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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Packets/Send/Player/SetCutsceneBookPacket.cs
									
									
									
									
									
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								Map Server/Packets/Send/Player/SetCutsceneBookPacket.cs
									
									
									
									
									
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using System;
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using System.IO;
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using System.Text;
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namespace Meteor.Map.packets.send.player
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{
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    class SetCutsceneBookPacket
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    {
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        //Main Story
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        public const int CATEGORY_MAINSTORY =  072;
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        public const int CATEGORY_SIDEQUESTS1 = 672;
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        public const int CATEGORY_SIDEQUESTS2 = 892;
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        public const int CATEGORY_INSTANCED = 888;
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        //Other        
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        public const int OTHER_UGHAMARO =      005;
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        public const int OTHER_NATALAN =       006;
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        public const int OTHER_Z =             007;
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        public const int OTHER_CASTRUMNOVUM =  008;
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        public const int OTHER_NIGHTMARE =     014;
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        //Class Cutscenes
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        public const int CATEGORY_PUG_QUESTS = 128;
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        public const int CATEGORY_GLA_QUESTS = 148;
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        public const int CATEGORY_MRD_QUESTS = 168;
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        public const int CATEGORY_ARC_QUESTS = 188;
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        public const int CATEGORY_LNC_QUESTS = 208;
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        public const int CATEGORY_THM_QUESTS = 228;
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        public const int CATEGORY_CNJ_QUESTS = 248;
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        //DoH/DoL Cutscenes
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        public const int CATEGORY_CRP_QUESTS = 268;
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        public const int CATEGORY_BSM_QUESTS = 288;
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        public const int CATEGORY_GSM_QUESTS = 308;
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        public const int CATEGORY_LTW_QUESTS = 328;
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        public const int CATEGORY_WVR_QUESTS = 348;
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        public const int CATEGORY_ALC_QUESTS = 368;
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        public const int CATEGORY_CUL_QUESTS = 388;
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        public const int CATEGORY_MIN_QUESTS = 408;
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        public const int CATEGORY_BTN_QUESTS = 428;
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        public const int CATEGORY_FSH_QUESTS = 448;
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        //Job Cutscenes
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        public const int CATEGORY_WAR_QUESTS = 1272;
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        public const int CATEGORY_MNK_QUESTS = 1292;
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        public const int CATEGORY_WHM_QUESTS = 1312;
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        public const int CATEGORY_BLM_QUESTS = 1332;
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        public const int CATEGORY_PLD_QUESTS = 1352;
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        public const int CATEGORY_BRD_QUESTS = 1372;
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        public const int CATEGORY_DRG_QUESTS = 1392;
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        //GC Cutscenes
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        public const int CATEGORY_MAELSTROM =  1472;
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        public const int CATEGORY_ADDERS =     1672;
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        public const int CATEGORY_FLAMES =     1872;        
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        public const ushort OPCODE = 0x01A3;
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        public const uint PACKET_SIZE = 0x150;
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        public bool[] cutsceneFlags = new bool[2048];
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        public SubPacket BuildPacket(uint sourceActorId, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(cutsceneFlags);
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                    //Temp Path Companion SNPC Stuff
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                    binWriter.Seek(0x01 ,SeekOrigin.Begin);
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                    binWriter.Write((Int16)2);
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                    binWriter.Write((Byte)0);
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                    binWriter.Write((Int16)sNpcActorIdOffset);
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                    binWriter.Write((Byte)sNpcSkin);
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                    binWriter.Write((Byte)sNpcPersonality);
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                    if (binStream.Length <= PACKET_SIZE - 0x20)
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                        binWriter.Write(binStream);
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                    else
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                        Program.Log.Error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
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                    binWriter.Seek(0x109, SeekOrigin.Begin);
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                    binWriter.Write(Encoding.ASCII.GetBytes(sNpcName), 0, Encoding.ASCII.GetByteCount(sNpcName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sNpcName));
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                }
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            }
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            return new SubPacket(OPCODE, sourceActorId, data);
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        }
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    }
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}
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