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	Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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								Map Server/Packets/Send/Social/FriendStatusPacket.cs
									
									
									
									
									
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								Map Server/Packets/Send/Social/FriendStatusPacket.cs
									
									
									
									
									
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							| @@ -0,0 +1,69 @@ | ||||
| /* | ||||
| =========================================================================== | ||||
| Copyright (C) 2015-2019 Project Meteor Dev Team | ||||
|  | ||||
| This file is part of Project Meteor Server. | ||||
|  | ||||
| Project Meteor Server is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU Affero General Public License as published by | ||||
| the Free Software Foundation, either version 3 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| Project Meteor Server is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| GNU Affero General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Affero General Public License | ||||
| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| =========================================================================== | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using System.IO; | ||||
|  | ||||
| using Meteor.Common; | ||||
|  | ||||
| namespace Meteor.Map.packets.send.social | ||||
| { | ||||
|     class FriendStatusPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01CF; | ||||
|         public const uint PACKET_SIZE = 0x686; | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint sourceActorId, Tuple<long, bool>[] friendStatus) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     int max; | ||||
|  | ||||
|                     if (friendStatus != null) | ||||
|                     { | ||||
|                         if (friendStatus.Length <= 200) | ||||
|                             max = friendStatus.Length; | ||||
|                         else | ||||
|                             max = 200; | ||||
|                     } | ||||
|                     else | ||||
|                         max = 0; | ||||
|  | ||||
|                     binWriter.Write((UInt32)max); | ||||
|  | ||||
|                     for (int i = 0; i < max; i++) | ||||
|                     { | ||||
|                         binWriter.Write((UInt64)friendStatus[i].Item1); | ||||
|                         binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0)); | ||||
|                     } | ||||
|  | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, sourceActorId, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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