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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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120
Map Server/Packets/Send/Actor/Battle/CommandResultContainer.cs
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120
Map Server/Packets/Send/Actor/Battle/CommandResultContainer.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System.Collections.Generic;
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namespace Meteor.Map.packets.send.actor.battle
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{
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class CommandResultContainer
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{
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private List<CommandResult> actionsList = new List<CommandResult>();
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//EXP messages are always the last mesages in battlea ction packets, so they get appended after all the rest of the actions are done.
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private List<CommandResult> expActionList = new List<CommandResult>();
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public CommandResultContainer()
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{
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}
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public void AddAction(uint targetId, ushort worldMasterTextId, uint effectId, ushort amount = 0, byte param = 0, byte hitNum = 0)
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{
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AddAction(new CommandResult(targetId, worldMasterTextId, effectId, amount, param, hitNum));
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}
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//Just to make scripting simpler
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//These have to be split into the normal actions and absorb actions because they use different flags
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//AddMP/HP/TPAction are for actions where the targetID is the person being targeted by command. Like Sanguine Rite would use AddMPAction
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public void AddMPAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.MP | HitEffect.Heal);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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public void AddHPAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.Heal);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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public void AddTPAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.MagicEffectType | HitEffect.TP | HitEffect.Heal);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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//These are used for skills where the targetId is the person using a command. For example casting with parsimony would use AddMPAbsorbAction
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public void AddMPAbsorbAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.SelfHealType | HitEffect.SelfHealMP | HitEffect.SelfHeal);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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public void AddHPAbsorbAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.SelfHealType | HitEffect.SelfHeal | HitEffect.SelfHeal);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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public void AddTPAbsorbAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.SelfHealType | HitEffect.SelfHealTP | HitEffect.SelfHeal);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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public void AddHitAction(uint targetId, ushort worldMasterTextId, ushort amount)
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{
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uint effectId = (uint) (HitEffect.HitEffectType | HitEffect.Hit);
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AddAction(targetId, worldMasterTextId, effectId, amount);
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}
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public void AddAction(CommandResult action)
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{
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if (action != null)
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actionsList.Add(action);
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}
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public void AddActions(List<CommandResult> actions)
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{
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actionsList.AddRange(actions);
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}
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public void AddEXPAction(CommandResult action)
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{
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expActionList.Add(action);
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}
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public void AddEXPActions(List<CommandResult> actionList)
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{
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expActionList.AddRange(actionList);
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}
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public void CombineLists()
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{
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actionsList.AddRange(expActionList);
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}
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public List<CommandResult> GetList()
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{
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return actionsList;
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}
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}
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}
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