isMobMod ? mobModList : modList; | ||||
|             list.Add(id, new ModifierListEntry(id, val)); | ||||
|         } | ||||
|  | ||||
|         public void SetModifier(uint id, Int64 val, bool isMobMod) | ||||
|         { | ||||
|             var list = isMobMod ? mobModList : modList; | ||||
|             if (list.ContainsKey(id)) | ||||
|                 list[id].value = val; | ||||
|             else | ||||
|                 list.Add(id, new ModifierListEntry(id, val)); | ||||
|         } | ||||
|  | ||||
|         public Int64 GetModifier(uint id, bool isMobMod) | ||||
|         { | ||||
|             ModifierListEntry retVal; | ||||
|             var list = isMobMod ? mobModList : modList; | ||||
|             if (!list.TryGetValue(id, out retVal)) | ||||
|                 return 0; | ||||
|  | ||||
|             return retVal.value; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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