Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.

This commit is contained in:
Filip Maj
2019-06-19 01:10:15 -04:00
parent 18ef69f3d1
commit 91549bff7a
1823 changed files with 102704 additions and 901 deletions

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryBeginChangePacket
{
public const ushort OPCODE = 0x016D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, bool clearItemPackage = false)
{
byte[] data = new byte[8];
if (clearItemPackage)
data[0] = 2;
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryEndChangePacket
{
public const ushort OPCODE = 0x016E;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint sourceActorId)
{
return new SubPacket(OPCODE, sourceActorId, new byte[8]);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryItemEndPacket
{
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x90;
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data;
using (MemoryStream mem = new MemoryStream())
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = listOffset; i < items.Count; i++)
{
binWriter.Write(items[i].ToPacketBytes());
listOffset++;
}
}
data = mem.GetBuffer();
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryItemPacket
{
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x90;
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data;
using (MemoryStream mem = new MemoryStream())
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = listOffset; i < items.Count; i++)
{
binWriter.Write(items[i].ToPacketBytes());
listOffset++;
}
}
data = mem.GetBuffer();
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryListX01Packet
{
public const ushort OPCODE = 0x0148;
public const uint PACKET_SIZE = 0x90;
public static SubPacket BuildPacket(uint sourceActorId, InventoryItem item)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(item.ToPacketBytes());
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryListX08Packet
{
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x3A8;
public static SubPacket BuildPacket(uint sourceActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (items.Count - listOffset <= 8)
max = items.Count - listOffset;
else
max = 8;
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
binWriter.Seek(0x380, SeekOrigin.Begin);
binWriter.Write((UInt32)max);
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryListX16Packet
{
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x720;
public static SubPacket BuildPacket(uint sourceActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (items.Count - listOffset <= 16)
max = items.Count - listOffset;
else
max = 16;
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryListX32Packet
{
public const ushort OPCODE = 0x014B;
public const uint PACKET_SIZE = 0xE20;
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (items.Count - listOffset <= 32)
max = items.Count - listOffset;
else
max = 32;
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryListX64Packet
{
public const ushort OPCODE = 0x014C;
public const uint PACKET_SIZE = 0x1C20;
public static SubPacket BuildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (items.Count - listOffset <= 64)
max = items.Count - listOffset;
else
max = 64;
for (int i = 0; i < max; i++)
{
binWriter.Write(items[listOffset].ToPacketBytes());
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryRemoveX01Packet
{
public const ushort OPCODE = 0x0152;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, ushort slot)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)slot);
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using System;
using System.Collections.Generic;
using System.IO;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryRemoveX08Packet
{
public const ushort OPCODE = 0x0153;
public const uint PACKET_SIZE = 0x38;
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slots.Count - listOffset <= 8)
max = slots.Count - listOffset;
else
max = 8;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slots[listOffset]);
listOffset++;
}
binWriter.Seek(0x10, SeekOrigin.Begin);
binWriter.Write((Byte)max);
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryRemoveX16Packet
{
public const ushort OPCODE = 0x154;
public const uint PACKET_SIZE = 0x40;
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slots.Count - listOffset <= 16)
max = slots.Count - listOffset;
else
max = 16;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slots[listOffset]);
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryRemoveX32Packet
{
public const ushort OPCODE = 0x0155;
public const uint PACKET_SIZE = 0x60;
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slots.Count - listOffset <= 32)
max = slots.Count - listOffset;
else
max = 32;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slots[listOffset]);
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventoryRemoveX64Packet
{
public const ushort OPCODE = 0x156;
public const uint PACKET_SIZE = 0xA0;
public static SubPacket BuildPacket(uint playerActorID, List<ushort> slots, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slots.Count - listOffset <= 64)
max = slots.Count - listOffset;
else
max = 64;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slots[listOffset]);
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventorySetBeginPacket
{
public const ushort OPCODE = 0x0146;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint sourceActorId, ushort size, ushort code)
{
byte[] data = new byte[8];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt16)size);
binWriter.Write((UInt16)code);
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class InventorySetEndPacket
{
public const ushort OPCODE = 0x0147;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorId)
{
return new SubPacket(OPCODE, playerActorId, new byte[8]);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using Meteor.Common;
using Meteor.Map.dataobjects;
namespace Meteor.Map.packets.send.actor.inventory
{
class LinkedItemListX01Packet
{
public const ushort OPCODE = 0x014D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, ushort position, InventoryItem linkedItem)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt16)position);
binWriter.Write((UInt16)linkedItem.slot);
binWriter.Write((UInt16)linkedItem.itemPackage);
}
}
return new SubPacket(OPCODE, playerActorID, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class LinkedItemListX08Packet
{
public const ushort OPCODE = 0x14E;
public const uint PACKET_SIZE = 0x58;
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slotsToUpdate.Count - listOffset <= 8)
max = slotsToUpdate.Count - listOffset;
else
max = 8;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
listOffset++;
}
binWriter.Seek(0x30, SeekOrigin.Begin);
binWriter.Write((UInt32)max);
}
}
return new SubPacket(OPCODE, playerActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class LinkedItemListX16Packet
{
public const ushort OPCODE = 0x14F;
public const uint PACKET_SIZE = 0x80;
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slotsToUpdate.Count - listOffset <= 16)
max = slotsToUpdate.Count - listOffset;
else
max = 16;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class LinkedItemListX32Packet
{
public const ushort OPCODE = 0x150;
public const uint PACKET_SIZE = 0xE0;
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slotsToUpdate.Count - listOffset <= 32)
max = slotsToUpdate.Count - listOffset;
else
max = 32;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Map.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.inventory
{
class LinkedItemListX64Packet
{
public const ushort OPCODE = 0x151;
public const uint PACKET_SIZE = 0x194;
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (slotsToUpdate.Count - listOffset <= 64)
max = slotsToUpdate.Count - listOffset;
else
max = 64;
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
listOffset++;
}
}
}
return new SubPacket(OPCODE, playerActorId, data);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
{
class SetInitialEquipmentPacket
{
public const ushort OPCODE = 0x014E;
public const uint PACKET_SIZE = 0x58;
public const uint UNEQUIPPED = 0xFFFFFFFF;
public const int SLOT_MAINHAND = 0x00;
public const int SLOT_OFFHAND = 0x01;
public const int SLOT_THROWINGWEAPON = 0x04;
public const int SLOT_PACK = 0x05;
public const int SLOT_POUCH = 0x06;
public const int SLOT_HEAD = 0x08;
public const int SLOT_UNDERSHIRT = 0x09;
public const int SLOT_BODY = 0x0A;
public const int SLOT_UNDERGARMENT = 0x0B;
public const int SLOT_LEGS = 0x0C;
public const int SLOT_HANDS = 0x0D;
public const int SLOT_BOOTS = 0x0E;
public const int SLOT_WAIST = 0x0F;
public const int SLOT_NECK = 0x10;
public const int SLOT_EARS = 0x11;
public const int SLOT_WRISTS = 0x13;
public const int SLOT_RIGHTFINGER = 0x15;
public const int SLOT_LEFTFINGER = 0x16;
private uint[] equipment = new uint[0x17];
public SetInitialEquipmentPacket()
{
for (int i = 0; i < equipment.Length; i++)
equipment[i] = UNEQUIPPED; //We will use this as "Unequipped"
}
public void SetItem(int slot, uint itemSlot)
{
if (slot >= equipment.Length)
return;
equipment[slot] = itemSlot;
}
public List<SubPacket> BuildPackets(uint playerActorID)
{
List<SubPacket> packets = new List<SubPacket>();
int packetCount = 0;
int runningCount = 0;
byte[] data = new byte[PACKET_SIZE - 0x20];
MemoryStream mem = new MemoryStream(data);
BinaryWriter binWriter = new BinaryWriter(mem);
for (int i = 0; i < equipment.Length; i++)
{
if (equipment[i] == UNEQUIPPED)
continue;
binWriter.Write((UInt16)i);
binWriter.Write((UInt32)equipment[i]);
packetCount++;
runningCount++;
//Create another packet
if (runningCount >= 8)
{
packetCount = 0;
binWriter.Write((UInt32)8);
binWriter.Dispose();
mem.Dispose();
packets.Add(new SubPacket(OPCODE, playerActorID, playerActorID, data));
data = new byte[PACKET_SIZE - 0x20];
mem = new MemoryStream(data);
binWriter = new BinaryWriter(mem);
}
}
//Create any leftover subpacket
binWriter.BaseStream.Seek(0x30, SeekOrigin.Begin);
binWriter.Write((UInt32)packetCount);
binWriter.Dispose();
mem.Dispose();
packets.Add(new SubPacket(OPCODE, playerActorID, playerActorID, data));
return packets;
}
}
}