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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/Group/Party.cs
									
									
									
									
									
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								Map Server/Actors/Group/Party.cs
									
									
									
									
									
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							| @@ -0,0 +1,103 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using Meteor.Map.actors.group.Work; | ||||
| using Meteor.Map.packets.send.group; | ||||
| using System.Collections.Generic; | ||||
|  | ||||
| namespace Meteor.Map.actors.group | ||||
| { | ||||
|     class Party : Group | ||||
|     { | ||||
|         public PartyWork partyGroupWork = new PartyWork(); | ||||
|         public List<uint> members = new List<uint>(); | ||||
|  | ||||
|         public Party(ulong groupId, uint leaderCharaId) : base(groupId) | ||||
|         { | ||||
|             partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92); | ||||
|             members.Add(leaderCharaId); | ||||
|         } | ||||
|  | ||||
|         public void SetLeader(uint actorId) | ||||
|         { | ||||
|             partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92); | ||||
|         } | ||||
|  | ||||
|         public uint GetLeader() | ||||
|         { | ||||
|             return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF); | ||||
|         } | ||||
|          | ||||
|         public uint GetIdForName(string name) | ||||
|         { | ||||
|             for (int i = 0; i < members.Count; i++) | ||||
|             { | ||||
|                 if (Server.GetWorldManager().GetActorInWorld(members[i]).customDisplayName.Equals(name)) | ||||
|                 { | ||||
|                     return members[i]; | ||||
|                 } | ||||
|             } | ||||
|             return 0; | ||||
|         } | ||||
|  | ||||
|         public bool IsInParty(uint charaId) | ||||
|         { | ||||
|             return members.Contains(charaId); | ||||
|         }         | ||||
|  | ||||
|         public override int GetMemberCount() | ||||
|         { | ||||
|             return members.Count; | ||||
|         } | ||||
|  | ||||
|         public override uint GetTypeId() | ||||
|         { | ||||
|             return Group.PlayerPartyGroup; | ||||
|         } | ||||
|  | ||||
|         public override List<GroupMember> BuildMemberList(uint id) | ||||
|         { | ||||
|             List<GroupMember> groupMembers = new List<GroupMember>(); | ||||
|             groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName)); | ||||
|             foreach (uint charaId in members) | ||||
|             {                 | ||||
|                 var chara = Server.GetWorldManager().GetActorInWorld(charaId); | ||||
|                 if (charaId != id && chara != null) | ||||
|                     groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.customDisplayName)); | ||||
|             } | ||||
|             return groupMembers; | ||||
|         } | ||||
|  | ||||
|         public void AddMember(uint memberId) | ||||
|         { | ||||
|             members.Add(memberId); | ||||
|             SendGroupPacketsAll(members); | ||||
|         } | ||||
|  | ||||
|         public void RemoveMember(uint memberId) | ||||
|         { | ||||
|             members.Remove(memberId); | ||||
|             SendGroupPacketsAll(members); | ||||
|             if (members.Count == 0) | ||||
|                 Server.GetWorldManager().NoMembersInParty(this); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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