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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Packets/Send/Groups/ContentMembersX16Packet.cs
									
									
									
									
									
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								Map Server/Packets/Send/Groups/ContentMembersX16Packet.cs
									
									
									
									
									
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Meteor.Map.packets.send.group
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{
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    class ContentMembersX16Packet
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    {
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        public const ushort OPCODE = 0x0184;
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        public const uint PACKET_SIZE = 0xF0;
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        public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, List<GroupMember> entries, ref int offset)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    //Write List Header
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                    binWriter.Write((UInt64)locationCode);
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                    binWriter.Write((UInt64)sequenceId);
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                    //Write Entries
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                    int max = 16;
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                    if (entries.Count-offset < 16)
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                        max = entries.Count - offset;
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                    for (int i = 0; i < max; i++)
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                    {
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                        binWriter.Seek(0x10 + (0xC * i), SeekOrigin.Begin);
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                        GroupMember entry = entries[i];
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                        binWriter.Write((UInt32)entry.actorId);
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                        binWriter.Write((UInt32)1001);
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                        binWriter.Write((UInt32)1);
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                        offset++;
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                    }                    
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                }
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            }
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            return new SubPacket(OPCODE, playerActorID, data);
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        }
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    }
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}
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