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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/StaticActors.cs
									
									
									
									
									
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								Map Server/Actors/StaticActors.cs
									
									
									
									
									
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							| @@ -0,0 +1,146 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using Meteor.Common; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
|  | ||||
| namespace Meteor.Map.Actors | ||||
| { | ||||
|     class StaticActors | ||||
|     { | ||||
|         private Dictionary<uint, Actor> mStaticActors = new Dictionary<uint, Actor>();         | ||||
|  | ||||
|         public StaticActors(string path) | ||||
|         { | ||||
|             byte[] data = File.ReadAllBytes(path); | ||||
|  | ||||
|             if (data[0] == 's' && data[1] == 'a' && data[2] == 'n' && data[3] == 'e') | ||||
|                 data = DecryptStaticActorsFile(data); | ||||
|                  | ||||
|             LoadStaticActors(data); | ||||
|         } | ||||
|  | ||||
|         private byte[] DecryptStaticActorsFile(byte[] encoded) | ||||
|         { | ||||
|             byte[] decoded = new byte[encoded.Length - 13]; | ||||
|  | ||||
|             MemoryStream sIn = new MemoryStream(encoded); | ||||
|             MemoryStream sOut = new MemoryStream(decoded); | ||||
|  | ||||
|             BinaryReader binReader = new BinaryReader(sIn); | ||||
|             BinaryWriter binWriter = new BinaryWriter(sOut); | ||||
|  | ||||
|             binReader.BaseStream.Seek(13, SeekOrigin.Begin); | ||||
|  | ||||
|             while (true) | ||||
|             { | ||||
|                 try | ||||
|                 { | ||||
|                     byte byteIn = binReader.ReadByte(); | ||||
|                     byte byteOut = (Byte)(byteIn ^ 0x73); | ||||
|                     binWriter.Write((Byte)byteOut); | ||||
|                 } | ||||
|                 catch (EndOfStreamException) { break; } | ||||
|             } | ||||
|  | ||||
|             binReader.Close(); | ||||
|             binWriter.Close(); | ||||
|  | ||||
|             return decoded; | ||||
|         } | ||||
|  | ||||
|         private bool LoadStaticActors(byte[] data)  | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 using (MemoryStream s = new MemoryStream(data)) | ||||
|                 { | ||||
|                     using (BinaryReader binReader = new BinaryReader(s)) | ||||
|                     { | ||||
|  | ||||
|                         while (binReader.BaseStream.Position != binReader.BaseStream.Length) | ||||
|                         { | ||||
|                             uint id = Utils.SwapEndian(binReader.ReadUInt32()) | 0xA0F00000; | ||||
|  | ||||
|                             List<byte> list = new List<byte>(); | ||||
|                             byte readByte; | ||||
|  | ||||
|                             while ((readByte = binReader.ReadByte()) != 0) | ||||
|                                 list.Add(readByte); | ||||
|  | ||||
|                             string output = Encoding.UTF8.GetString(list.ToArray()); | ||||
|                             string actorType = output.Split('/')[1]; | ||||
|                             string actorName = output.Substring(1 + output.LastIndexOf("/")); | ||||
|  | ||||
|                             if (actorType.Equals("Command")) | ||||
|                                 mStaticActors.Add(id, new Command(id, actorName)); | ||||
|                             else if (actorType.Equals("Quest")) | ||||
|                                 mStaticActors.Add(id, new Quest(id, actorName)); | ||||
|                             //else if (actorType.Equals("Status")) | ||||
|                             //mStaticActors.Add(id, new Status(id, actorName)); | ||||
|                             else if (actorType.Equals("Judge")) | ||||
|                                 mStaticActors.Add(id, new Judge(id, actorName)); | ||||
|  | ||||
|                         } | ||||
|  | ||||
|  | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             catch(FileNotFoundException) | ||||
|             { Program.Log.Error("Could not find staticactors file."); return false; } | ||||
|  | ||||
|             Program.Log.Info("Loaded {0} static actors.", mStaticActors.Count()); | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public bool Exists(uint actorId) | ||||
|         { | ||||
|             return mStaticActors[actorId] != null; | ||||
|         } | ||||
|  | ||||
|         public Actor FindStaticActor(string name) | ||||
|         { | ||||
|             foreach (Actor a in mStaticActors.Values) | ||||
|             { | ||||
|                 if (a.actorName.Equals(name)) | ||||
|                     return a; | ||||
|             } | ||||
|  | ||||
|             return null; | ||||
|         } | ||||
|  | ||||
|         public Actor GetActor(uint actorId) | ||||
|         { | ||||
|             if (mStaticActors.ContainsKey(actorId)) | ||||
|                 return mStaticActors[actorId]; | ||||
|             else | ||||
|                 return null; | ||||
|         } | ||||
|  | ||||
|     } | ||||
|      | ||||
| } | ||||
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