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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/Npc/ActorClass.cs
									
									
									
									
									
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								Map Server/Actors/Chara/Npc/ActorClass.cs
									
									
									
									
									
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							| @@ -0,0 +1,49 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| namespace Meteor.Map.actors.chara.npc | ||||
| { | ||||
|     class ActorClass | ||||
|     { | ||||
|         public readonly uint actorClassId; | ||||
|         public readonly string classPath; | ||||
|         public readonly uint displayNameId; | ||||
|         public readonly uint propertyFlags; | ||||
|         public readonly string eventConditions; | ||||
|  | ||||
|         public readonly ushort pushCommand; | ||||
|         public readonly ushort pushCommandSub; | ||||
|         public readonly byte pushCommandPriority; | ||||
|  | ||||
|         public ActorClass(uint id, string classPath, uint nameId, uint propertyFlags, string eventConditions, ushort pushCommand, ushort pushCommandSub, byte pushCommandPriority) | ||||
|         { | ||||
|             this.actorClassId = id; | ||||
|             this.classPath = classPath; | ||||
|             this.displayNameId = nameId; | ||||
|             this.propertyFlags = propertyFlags; | ||||
|             this.eventConditions = eventConditions; | ||||
|  | ||||
|             this.pushCommand = pushCommand; | ||||
|             this.pushCommandSub = pushCommandSub; | ||||
|             this.pushCommandPriority = pushCommandPriority; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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