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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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		@@ -0,0 +1,76 @@
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System.IO;
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using System.Text;
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using Meteor.Common;
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using System;
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namespace Meteor.Map.packets.send.search
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{
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    class PlayerSearchCommentResultPacket
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    {
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        public const ushort OPCODE = 0x01E0;
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        public const uint PACKET_SIZE = 0x288;
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        public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            byte count = 0;
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            for (int i = offset; i < results.Length; i++)
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            {
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                int size = 3 + (Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment));
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                if (size >= 600)
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                    break;
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                count++;
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            }
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    for (int i = offset; i < count; i++)
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                    {
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                        binWriter.Write((UInt32)searchSessionId);
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                        binWriter.Write((Byte)count);
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                        binWriter.Seek(1, SeekOrigin.Current);
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                        binWriter.Write((Byte)resultCode);
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                        binWriter.Seek(4, SeekOrigin.Current);
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                        binWriter.Write((Byte)i);
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                        binWriter.Write((UInt16)(Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment)));
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                        binWriter.Write(Encoding.ASCII.GetBytes(results[i].comment), 0, Encoding.ASCII.GetByteCount(results[i].comment) >= 597 ? 596 : Encoding.ASCII.GetByteCount(results[i].comment));
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                    }
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                }
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            }
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            offset += count;
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            return new SubPacket(OPCODE, sourceActorId, data);
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        }
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    }
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}
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