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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Actors/World/WorldMaster.cs
									
									
									
									
									
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								Map Server/Actors/World/WorldMaster.cs
									
									
									
									
									
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							| @@ -0,0 +1,61 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
|  | ||||
| using Meteor.Common; | ||||
| using Meteor.Map.lua; | ||||
| using Meteor.Map.packets.send.actor; | ||||
| using System.Collections.Generic; | ||||
|  | ||||
| namespace Meteor.Map.Actors | ||||
| { | ||||
|     class WorldMaster : Actor | ||||
|     { | ||||
|         public WorldMaster() : base(0x5FF80001) | ||||
|         { | ||||
|             this.displayNameId = 0; | ||||
|             this.customDisplayName = "worldMaster"; | ||||
|  | ||||
|             this.actorName = "worldMaster"; | ||||
|             this.className = "WorldMaster"; | ||||
|         } | ||||
|  | ||||
|         public override SubPacket CreateScriptBindPacket() | ||||
|         { | ||||
|             List<LuaParam> lParams; | ||||
|             lParams = LuaUtils.CreateLuaParamList("/World/WorldMaster_event", false, false, false, false, false, null); | ||||
|             return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); | ||||
|         } | ||||
|  | ||||
|         public override List<SubPacket> GetSpawnPackets() | ||||
|         { | ||||
|             List<SubPacket> subpackets = new List<SubPacket>(); | ||||
|             subpackets.Add(CreateAddActorPacket(0)); | ||||
|             subpackets.Add(CreateSpeedPacket()); | ||||
|             subpackets.Add(CreateSpawnPositonPacket(0x1)); | ||||
|             subpackets.Add(CreateNamePacket()); | ||||
|             subpackets.Add(CreateStatePacket()); | ||||
|             subpackets.Add(CreateIsZoneingPacket()); | ||||
|             subpackets.Add(CreateScriptBindPacket()); | ||||
|             return subpackets; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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