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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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69
Map Server/Packets/Send/Social/FriendStatusPacket.cs
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69
Map Server/Packets/Send/Social/FriendStatusPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.IO;
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using Meteor.Common;
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namespace Meteor.Map.packets.send.social
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{
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class FriendStatusPacket
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{
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public const ushort OPCODE = 0x01CF;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket BuildPacket(uint sourceActorId, Tuple<long, bool>[] friendStatus)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (friendStatus != null)
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{
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if (friendStatus.Length <= 200)
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max = friendStatus.Length;
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else
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max = 200;
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}
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else
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max = 0;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++)
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{
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binWriter.Write((UInt64)friendStatus[i].Item1);
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binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0));
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}
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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