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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Chara/SubState.cs
									
									
									
									
									
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								Map Server/Actors/Chara/SubState.cs
									
									
									
									
									
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							| @@ -0,0 +1,71 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| namespace Meteor.Map.actors.chara | ||||
| { | ||||
|     class SubState | ||||
|     { | ||||
|         public byte breakage = 0; | ||||
|         public byte chantId = 0; | ||||
|         public byte guard = 0; | ||||
|         public byte waste = 0; | ||||
|         public byte mode = 0; | ||||
|         public ushort motionPack = 0; | ||||
|  | ||||
|         public void toggleBreak(int index, bool toggle) | ||||
|         { | ||||
|             if (index > 7 || index < 0) | ||||
|                 return; | ||||
|  | ||||
|             if (toggle) | ||||
|                 breakage = (byte)(breakage | (1 << index));  | ||||
|             else | ||||
|                 breakage = (byte)(breakage & ~(1 << index));  | ||||
|         } | ||||
|  | ||||
|         public void setChant(byte chant) { | ||||
|             chantId = chant; | ||||
|         } | ||||
|  | ||||
|         public void setGuard(byte guard) | ||||
|         { | ||||
|             if (guard >= 0 && guard <= 3) | ||||
|                 this.guard = guard; | ||||
|         } | ||||
|  | ||||
|         public void setWaste(byte waste) | ||||
|         { | ||||
|             if (waste >= 0 && waste <= 3) | ||||
|                 this.waste = waste; | ||||
|         } | ||||
|  | ||||
|         public void setMode(byte bitfield) | ||||
|         { | ||||
|             mode = bitfield; | ||||
|         } | ||||
|  | ||||
|         public void setMotionPack(ushort mp) | ||||
|         { | ||||
|             motionPack = mp; | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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