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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Packets/Receive/Events/EventStartPacket.cs
									
									
									
									
									
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								Map Server/Packets/Receive/Events/EventStartPacket.cs
									
									
									
									
									
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							| @@ -0,0 +1,99 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using Meteor.Map.lua; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
|  | ||||
| namespace Meteor.Map.packets.receive.events | ||||
| { | ||||
|     class EventStartPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x012D; | ||||
|         public const uint PACKET_SIZE = 0xD8; | ||||
|  | ||||
|         public bool invalidPacket = false; | ||||
|  | ||||
|         public uint actorID; | ||||
|         public uint scriptOwnerActorID; | ||||
|         public uint val1; | ||||
|         public uint val2; | ||||
|         public byte val3; | ||||
|  | ||||
|         public uint errorIndex; | ||||
|         public uint errorNum; | ||||
|         public string error = null; | ||||
|  | ||||
|         public string triggerName; | ||||
|  | ||||
|         public List<LuaParam> luaParams; | ||||
|  | ||||
|         public EventStartPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try{ | ||||
|                         actorID = binReader.ReadUInt32(); | ||||
|                         scriptOwnerActorID = binReader.ReadUInt32(); | ||||
|                         val1 = binReader.ReadUInt32(); | ||||
|                         val2 = binReader.ReadUInt32(); | ||||
|                         val3 = binReader.ReadByte(); | ||||
|                         /* | ||||
|                         //Lua Error Dump | ||||
|                         if (val1 == 0x39800010) | ||||
|                         { | ||||
|                             errorIndex = actorID; | ||||
|                             errorNum = scriptOwnerActorID; | ||||
|                             error = ASCIIEncoding.ASCII.GetString(binReader.ReadBytes(0x80)).Replace("\0", ""); | ||||
|  | ||||
|                             if (errorIndex == 0) | ||||
|                                 Program.Log.Error("LUA ERROR:");                             | ||||
|  | ||||
|                             return; | ||||
|                         } | ||||
|                         */ | ||||
|                         List<byte> strList = new List<byte>(); | ||||
|                         byte curByte; | ||||
|                         while ((curByte = binReader.ReadByte())!=0) | ||||
|                         { | ||||
|                             strList.Add(curByte); | ||||
|                         } | ||||
|                         triggerName = Encoding.ASCII.GetString(strList.ToArray()); | ||||
|  | ||||
|                         binReader.BaseStream.Seek(0x31, SeekOrigin.Begin); | ||||
|  | ||||
|                         if (binReader.PeekChar() == 0x1) | ||||
|                             luaParams = new List<LuaParam>(); | ||||
|                         else | ||||
|                             luaParams = LuaUtils.ReadLuaParams(binReader); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
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